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Messages - Marc

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151
For example, using one file for opening/bombing mission, you can only loop the bombing mission part.

I have a question, FF7 has the full opening/bombing mission midi (oa), as well as just the bombing mission midi (ob).
Is oa actually used anywhere in the game? Because the opening video has the music on it, it doesn't use the midi.

Also, does anyone want to try looping JENOVA? I'm having trouble getting it to be seamless.
You know, I don't think it is. The easiest way to check would be to replace oa with something obviously wrong in FF7Music (I'm thinking Yakety Sax), and play through the first portion of the game.

It's not.

My setup doesn,t even have a song assigned to it.

152
I thought i'd post this in completely unrelated, since I have no idea where else i can put it now :P

anway, watch this video:

http://www.youtube.com/watch?v=iY3WcXZ9xRQ&feature=related

and now this one:

http://www.youtube.com/watch?v=bxYBDikspc4&feature=related

Its rather interesting how much stuff has been changed since they released FFVII the first time.

I don't read japanese but I don't see what's dofferent about these ?

153
Completely Unrelated / Re: FFVIII Elimination Challenge
« on: 2010-07-13 21:20:32 »
HAHA! Die Biatch!

Attack Squall Cure Ellone

Squall=DEAD MOFO!
Zell=500
Selphie=400
Irvine=500
Laguna=500
Kiros=300
Ward=400
Edea=350
Cid=500
Fujin=500
Ellone=400
Biggs=350
Wedge=500
Dr. Odine=300
Raine=500
Xu=250
Adel=150

--------------------------------------------------------------------------------
R.I.P.
Raijin
Rinoa
Quistis
Seifer
Squall
Ultimecia

154
Releases / Re: [WIP] New sound effects for FFVII
« on: 2010-07-13 16:30:47 »
I'll try and give you a hand to indentify some sound effects over the coming weeks.

Are all of SFX in the screenshots above already indentified ?

Also, on the subject of voices in battle : I hate them.  With a passion.  And this is coming from someone who participated heavily in the voiceover project.

I always find it sounds forced when characters shout when doing attacks.  If you want to restrict that to certain types of really powerful physical attacks (like, for example, the last slash of omnislash) then fine but otherwise it really gets on my nerves.

That's one of the main flaws I find with all the "anime-style" RPG's.

Just my two cents.

155
Completely Unrelated / Re: FFVIII Elimination Challenge
« on: 2010-07-13 16:18:41 »
I don't usually participate in these ... but I hate Squall!

DIE SQUALL DIE!!!

Attack Squall Cure Ellone

Squall=300
Zell=500
Selphie=200
Irvine=500
Laguna=500
Kiros=300
Ward=400
Edea=350
Cid=500
Fujin=500
Ellone=350
Biggs=300
Wedge=500
Dr. Odine=300
Raine=500
Xu=250
Adel=150

--------------------------------------------------------------------------------
R.I.P.
Raijin
Rinoa
Quistis
Seifer
Ultimecia

156
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-13 16:06:32 »
Yep.  Awesome Cloud.

Even the grunt looks great.

This is making nice progress!

157
FF7Voice / Re: Questions regarding the hiatus
« on: 2010-07-11 06:14:40 »
Just a question, was I put on this shortlist?

No. 

But that's not necessarily by any fault of yours as its a VERY short list consisting of above average dedicated individuals who stood above the rest.

I even left my own character spot open to consideration in that list.

When this resumes, you'll be more than welcome to audition again however.

Most roles will be open so there's the possibility that  maybe you'll be awarded a bigger role.

Ah okay then. Well, I feel that I have improved since the initial auditions so I'll be more than happy to audition for a larger role. When we say an indefinite hold, what steps would one have to take to bring this project back to life?

The Director is the one steering the boat so he's the only one who could answer that apart from what was mentionned already.

158
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-10 07:57:02 »
Personally I like everything but the thickness of the lips.

To make this simple, I'd say keep everything exactly like this but reduce the thickness of the lips and post a WIP.

The nose and lip shape themselves give him that "angry" look I like but the lips being too thick are off.  There was the same symptom in the Barret model I find.  Everything was great but the lips were ... off for some reason.  Can't quite put my hand on what though.

Probably too much "depth" and "width" to the lips.

