Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3049055 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2750 on: 2016-05-02 16:41:35 »
True...   "unus" can become "uns" - and let's face it, that sounds more like a proper localized name. Without a clear meaning, there's no point deciding for the former.  I am pretty optimistic about what White Wind said though...  it does look close.  Although looking at it - maybe a stretch.  We'll see what Luksy says.
« Last Edit: 2016-05-02 16:57:07 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2751 on: 2016-05-02 22:20:04 »
Quote
Luksy:

I don't see it, and if they'd wanted that it would have been written differently imo.


Looks like we're sticking with what we got haha.

I think Jbedford128 may be right that it's a dodgy mix.  I didn't spot the "vil / evil". It might also be worth looking at the ending of the word again for consistency.  It does fit "nus". Looks a little more out of place - but it may be intended.  Stupid name.

OK, I'll change it for consistency's sake: Cuvildunus

It doesn't really matter at this point.  I mean - it's not going to make ANY sense to anyone either way :P
« Last Edit: 2016-05-02 22:26:58 by DLPB »

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2752 on: 2016-05-03 01:28:56 »
I'm biased for sure, but I definitely have that gut feeling. I mean, for me, it could really have been spelled based on pronounciation, but the way *they* would pronounce a Belgian word with an English accent, back in 96-97.
The word may have had its structure a bit damaged/changed that way in the translation to Japanese process, that's very possible. It's not like we're translating the work of persons of letters.
cu - bir / ber - duns / dons (from initial plural form), is really how they could have pronounced it, and it definitely rings the bell of good sense in my book.
There's too much resemblance and several hints pointing towards it.
Sure there may be a more correct Japanese spelling for the word "cuberdon", but here we are talking about French, English, Belgian and Japanese, in 1997.. it's no surprise if the word has quirks.
But it doesn't have to cover up what, to me, is almost obviousness.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2753 on: 2016-05-05 02:53:07 »
I've spoken to Lusky again and, basically, it is VERY VERY unlikely to be that.  Even if it sounds similar.  The kana is wrong and this is also too obscure a reference.   :-D Sorry.  :-P

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2754 on: 2016-05-05 03:28:53 »
https://www.youtube.com/watch?v=5ixRWvrkUHo

New zz2.  Note to Green_Goblin - 2 entries have been added to the end, since I have fixed up a script error that leads to infinite Mithril and, thus, Great Gospels/Gold Bracelets.  Update as necessary. There are some smaller changes - check comma and semi-colon.  When I give you the text files at end, you can use Notepad+ to see the differences.

Quote
“Don’t take it so seriously;
  it’s just a folktale.”

Code: [Select]
Weaponsmith’s Shack
------------------------------
“Huh? Oh,another customer.
  You sure came out of your way.”
------------------------------
“But if it’s the Keystone
  you’re after,you’re too late.
  I don’t have it anymore.”
------------------------------
{CLOUD}
“Keystone?”
------------------------------
“What? You didn’t
  come here for that?”
------------------------------
“The Keystone unlocks the door
  to a very old temple somewhere.”{NEW}
“And,get this… they say it’s
  the Temple of the Ancients!!”
------------------------------
{CLOUD}
“The Temple of the Ancients!?”
------------------------------
“Hahahaha!”
------------------------------
“Don’t take it so seriously;
  it’s just a folktale.”
------------------------------
“Huh? What?”
{CHOICE}Where’s the Keystone?
{CHOICE}Where’s the temple?
{CHOICE}Let’s change the subject
{CHOICE}Never mind
------------------------------
“I sold it already.
  Yeah,well,to tell the truth,
  I didn’t really want to sell it,but…”{NEW}
“…I caved in. He didn’t look like
  the sort of person who takes
  no for an answer,if you follow.”
------------------------------
{CLOUD}
“Who did you sell it to?”
------------------------------
“Dio,manager of the Gold Saucer.
  Said he was gonna put it in his
  showroom. Why not go take a look?”
------------------------------
“Like I said,it’s only a folktale.
  But if it were true,that sure
  would be something,huh?”{NEW}
“Come to think of it,
  it’s also said that the Ultimate
  Destructive Magic is hidden at
  the temple.”
------------------------------
{CLOUD}
“Ultimate Destructive Magic!?”
------------------------------
“Remember,
  don’t take it too seriously!”
------------------------------
“Hey,hey. Would you mind
  keeping out of there?”
------------------------------
“Oh,it’s you again…”
------------------------------
“I made all of these weapons myself.
  Haven’t been able to get the materials
  lately,mind you.”{NEW}
“Hey,you wouldn’t happen to have
  any Mithril on you,would you?
  I’ll trade a good item for some.”
------------------------------
“I made all of these weapons myself.
  Haven’t been able to get the materials
  lately,mind you.”
------------------------------
{CHOICE}Hand it over
{CHOICE}Keep it
------------------------------
“Thanks,friend!
  All right,you can help yourself to
  either the small or large container.”
------------------------------
#cy 8
Obtained Gold Bracelet!
------------------------------
#cy 8
Obtained {RAINBOW}Great Gospel{RAINBOW}!
------------------------------
{CLOUD}
“Looks like no-one’s around.
  We’ll come back later.”
------------------------------
“Oh?
  You need to rest?”
{CHOICE}Yeah
{CHOICE}No
------------------------------
“Thanks,friend!
  All right,help yourself
  to the small container.”
------------------------------
“Thanks,friend!
  All right,help yourself
  to the large container.”
------------------------------
« Last Edit: 2016-05-05 03:36:20 by DLPB »

