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Topics - NobodyImportant

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1
Hello again. This time I'm looking for an suggestion as to how one might find the keyitems from a savemap. :)

I found something inside of the Jenova source, but it doesn't make much sense:
Code: [Select]
void CEditItems::LoadKeyItems()
{
int i;
char buf[25];
for (i=0;i<51;i++)
{
strcpy(buf," ");
strcat(buf,rgKeyItem[i].name);
m_KeyItemList.AddString(buf);
if (ff7->keyitems[div(i,8).quot] & (1 << (div(i,8).rem)))
{
m_KeyItemList.SetCheck(i,1);
}
}
}

So, I loaded eight bytes (as FF7.h and the wiki says) and went to the correct offset: 0x0BE4 + 0x09 (because of the PC header). However, when using this savemap, slot 15, my eight bytes are this:
Code: [Select]
    [1] => 0
    [2] => 199
    [3] => 255
    [4] => 207
    [5] => 15
    [6] => 0
    [7] => 0
    [8] => 0

Any ideas?

P.S. Thanks in advance, just for being here. This community has gotten me so much father along with my technical understnding of Final Fantasy VII. :)

2
Hello, I've been digging through the wiki and jenova source and couldn't find any information on the ID of weapons or armor. When looking through the savemap, I see  "0x1C 1 byte  Equipped weapon". So, when I go to a save with Clouds inital equipment, go to the correct offset and read one byte, both the weapon and armor ID are 0x00. Any ideas?

Sorry if I'm becoming a nuisance. I did look for it. :)

3
Hi everyone, I've been lurking the forums for a little while, researching the save file format. I haven't found anything related to this and a pointer in the right direction would be great.

I hope to become a semi-active member of this quiet community and would love to speak out more often.

 :D


EDIT: While we're on the topic of the FF7 save file format, does anyone have a clue about the PC save file header? I don't know anything about disassembly but I'm very willing to learn. Hope it doesn't seem like I'm trying to leech off of you guys. Cheers. :)

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