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Messages - Satoh

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76
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 02:39:41 »
This thread has reached level 51...


and what rocks O.o? Bolt3 has rocks!?

77
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 02:35:31 »
As I said, beyond the current scope of the project...

I'd like to see what bolt3 looks like... I may have a pretty quick way to do part of it...

Regarding the avatars: the originals look as if they were either drawn or painted. Can that look realistically be achieved using vectors, even with those higher res images as a base? It seems to me that paper tracing and scanning would create a more organic look like the originals.

Then again, I certainly don't have the skills to pull this off, and I won't be disappointed if nobody else wants to.

Not perfectly recreated, no. However, yes repainting the originals WOULD look best... but who the hell has the talent, the hardware, and the time?

How big do they really need to be? I can apply a fractal scale-up to the large version of the originals of it's really necessary.... but there's only so much you can do with an existing image of an existing size.

78
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-04 02:30:54 »
"Sepher Sephiroth" - Book of numbers

Unexplained biblical references probably give tetsuya nomura a hardon.

Ah, good catch. I thought I'd mixed something up somewhere...

79
Releases / Millenia's custom models
« on: 2009-09-04 02:20:05 »
Well, I can't speak for Millenia... but I'm working on a Masamune model....

Though I've gotten mixed reviews on it and my texturing skill (at least in Millenia's style) is still in it's infancy...

It isn't worth looking at yet, so don't ask for a pic...

80
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-04 02:17:51 »
Who said anything about antagonists? I was only talking about sephiroth.

XD



Besides that, Square fails miserably at all religions and mythology....

81
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 02:15:18 »
Anyway, I believe it should be obvious that avatars are being worked on... Supposedly someone is trying to do the menu icons as I understand it as well... but I'm not saying that is a fact, only what I've heard.

Magic is being worked on by SL I think... I'm sure someone somewhere is working on new summons... but that is outside the scope of our current project, and of Qhimm at the moment.

82
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-04 02:10:21 »
It was no problem.

It was an interesting battle for me.


Anyway, that version has pretty low quality vocal audio, so I wouldn't be surprised if a world-class musical theorist with perfect pitch couldn't hear the words...

The words are however:

Estuans Iteris
Ira Vehementi
Estuans Iteris
Ira Vehementi

Sephiroth
Sephiroth

Estuans Iteris
Ira Vehementi
Estuans Iteris
Ira Vehementi

Sephiroth
Sephiroth

Sors Imanis
Et Inanis
Sors Imanis
Et Inanis

Estuans Iteris
Ira Vehementi
Estuans Iteris
Ira Vehementi

Sephiroth
Sephiroth

Veni Veni Venias
Ne Me Mori Facias
Veni Veni Venias
Ne Me Mori Facias
((Repeated))
(Glorioa Generosa)
(Glorioa Generosa)
(Glorioa Generosa)
(Glorioa Generosa)
((In behind the previous repeated lyric))

Sephiroth
Sephiroth


That's as much as I remember off the top of my head...(Yes, I got it mem-o-rized.)
All I understand from all of that is "Sephiroth" lol.

Actually Sephiroth is the most misunderstood part of the entire song.

For you to understand Sephiroth, you must understand all aspects of the Hebrew religion, understand numerology, and several other concepts related to the word "Sephirot" (Sephiroth being plural in most cases, which in Hebrew can denote multiple objects OR the drastic importance of a single object... it would be like referring to Masamune as "His swords" in English)

Safer-Sephiroth also has many possible meanings... direct translation being Book of Numbers, while indirectly (and erroniously) translated as Savior Sephiroth, and Sepher Sephiroth. The most likely, but still purportedly incorrect, being Seraph Sephiroth.


So unless you understood all of that, No, you do not understand that part of the lyric.

83
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 02:03:17 »
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)

By the way, you've all just lost the game.


Wha?... :? :-o :?

The rules of the game are simple.

As soon as you know about The Game you are playing it, forever more.
As soon as you think of The Game you have lost The Game.
The point of the game is to make other people lose The Game.
You CAN salvage a loss by finding a concept of some type of porn that does not exist and calling it to the player who made you lose The Game.
That player may then search for said nonexistent porn, and if he finds porn of it, you still lose... if not, you then have your lose revoked and the invoking player loses The Game.
Congratulations to everyone reading this thread, you have just lost The Game.

Now, go forth and make others lose!

84
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 01:53:17 »
Do it !!!
For the lOve of the GAMe...Do it!!




(Kinda sounds kinky no? :-D)

By the way, you've all just lost the game.

85
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 01:52:20 »
the problem with mine is that for shape, i was working off a veeeeery low rez image, and it had many incorrect colors (dithering and whatnot). What i'm thinking is restarting, doing the same process except with these high quality images as a base. what think ye?