159
General Discussion / Re: Way to compress to use one disc?
« on: 2010-07-08 13:36:41 »
I'm no expert but a few points :

- you can't use a single DVD because that would throw off the Disc checks
- it wouldn't bother mods because mods all use a full instal so every file but the movies are read from your HDD
- I do believe field fiels on all discs are the same with perhaps a few exceptions.

But really, what would be the point of all this hassle ?  It's not like changing discs 2 times in the span of 30 hours is a huge deal.

160
Graphical / Re: [WIP] Battle-scene Enhancement
« on: 2010-07-04 14:55:44 »
Awesome work guys.

Love Millenia's sky, dirt and backdrop textures.  I rather like jeff's and sith's bricks too though.

I'd love to see the best elements from both of them together.

161
FF7Voice / Re: Questions regarding the hiatus
« on: 2010-07-04 05:34:15 »
Just a question, was I put on this shortlist?

No. 

But that's not necessarily by any fault of yours as its a VERY short list consisting of above average dedicated individuals who stood above the rest.

I even left my own character spot open to consideration in that list.

When this resumes, you'll be more than welcome to audition again however.

Most roles will be open so there's the possibility that  maybe you'll be awarded a bigger role.

162
Releases / Re: [WIP] New sound effects for FFVII
« on: 2010-07-03 14:48:52 »
I'd have to hear it in game but it sounds promising.

163
Releases / Re: Editing the sound effects in FFVII
« on: 2010-07-01 16:50:49 »
I think pyrozen meant that sounds should be normalized against each other (even stock ones) to make sure they're all at the same level.

164
You know that stupid mini game where you duel Blank in the beginning of FF9?

http://www.youtube.com/watch?v=FUCil9SYAiE

Yeah, that one. It is virtually impossible to get 100. Getting 100/100 gets you 10 000 gil and a moonstone (which can teach you shell early on in the game), whereas getting 99/100 gets you something like... 1000 gil and a silk shirt. So it's pretty freaking worth it, especially if you want a "perfect" game.

Well, Timu Sumisu and I just spent over an hour, maybe two hours trying to get 100 on this bloody game. About half of our results were above 96, which was really annoying. And we finally got it, and thought we'd celebrate over a couple beers. XD

Our reaction every time we screwed up a button early on in the mini game:

http://www.youtube.com/watch?v=WWaLxFIVX1s

Our reaction once we won:

http://www.youtube.com/watch?v=d3kQk-lgFRI


Aaaaanyway, what's up with FF9 and their annoying as hell mini games right at the beginning of the game? Every time I want to do a "perfect" run through of this bloody game, I get turned off by these difficult mini games in the beginning. They're not hard per se but getting 100% on both jumping rope and sword fight mini games is a b*tch. I'm pretty good at the jump rope game, I've gotten all the items from it (300+ jumps) except the King of Jump Rope key item. u_u" I know you can go and do this later on in the game when you come back but still.... MRAWRR. =/


/angry grrrl with gamer's rage rant

How many Montrealers are there around here anyway ???

165
Graphical / Re: [WIP] Battle-scene Enhancement
« on: 2010-06-30 03:53:04 »
The dirt is a little noisy. You may need to fix that up.

seconded.

I also feel midgar should look poluted and "green" as has been suggested.

keep up the good job guys.

166
Releases / Re: Editing the sound effects in FFVII
« on: 2010-06-29 13:37:15 »
Nice progress judging from your last video.

A few constructive criticism however :

- The bolt sound effect sounded better to me in your earlier video.  Too much of the original is still howing through in this one.

- Tifa's hit sound is, as you said, too "loud".  I believe it should be toned down somewhat.

Apart from those two, every release is improving.  Cloud's blade is perfect as well as barret's limit and regular attack.

167
General Discussion / Re: Making FFVII use random files ?
« on: 2010-06-23 04:41:32 »
I just tried naming a directory "10 - Fighting.mp3", and putting mp3s inside, but, as expected, it doesn't work : no mp3 is played :(

it was doubtful that would work, FF7music doesn't have this type of support. I'm not sure how hard it would be to hack it in, but ficedula has been gone a loooooonnnnnggggg time now, so i wouldn't plan on it.

Dziugo is probably the more knowledgable person about this on these boards and his programs usually are fairly bug free.  Perhaps he could be convinced to get into a project like this if there's a strong demand for it.

168
Used to be a heavy user in between high school and university.

But I wasn't having fun anymore so I stopped.  Haven't smoked in a few years.

