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Completely Unrelated / Re: Not completely unrelated...
« on: 2013-05-15 16:34:42 »
I actually tried to make this some time ago now in blender and it worked out quite well. Only thing that is tricky is lining up all the layers in the scene to the panning camera and figuring out the perspective. Think of it this way, first you need to design the scene, next you need to decide on how the character should move through the scene. Then using the resolution you've decided upon beforehand, let's say 1024x768 decide on how big resolution the actual background should be rendered in.
Maybe 4040x2000. With this big a background the camera would be panning either to the right or to the left, problem is that the camera must pan through the background when the character lines up to the center of the camera's view. You could make the camera "trace" the character when the character hits an invinsible plane, but it's very very messy to get everything to work smoothly with the camera.
But if we'd only get a preset to work from getting the right dimensions on the thing would be easy. When the technical difficulties are solved the fun bit would be:
-Designing the character
-Designing scenes
-Take advantage of modern rendering capabilities for the PRERENDERED backgrounds.
One could use particle simulations to create streams of flowing water, use wind simulations to create falling leaves or cloth simulations to create something else. Why mod Final Fantasy VII when you could make a much better Final Fantasy-esque game. And it doesn't need to be ten minutes, I'd get a kick out of just seeing a high resolution character run around in a high resolution beautifully rendered MODERN Final Fantasy scene.
Ever since XII the games have turned 3D and completely ditched the prerendered charm that the older games had. Let's try to make a modern Final Fantasy, but go beyond the graphical limitations that even a prerendered game had back then! COME ON BROTHERS, LET'S DO THIS!
/Hermoor
(USER WAS BANNED FOR THIS POST)
Maybe 4040x2000. With this big a background the camera would be panning either to the right or to the left, problem is that the camera must pan through the background when the character lines up to the center of the camera's view. You could make the camera "trace" the character when the character hits an invinsible plane, but it's very very messy to get everything to work smoothly with the camera.
But if we'd only get a preset to work from getting the right dimensions on the thing would be easy. When the technical difficulties are solved the fun bit would be:
-Designing the character
-Designing scenes
-Take advantage of modern rendering capabilities for the PRERENDERED backgrounds.
One could use particle simulations to create streams of flowing water, use wind simulations to create falling leaves or cloth simulations to create something else. Why mod Final Fantasy VII when you could make a much better Final Fantasy-esque game. And it doesn't need to be ten minutes, I'd get a kick out of just seeing a high resolution character run around in a high resolution beautifully rendered MODERN Final Fantasy scene.
Ever since XII the games have turned 3D and completely ditched the prerendered charm that the older games had. Let's try to make a modern Final Fantasy, but go beyond the graphical limitations that even a prerendered game had back then! COME ON BROTHERS, LET'S DO THIS!
/Hermoor
(USER WAS BANNED FOR THIS POST)