Pretty much got the 2013 version of the game on Steam to play this mod. Great work, yo. Between this and New Threat over on the FF7 side of things I'm finding myself binging a lot of Final Fantasy here lately. Perhaps... unhealthy! I am finding in real life there is no Limit Breaking, however. Saddening.
So I'm not sure if this is just me and my lack of nuance with these things, but I've had some problems crop up throughout my time here. Nothing game-ending outright, and could be I've gone and goofed something up myself, but I certainly wouldn't know what so. I'm just going to list them.
There are some straaange texture issues. Just reached the section where the party is headed to Esthar. I can see polygons with blank textures on the other side of dead dino canyon, on the world map. The sky when I enter is flickering... best I can describe it is almost a TV static -- very minor. Before this, in the Cetra ruins, I noticed the King Tonberry fight had some wonky textures displaying specifically on the effects... I wish I could remember the specific attack. I'm fairly certain it was only present on one of them. All I know is I was getting perfect squares around his hands filled with pixelated hoo-ha. The only other graphical issue I've caught is with the Creeper enemies. They like to spaz out when they use Heartbreak.
But then there are some gameplay oddities. On the first boss in aforementioned dino canyon (I'm sorry I don't know any names yet, I've never even gotten this far in FF8 before -- the undead guy that jumps the party) I tried to Doink™ him with sir Tonberry and it actually froze Selphie in place?? The game almost seemed to treat her like she was KO'd, and I got a gameover despite the fact that her animation, ATB gauge, and health value were all stuck in place.
And then there is assuredly the bane of my existence. Sometimes, I'm about 99% certain only on specific enemies, Squall's regular attack will crash the game. So far I think it's Ifrit and the Catacher... Catapha... the caterpillars, specifically the encounter where Balamb Garden is being attacked by Galbadia's. There has to be one more but it was random and far out of the way. These crashes come with the "unknown exception has occurred" window, like Tyler's. Could be the corruption extends into some other files? The complications certainly seem sporadic, so.
If I catch anything else I'll let you know. I've gotta say again, though, great work. I've never felt the milliseconds in between the safety of the magic menu and the absolute panic that is the command selection on such an intimate level before. Good stuff!