I also noticed a cloudiness lift up after I had quit for a few years.

There was this anti-weed ad I saw a few years ago : "High for a night, slow for a month".

Thought it was bullsh*t at the time but after quitting I gotta admit its true.  For heavy users at least.  I doubt a joint every now and then has much of an effect.

Another side effect is that I'm much less moody and much more emotionally stable.  But that might just be a side effect of getting closer to the thirthies than my teens ...

169
General Discussion / Re: Shinra's horrible management...
« on: 2010-06-13 18:06:10 »
It does explain the reason in the game.

You stop them because since materia = condensed lifestream, there's "generations" of knowledge inside each materia that is too precious to be lost.

Whether that's sound reasoning in the face of impending doom is another matter entirely though.

As for stupid decisions, how about breeding monsters in a mako reactor ?  That's pretty damn stupid to create your own enemies.

170
edit : that also entails that all WIP be released in Programming Feedback or not ?
I'm not quite sure what you mean.

Where do program WIP fit in ?  Programming feedback or game tweaking ?

Should people just post their first release in game tweaking or wait until its hit release status to post in game tweaking ?

More rethorical than anything though.

171
Sounds good to me.

Let's see how it looks in a few weeks.

I do have to say though, you certainly aren't afraid of challenges!

edit : that also entails that all WIP be released in Programming Feedback or not ?

172
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-06-08 21:11:54 »
As for rendering, I'll be getting my hands on a hexacore system shortly (ordered the parts this morning actually).

I'd be happy to lend a hand rendering some scenes.  That's pretty much where my contribution would stop though as me =/ artistic.

173
Completely Unrelated / Re: How old are you all?
« on: 2010-06-06 05:07:08 »
26.  27 at the end of the month.

174
Completely Unrelated / Re: Congratulations Obesebear!
« on: 2010-06-06 04:38:08 »
Why the need to split the graphics from the technical?

Because "technical" mods get swamped by new models, new skins, new avatars, etc.

Maybe 90% of mods are graphical ?

After a while, they all start to blend in apart from a few specific projects like TA's and the NPC's.

Reunion really started the trend for grahical mods a few years ago and its been growing ever since.  As such, I find I'm much more interested in "game tweaking" mods rather than just graphical mods (apart from the few that really stand out).

Given the origins of this board, I'd think I'm probably not the only one who thinks that and I'd like to see both kept separate for easier access.

175
Releases / Final Fantasy VII Aeris patch, born again
« on: 2010-06-05 13:57:02 »
I'm *very* excited about this.  Everyone knows Aeris is meant to be dead, but I'm a fan of having the full cast be playable, and Aeris' death leaves a
gaping hole in the party's roster.  I agree with the above poster regarding the weapon, but really she needs to have a full set of 4-6 if it's possible to do.
If it isn't, then luckily she has a few weapons that are 'extras' (non-sold) and can be modified to make her better during Discs 2 and 3 without destroying her in Disc 1. 

Here's what I'd do:
Princess Guard could be converted to a true ultimate weapon (8 paired slots, no growth, no item description, 80-96 atp)
Wizer Staff can be upgraded to a disc 2 quality double/triple growth weapon and relocated. 
Fairy Tale can become her regular growth late game weapon (70ish atp), available as either a bought or found weapon.

Good luck!  I can't wait.
If Princess Guard will be her final true ultimate weapon then Aerith shouldn't get it at the temple of the ancients since it will be so strong that the boss there will only be a couple of hits and will be easy. I think there should be a secret to get Princess Guard like all the other Ultimate weapons like Vincent getting it from a hidden waterfalls.

i agree, but dont do something like with the HP Shout --; if you miss it you miss it --- NUUUUUUUUUUUUUUU~ lol. but yeah, give it the full 8 linked slots, place it somewhere else and let it be hidden :D. maybe could script it to get it at the waterfall scene with Bugenhagen?

Actually, I still think it's the best place in the game to get it.  The temple of the ancients should really be the place for ultimate ancient stuff.  But having it unsuable until the waterfsll might be an idea.  Or having the weapon "morph" into its final form of ultimate weapon duing that scene might work.

That whole scene would need to be rescripted depending if you have Aerith back or not : one event if she's still dead and one event if she's alive.  And only make the weapon go ultimate if she's alive.  And force her in the party for that scene.

No clue how to set the triggers for that though ...

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