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Messages - NonagonGoron

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First you need to install Python on your PC (I guess you have done that already).

Then download this pack: https://drive.google.com/open?id=1Zl1cNjjWEKJ-Z6HaYPeuHs8UCrARdNRr

It has everything you need except the ISO files. I recommend you to use the correct ISO files which are:

That way everyone will be using the original game data to apply your patch. Once you have these ISO files, put them in the "iso" folder and rename the files to match this format (CUE files are mandatory):

Code: [Select]
FF7-1.bin
FF7-1.cue
FF7-2.bin
FF7-2.cue
FF7-3.bin
FF7-3.cue

After that, double-click the file "0-psxrip.bat". This will extract the contents of the ISO files.

Next step: double-click the file "1-un-trans.bat". This will extract all the texts into the "txt" folder.

Then open the "txt" folder and modify whatever you want. The texts you are looking for are located in the "battle" subfolder.

When you are done, double-click the file "2-trans.bat". This will insert the txt files into the ISO files.

Finally double-click the file "3-psxbuild+fixup.bat" to create the new ISO files. This file has my own folder paths, so first change them to match yours.

I think that's all.
Yes! This is even better than what I was looking for.  This is definitely much easier to use than Python since your .bat files work in Windows Batch. It took me less than 3 minutes to extract, edit, and import. MUCH, much less of a hassle, dude.

Green_goblin and mav, you've both been real helpful to me over the past few days. Hopefully I CAN finish this hack in full. It's starting to look unlikely because of school... but what can you do, right? Anyways, thank you guys! If I have any other questions, I won't hesitate to post.
             ;D 8-)

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Sick! Thanks for the help. I didn't even know this program could do this, I just thought it was another basic text editor.
Good stuff. Once again, thanks!  :D

3
Thanks for the reply, but I'm talking about the PS1 ROM (Like .bin and .cue. I don't have a .iso file, though), and I don't have any .exe or PC FF7 to use touphScript.
I tried looking within the KERNEL and SCENE BIN files but couldn't find the line. Sorry :-\

4
In the Battle Square's Arena, there is a menu that pops up after each battle asking if I want to "Keep goin'?"
I can't seem to find the text anywhere and I haven't seen anyone post as to where it is in the files.
Again, the menu says:
"Keep goin'?
 Off course!    No, way!"

I'd just like to know where it is and if it requires any special program to edit. Thanks in advance! :)

5
First off, the PSX Kernel is almost like the PC kernel except that it keeps the text strings all in one file instead of keeping them in a separate kernel2.bin file. Wall Market works with both though; just make sure it's in PSX mode when editing the extracted PSX kernel.

You need to get a tool like CDMage to extract the Kernel first; this version should do the trick:
https://mega.nz/#!fsU1RYQK!v_FTaA8IuyKHgdL1XDwwzuyJ7fMPs3CH3R-xEHlOr54

Open your disc as a Track M2 (2nd option) rather than the default M1 track. This should load the disc + its files properly. Click into the disc's file structure and look for the INIT folder. Right click on the Kernel.bin inside and extract it to desktop (by default it will try to extract to temporary file folders, make sure to specify somewhere you can easily find it like desktop).

Make your changes to the kernel using wall market tool. Try to keep your file size smaller than the original if possible (as in, by using less text overall; you can try shortening some text here and there to ensure that it does). This is because when we import it back into the disc, it needs to fit in there. It's OK for it to be smaller but can be a hassle if it's larger.

Open the disc again in CDMage (M2 track as before) and go back to the INIT folder. Right-click the KERNEL file and select import, and put your modified kernel in. If it's smaller, it'll ask if you want to pad the file with 00s; confirm and should be ready to go.

If your modified kernel is unavoidably larger, then there's a patch that can be applied to the disc that moves the scene/kernel to a new location with no size limitations:

http://forums.qhimm.com/index.php?topic=11541.0
Woah! Thank you for the swift and helpful reply! I did what you said, and yup, the game is running fine (on ePSXe at least), now with Cura, Fira, and so forth!
I did add more letters to attack names and whatnot than remove them, but the game seems to be running just fine. If I have any more questions, I won't hesitate to ask.
Seriously, though! I feel so much more energized, I may just start a personal translation project! Thanks!  :lol:

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This tool is very nice, and I've used it to change the names that my friend pointed out to me that were different than recurring names in the series (Like Fire2, Bolt2, etc.). My friend asked me how to get it to work on emulator (ePSXe), and I realized that not even I knew. I tried to find help from the forum, but no matter what method I tried or programs I used, the game would never load.  :(

If anyone has clear directions on what program(s) I need to use to go from my edited KERNEL.BIN all the way to the actual game file, that'd be much appreciated!  :)

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