Merry Christmas everyone!
It's been a while since my last update. Sorry about that, I've been busy. I had several new features I wanted to implement, but it's been way too long and I just couldn't let the year slip away without releasing something. So here you have, version 0.97 is out. Here is what's new:
-Added support for limit break animations (needs data from battle.lgp).
-Added a dialog to load animations that are used by a field model at some point (using Ifalna's filter)
-Added a dialog to interpolate all the animations in char.lgp, battle.lgp and magic.lgp.
-Implemented full compression support for battle animation packs.
-Fixed a ton of bugs releated to animations interpolation and writting.
About Limit Breaks, please refer the post in the Scripting section to see where they are:
http://forums.qhimm.com/index.php?topic=13950.msg195791;boardseen#newYou'll need to tell Kimera the path where you have battle.lgp contents stored at. To do so, please edit Kimera.cfg and write it at BATTLE_LGP_PATH.
By the way, I also included all the DLLs that windows usually complains about. Hopefully, by using the same versions we will avoid the differing behaviours on different computers.
Happy new year everyone!