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2755 on: 2016-05-05 19:02:10 »
I've spoken to Lusky again and, basically, it is VERY VERY unlikely to be that.  Even if it sounds similar.  The kana is wrong and this is also too obscure a reference.   :-D Sorry.  :-P

Haha, no biggie, I jumped too quickly onto the dance floor


Our guy: キュビルデュヌス

キュ / kiyu --> cue? (long straight wooden rod used in snooker, billiards, etc), fits his nose

ビル --> (e)vil

デュ / deyu --> diu, means "long" in Latin (but in the temporal sense..). "Diu" means also "by day", "diurnal".

ヌス / nusu --> nusu for "nose"?

..long evil cue for a nose


With kana swapping:
cue +
ビルデ --> デビル: that's "devil".
ヌス --> スヌ: that's "snoop"? (google says)
..snoopy cue of the devil

But cue makes sense though

luksy

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2756 on: 2016-05-05 22:55:35 »
Sorry but that looks like more word salad.

Funnily enough, after looking online for the nth time I didn't find anything for Kyuvilduns, but I did find the following for Curubik (Killbin)

キュルビヌュ -> ギュルヴィ

Gylfi

ビ is an older romanization of ヴィ, and the キ -> ギ change is trivial. I don't know what ヌュ is doing there and even a comment on the Japanese ff wiki says it's unclear how it should be pronounced, another says it might be a miscopy of フュ (quite possible if the names were ever handwritten, like in initial sketches).

off course I have no idea why a cube would given the name of a legendary Swedish king so it could just be a coincidence; I have a suspicion that our friend the stick insect's name might be from Norse mythology though seeing as it's found in Nibl (the names of these two creatures are also quite close), I'll search a little more.
« Last Edit: 2016-05-05 23:02:48 by luksy »

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2757 on: 2016-05-06 10:23:02 »
It sure is word salad with the idea of amalgamation of words, just like the current cu(lex) + (e)vil + 'unknown'
But I'm well aware my researches are rather naive x) I'm trying to throw ideas.

I googled "ヌス" and in the images there's a lot of this:
http://www.tsukiyono.co.jp/stag2/tag/%E3%83%98%E3%83%A9%E3%82%AF%E3%83%AC%E3%82%B9-%E3%82%A8%E3%82%AF%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A2%E3%83%8C%E3%82%B9/
http://sanyonomori.ocnk.net/product/387
Nothing to do with Kyuvilduns I guess.
ヘラクレス   エクアトリアヌス
(Hercules) (ecuatorianus)
from the Dynastes genus / ヘラクレスオオカブト属

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2758 on: 2016-05-06 16:25:39 »
You're moving further and further away :P

I think Jbedford is probably right.  Certainly on the word "evil".  Luksy's find is pretty cool - but it's a bit of a stretch and cheat to start replacing kana or picking and choosing others.  I think on the balance of probabilities, Jbedford is closest :)

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2759 on: 2016-05-07 20:31:01 »
It seems that the Great Crater has yet more crappy bugs.  I've fixed up all the issues with Save Point conflicts and line conflicts.  Devised a method to double ensure that this won't be an issue again (unless I miss something).  But now the next bug - and it will take more messing.

If you go to the end of the crater, the Game Progress value is set to 1997. This then allows Cloud to go anywhere in the crater and pick up the items that the other party members may have picked up.  He can then go back to the end and gain those items again. I refuse to believe this was an oversight - I think the programmer just couldn't be arsed.  It is a bit of a ballache to work around this - but it's doable.

I basically have to set ALL bits of all items supposedly acquired by other team mates when you reach this point. Using a second var (which already exists), we can then know if the item has been acquired from the party member in question.

The issue at the moment is that this is only done in the talk script of the party members.  I will do it immediately on field load.

