Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ulvenoko

Pages: [1]
1
Completely Unrelated / Re: Not completely unrelated...
« on: 2013-05-15 16:34:42 »
I actually tried to make this some time ago now in blender and it worked out quite well. Only thing that is tricky is lining up all the layers in the scene to the panning camera and figuring out the perspective. Think of it this way, first you need to design the scene, next you need to decide on how the character should move through the scene. Then using the resolution you've decided upon beforehand, let's say 1024x768 decide on how big resolution the actual background should be rendered in.

Maybe 4040x2000. With this big a background the camera would be panning either to the right or to the left, problem is that the camera must pan through the background when the character lines up to the center of the camera's view. You could make the camera "trace" the character when the character hits an invinsible plane, but it's very very messy to get everything to work smoothly with the camera.

But if we'd only get a preset to work from getting the right dimensions on the thing would be easy. When the technical difficulties are solved the fun bit would be:

-Designing the character
-Designing scenes
-Take advantage of modern rendering capabilities for the PRERENDERED backgrounds.

One could use particle simulations to create streams of flowing water, use wind simulations to create falling leaves or cloth simulations to create something else. Why mod Final Fantasy VII when you could make a much better Final Fantasy-esque game. And it doesn't need to be ten minutes, I'd get a kick out of just seeing a high resolution  character run around in a high resolution beautifully rendered MODERN Final Fantasy scene.

Ever since XII the games have turned 3D and completely ditched the prerendered charm that the older games had. Let's try to make a modern Final Fantasy, but go beyond the graphical limitations that even a prerendered game had back then! COME ON BROTHERS, LET'S DO THIS!

/Hermoor

(USER WAS BANNED FOR THIS POST)

2
Completely Unrelated / Not completely unrelated...
« on: 2013-05-15 12:50:55 »
Seeing all the amazing work people have done in the team avalanche section of this forum. Have none ever considered creating their own Final Fantasy-esque game or small demo maybe. Like maybe a few maps you can run through with a custom made character. It's quite simple really...

-Sketch out some maps, storyboard.
-Create and render the scenes on different layers.
-Export to photoshop and retouch the images.
-Line the images up in a 3D game engine.
-Create collision boundaries and set up basic controls.

Then of course create the rather simple coding that is needed for character movement and yeah you got a cool concept. Why keep on modding Final Fantasy VII when you could create something original and fresh using current day technology. Like imagine a Final Fantasy VIII like game, with super high resolution models but with prerendered backgrounds that have been fixed up in photoshop. Maybe one could keep some elements in the image animated, like trees blowing with the wind or a particle simulation of water. Think of it as a animated panning painting with high resolution characters in it.

It's possible today and seeing your backgrounds and all the work you've done easily accomplished. You easily improved upon what was already there, why limit yourself to Final Fantasy VII, let's create a 10 min demo game that is similar to the old JRPG games from the 90s. Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX. We could use the blender or unity game engine, why not?

3
Team Avalanche / Re: [HD Remake] Midgar sewers
« on: 2013-05-14 16:06:07 »
Not bad at all. :)

4
Team Avalanche / Re: Hello Team Avalanche!
« on: 2013-05-14 16:05:00 »
The backgrounds seem to be the same in those videos....roomher

5
Team Avalanche / Hello Team Avalanche!
« on: 2013-05-14 11:50:48 »
Hello I saw all the pretty models you've made, but there are so many of them. Haven't you made some gameplay video showcasing the graphical updates? I know how to draw and make models and sculpting, but I need motivation to start on something. Haven't you got something that would show off the entire project, it would be very cool to see the new character models run around in new backgrounds with new music and UI etc.

Pages: [1]