I'm all for it... you should use the vectors you have now but change the colors and reshape them where needed.

86
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 01:48:17 »
While I had planned on using these from the very start (but didn't as I couldn't find them) I do think the vectorized versions were interesting simply by the concept...

I figured the thread would agree that it'd be a waste not to use them...


I shall just say that Timu's vectors have a great deal more effort in them in comparison to my avatars which are literally just photos from an art book with a smart blur filter added to it...

87
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 01:05:55 »
The reason I brought this up, is I could save Timu a lot of trouble by cleaning these up en masse... while it would take him at least an hour if not more to do each avatar individually.

However, Young Cloud and Chocobo are missing from my avatar art files.

88
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-04 00:41:02 »
Ok I want to post a possible alternative to the much more work intensive process...




The first is unfiltered
The second is with a little smoothing
The third is with smoothing and a little contrast added to make the lines less gray

89
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 21:41:18 »
There will always be haters... You can make a mod that makes tifa come out of the PC, give you a bj, and swallow, and ppl would still hate.
Best way to deal with it is to either ignore the haters, or make them feel dumb :evil:

I don't like Tifa

XD


Sorry I had to... (even if it's true)

Anyway, you all can help out a lot with the testing by editing out the problem images one at a time and see which one actually has an effect...

what I mean is, open up the files until you find one with a 'Silence' symbol on it... edit the symbol out of that one image and see if it effects the game... if not, look for another image with the symbol....
 when you find one that makes the symbol change, post the name of that file and we can edit it and release the fix...


I think if you all do this when you have a problem, the troubleshooting may go faster in the long run...


Be sure to back up your modfiles though, on the off chance some other part of the mod stops working.

90
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-03 20:35:01 »
It was no problem.

It was an interesting battle for me.


Anyway, that version has pretty low quality vocal audio, so I wouldn't be surprised if a world-class musical theorist with perfect pitch couldn't hear the words...

The words are however:

Estuans Iteris
Ira Vehementi
Estuans Iteris
Ira Vehementi

Sephiroth
Sephiroth

Estuans Iteris
Ira Vehementi
Estuans Iteris
Ira Vehementi

Sephiroth
Sephiroth

Sors Imanis
Et Inanis
Sors Imanis
Et Inanis

Estuans Iteris
Ira Vehementi
Estuans Iteris
Ira Vehementi

Sephiroth
Sephiroth

Veni Veni Venias
Ne Me Mori Facias
Veni Veni Venias
Ne Me Mori Facias
((Repeated))
(Glorioa Generosa)
(Glorioa Generosa)
(Glorioa Generosa)
(Glorioa Generosa)
((In behind the previous repeated lyric))

Sephiroth
Sephiroth


That's as much as I remember off the top of my head...(Yes, I got it mem-o-rized.)

91
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 01:27:59 »
Well, since this has nothing to do with HOW to get to the icon...


I shall just post the icon I just made... add it in however you like, but discuss the how elsewhere...


http://www.convertico.com/images/1251940862.28/ff7.ico

That's the 64x64 version...it should scale just fine to 32x32, but 48x48 may not scale well... 16x16... well... that's too tiny to tell anyway...

92
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-03 00:55:53 »
I will hereby admit that I have lost all sense of what we are talking about and thusly can no longer say anything with any definite accuracy... I shall yield to you this day and retreat for the time being.

93
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 00:39:39 »
Of course CS4 won't open an EXE...

94
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-03 00:38:06 »
But that is not the version he posted in his original message.

I hadn't noticed you posted that link already though.

95
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 00:20:08 »
What size Icon do you want??

Icon sizes are only 162, 322, 482, and in rarer cases 642...

96
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-03 00:18:38 »
I say "scrapped" but it was partially integrated with the metal version from AC.

It was originally a full track by itself, but when it was leaked to the internet the higher-ups at Square decided to have/let Uematsu-sama do a new version.

http://www.youtube.com/watch?v=OEx0z6jpe-s

97
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 00:10:42 »
All the screencaps I've seen were at like 290X x 1XXX...

My monitor is 1280 x 800, and the textures downscale on it.


And I mean finish the 4x sized set, and I'll rescale them to 3x and 2x.

98
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-02 23:43:21 »
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...

99
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-02 23:35:00 »
Quote
i like "One-Winged Angel - Reunion Tracks" I went to iTune to find that music and preview the music. it just not the same track.

This is what I'm referring to.


http://finalfantasy.wikia.com/wiki/File:OneWingedAngel.ogg

^ that is the same version as was in the original game... or otherwise its a very bad sounding copy of some other version.

100
Completely Unrelated / Re: Where One-Winged Angel Music?
« on: 2009-09-02 23:07:08 »
And I'm saying that it seemed to me he wasn't sure if the reunion track was the correct one or not.

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