Also seems to be a lot of missing items here.  Items that are not being added
 even though dialogue box pops up.
« Last Edit: 2016-05-07 21:47:40 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2760 on: 2016-05-07 22:33:10 »
It's not too difficult to do this... just time consuming.  This will fix this issue once and for all.

Then I'll sort all the other issues with items here.  There are a LOT.  And I am guessing that they will hve made some huge cock ups matching the vars set here to the ones where the items are. These maps are totally broken.  This crater part of the game must have been rushed out super fast.... there are a ton of errors.
« Last Edit: 2016-05-08 00:19:29 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2761 on: 2016-05-08 03:46:20 »
Bed time. Here's the findings.  Quite a few errors here for me to fix. Some of them I already did beforehand.



***note this Speed Source box is a dummy and used to make the background consistent with the other field. This is correct.

Right Path (1)

Elixir: Bit 6 ON in Var[15][82]
Mystere: Bit 7 ON in Var[15][82]
Speed Source: Bit 0 ON in Var[15][83]

Tetra Elemental: Bit 1 ON in Var[15][83] [IS NOT COLLECTED BY BARRETT]
Speed Source: Bit 0 ON in Var[15][83] ***
Last Elixir: Bit 2 ON in Var[15][83]
Last Elixir: Bit 3 ON in Var[15][83]


Top Path (2)

Magic Source: Bit 1 ON in Var[15][147]
Panacea: Bit 2 ON in Var[15][147]
Hero Medicine: Bit 3 ON in Var[15][147]

Vaccine: Bit 4 ON in Var[15][147] [MISMATCH WITH BARRETT]
Imperial Guard: Bit 0 ON in Var[15][148]
Shield: Bit 5 ON in Var[15][147]

Command Counter: Bit 6 ON in Var[15][147] [INCORRECT COLOUR]
Double Magic: Bit 7 ON in Var[15][147] [INCORRECT COLOUR]

Bottom Path (3)

Elixir: Bit 4 ON in Var[1][49]
X Potion: Bit 5 ON in Var[1][49] [MISMATCH WITH CAIT]
Panacea: Bit 6 ON in Var[1][50]
Ether Turbo: Bit 6 ON in Var[1][49]
Vaccine: Bit 7 ON in Var[1][49]

Magic Counter: Bit 0 ON in Var[1][50]   [INCORRECT COLOUR]
Speed Source: Bit 1 ON in Var[1][50]
Ether Turbo: Bit 2 ON in Var[1][50]
X Potion: Bit 3 ON in Var[1][50]
Omni All: Bit 4 ON in Var[1][50]

======================================================================

Right Path (1)

Barrett: Guard Source: Bit 6 ON in Var[15][83] [This should be Tetra Elemental.  Also, Bit 6 should be Bit 1.]
Tifa: Mystere: Bit 7 ON in Var[15][82] [INCORRECTLY DISPLAYS "MITHRIL"]
Red: Mind Source: Bit 7 ON in Var[15][83] [Yes, this one will always be a freebie.  It's fine.]
Cid: Speed Source: Bit 0 ON in Var[15][83]
Yuffie: Last Elixir: Bit 3 ON in Var[15][83]
Cait: Elixir: Bit 6 ON in Var[15][82]
Vincent: Last Elixir: Bit 2 ON in Var[15][83]


Top Path (2)

Barrett: Vaccine: Bit 4 ON in Var[15][146] [MISMATCH WITH ITEM VAR]
Tifa: Hero Medicine: Bit 3 ON in Var[15][147]
Red: Shield: Bit 5 ON in Var[15][147]
Cid: Imperial Guard: Bit 0 ON in Var[15][148]
Yuffie: Double Magic: Bit 7 ON in Var[15][147] / OR / Command Counter Bit 6 ON in Var[15][147]
Cait: Panacea: Bit 2 ON in Var[15][147]
Vincent: Magic Source: Bit 1 ON in Var[15][147]


Bottom Path (3)

Barrett: Panacea: Bit 6 ON in Var[1][50]
Tifa: Ether Turbo: Bit 6 ON in Var[1][49]
Red: Speed Source: Bit 1 ON in Var[1][50]
Cid: Elixir: Bit 4 ON in Var[1][49]
Yuffie: Vaccine: Bit 7 ON in Var[1][49]

Cait: X-Potion: Bit 6 ON in Var[1][49] [MISMATCH WITH ITEM VAR]
Vincent: Omni All: Bit 4 ON in Var[1][50]
« Last Edit: 2016-05-08 18:16:30 by DLPB »

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2762 on: 2016-05-08 05:12:26 »
This is going to become the non official patch for the original game! :)

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2763 on: 2016-05-08 10:11:39 »
They're fixed.  I've also fixed numerous issues in the crater, including being able to collect items that team members have brought.  Good news is I am getting very good at editing FF7 script using Makou Reactor.

DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2764 on: 2016-05-08 12:39:25 »
WOW! I new there were errors with the N Crater item vars, but I didn't know there were that many!!! Good work DLPB!!

In regards to Materia being the wrong colour, (obviously) there are a dozen or so within the game (Turbo MP comes to mind). Have you fixed them all yet?

Also, how have you fixed the item dupe trick? Have you disallowed Cloud from traveling back from las4_1 until he has received the items from his comrades (bad fix)? Or have you made it so that if Cloud travels back and picks up an item that a teammate already has, when you talk to that teammate they are holding nothing (adequate fix)? OR have you made it so that when you travel back through a path you've sent a teammate, the chest/item has already been collected (best fix imo)?

It's worth noting that if you have chosen the latter, then heading to the Highwind before receiving the items from your teammates will result in them losing the items they are carrying. I can't remember why this occurs (it was a while ago that I looked at the North Crater), and you may have already inadvertedly fixed that bug when fixing the similar bug we've discussed via PM. Definitely worth testing for though!  :D

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2765 on: 2016-05-08 17:35:25 »
They're fixed too.

Also, check here: https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?usp=sharing

And Here: https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?usp=sharing

These are up-to-date and you can see what's fixed.  Make sure to check the flevel.lgp tab also.

I have done a full fix for the issue.  I don't do sloppy fixes where I can do proper ones ;) You can do everything you used to be able to do - but paths won't be changed - and items will not be duped.  The members will not lose the items they are carrying.  That's not possible now.  When you get to a certain point - it's set for good and the boxes will show as opened.
« Last Edit: 2016-05-08 18:21:27 by DLPB »

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2766 on: 2016-05-09 02:42:43 »
Pram/Param Nut  [Possibly Plum in Maori]  Paramu Nut

"Plume" is the French word for "feather".

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2767 on: 2016-05-09 14:34:13 »
Wrong kana.  Doesn't fit at all. It's not the spelling, it's the sound. Even my Maori suggestion is desperation.

As far as I can see:

Plum: プラム
Plume: プルーム
And this is: パラム

You can see how the start is very different. It could be a warping of plum (or foreign word for it), but it can't be plum. It certainly can't be Plume if that's anything to go by.  Also, we can use Plume in English speaking countries too ;)

« Last Edit: 2016-05-09 14:42:15 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2768 on: 2016-05-10 16:00:45 »
I've made more improvements to the Crater.  I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2769 on: 2016-05-10 18:09:10 »
https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=1896870987

This is being used for everything soon.  It's being populated now. See tabs at bottom.

DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2770 on: 2016-05-10 18:09:57 »
I've made more improvements to the Crater.  I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.
;D
Looking forward!!!

Looking at Yuffie's script in las4_0, I can see that at one point she was going to hand over the W-Magic Materia had you sent her alone along the left-upper path, but in the final cut she hands over nothing. Do you think this was intentional? I.E., they had initially intended for her to hand W-Magic over, but then changed their minds and didn't delete all lines of script, OR, do you think that her handing nothing over is an error, and that she was meant to hand over W-Magic if you sent her alone along the L-U path?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2771 on: 2016-05-10 20:35:10 »
The script is fine as it is now.  It works perfectly with the materia she finds.  She doesn't hand over nothing in my version - they ALL hand over something , as you can see from the other post.
« Last Edit: 2016-05-11 02:02:40 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2772 on: 2016-05-11 02:38:52 »
https://goo.gl/gzjzSP

That will do for tonight.  Here's how this works:

I've made a reunion of all my The Reunion documentation :P  ALL things related to The Reunion will be placed here. It is still being populated and fixed up - but you can kinda see how informative this will be.

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2773 on: 2016-05-12 04:53:43 »
Impressive!

Thanks for the accurate documentation. I could lose myself reading each entry... R05 is going to be a blast! If jmp434 ever manages to recreate all the scenes too we are going to have the real,upgraded Final Fantasy VII game!

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2774 on: 2016-05-13 05:27:42 »
OK here's the latest problem - and here's how to fix it.

http://i.imgur.com/mchdEMn.png

[the first instruction isn't needed.  Should be deleted.]

Problem: Sound effects will not continue after a battle.  The issue is that init / main of all items are only called on field change.
Worth noting - I always thought sound effects will loop only when in "init" - but my example above seems to work ok with the reactor ambient sound and the alarm (when game moment is 27).

What I am doing there is setting up a loop and a check with battle count.  If the battle count is different, this is detected and the effect plays.

It's better to make a new item and place all sound effect code there instead.  It has to be in its main code though, not init.  Init loops will cause game to stay in an infinite loop.
« Last Edit: 2016-05-13 06:26:58 by DLPB »