Qhimm.com Forums
Project forums => Team Avalanche => Topic started by: SpooX on 2013-03-24 23:55:58
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To get a clear galery...
(http://farm9.staticflickr.com/8529/8586851219_0963694bea_o.png) (http://www.flickr.com/photos/39897743@N05/8586851219/)
Warehouse (http://www.flickr.com/photos/39897743@N05/8586851219/)
(http://farm9.staticflickr.com/8098/8587973524_3ca93234a4_o.png) (http://www.flickr.com/photos/39897743@N05/8587973524/)
Station platform (http://www.flickr.com/photos/39897743@N05/8587973524/)
(http://farm9.staticflickr.com/8374/8587949230_c19cf9217d_o.png) (http://www.flickr.com/photos/39897743@N05/8587949230/)
TrainHouse (http://www.flickr.com/photos/39897743@N05/8587949230/)
(http://farm9.staticflickr.com/8092/8590165981_b9be12ec52_o.png) (http://www.flickr.com/photos/39897743@N05/8590165981/)
Wall painting (http://www.flickr.com/photos/39897743@N05/8590165981/)
8-)
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Train evolution
once upon a time it started out like:
(http://farm3.static.flickr.com/2180/5819141371_4377a23026_b.jpg) (http://www.flickr.com/photos/39897743@N05/5819141371/)
a rebuild....
(http://farm7.static.flickr.com/6152/6163759993_f21a8dec0e_b.jpg) (http://www.flickr.com/photos/39897743@N05/6163759993/)
with the goal to have it animated like:
(http://upload.wikimedia.org/wikipedia/commons/0/08/Walschaerts_motion.gif)
now behold:
Press play on the picture to continue...
(http://c4.staticflickr.com/8/7398/12973235663_66cd6590dd_z.jpg) (http://www.flickr.com/photos/39897743@N05/12973235663/)
PS how do you like my handpainted material? ;D
enjoy
8-)
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2014-12-11
(https://farm8.staticflickr.com/7536/15974582056_305c22c95f_o.png) (https://flic.kr/p/qkBUGy)
- Train completely re-rigged (as scaling the train to correct size completely screwed up the whole) now I'm able to drag the train through the viewports with correct animation.
- Added breaks for the train (dynamic).
- Started un UV mapping and materials of the train and fixed an issue with the nose.
- Tanker resized to match train scale, still needs under carriage.
Personel wagon:
- retopo on main shell.
- Uv mapping finished, materials in progress, some texts are not complete.
(https://farm9.staticflickr.com/8673/15998056461_78c7f19f00_o.png) (https://flic.kr/p/qnGdPF)
from left to right:
DG5638B 神羅百型 ShinraHyakuGat.... 弐式五O.... DG5638B
Created by KOB....
Any help in the missing texts is most welcome....
8-)
2015-02-02
small update
(https://farm8.staticflickr.com/7299/15808511324_ebd63b7a9a_o.png) (https://flic.kr/p/q5WKE5)
8)
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Looks great as ever!
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Thanks SpooX! Keep it going!
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at a glance, not too many more objects before a final render!
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Very nice. I'm looking forward to the completed scene renders :)
By the way, the server crash from a few weeks ago deleted your gallery of the Forgotten City, any thought of remaking the thread?
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Very nice. I'm looking forward to the completed scene renders :)
By the way, the server crash from a few weeks ago deleted your gallery of the Forgotten City, any thought of remaking the thread?
Thanx, currently mostly working in Photoshop, UV-ing....is slow. :-|
oh somebody noticed the forgotten city is forgotten, well I waited for Qhimm to restore the database, but that didn't happen to the latest updates... so I guess it has really become a forgotten city :D
8-)
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Thanx, currently mostly working in Photoshop, UV-ing....is slow. :-|
I hear that. I personally tend to avoid UV mapping (and use Blender projection presets instead) whenever possible :P
oh somebody noticed the forgotten city is forgotten, well I waited for Qhimm to restore the database, but that didn't happen to the latest updates... so I guess it has really become a forgotten city :D
Well I'll be happy if you make the Forgotten City something to be remembered :D
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Juding by your work SpooX. are we close to finishing bombing mission? :D
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Nice looking! Say, what renderer is it that you are using?
[ ] iRay [ ] Octane [ ] Maxwell
Depending on whether there is a CPU only mode, I can provide processing power of 8 Phenom II 1045Ts for FMVs.
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Looks like Octane... :P Look at this (http://forums.qhimm.com/index.php?topic=14070.msg197165#msg197165) too ;)
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tiny bump, details in second post...
8)
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Very very nice
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That train animation is awesome :D
I wonder how it would be like at full speed. As a rule of thumb, assuming your driving wheel is about 2 m in diameter, if your train goes at 60 km/h then it gets you to 2.65 wheel rotations per second. I doubt the train goes faster than that in any scene from the game (it should have the same speed as a subway train, more or less).
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I love that train animation, SpooX!
But then again there is nothing you made that I didn't at worst like a lot. 8-)
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Very awesome animation :)
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Nice job with that train animation. I would even know where to begin with something like that.
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That train animation is awesome :D
I wonder how it would be like at full speed. As a rule of thumb, assuming your driving wheel is about 2 m in diameter, if your train goes at 60 km/h then it gets you to 2.65 wheel rotations per second. I doubt the train goes faster than that in any scene from the game (it should have the same speed as a subway train, more or less).
Lol, I just Love the scientific appraoch, while doing this, now I should be even capable in building a real live version due to my research. Amazing what some people are able to build in their attick.
Nice job with that train animation. I would even know where to begin with something like that.
Yes, it's quite a challenge, but if you get the hang of it it's not bad. Unfortunately I had to completely redo the whole thing, as the tutorial (https://www.youtube.com/watch?v=tjfCJBMgsxA) I followed (in Polish) had some serious flaws in it, as it uses dummies, and has the starting point that the whole train will remain still and the world will flow around it. So after scaling the whole animation was going completely weird.
Now it's fully rigged (apart from the steering) even the breaks are rigged, and I'm able to drag the train around while providing acurate animation. So letting it follow a track should be a breeze now. :-)
Nice looking! Say, what renderer is it that you are using?
[ ] iRay [ ] Octane [X] Maxwell
I only use Maxwell, and luckily in the latest release there are some additional features for which I was waiting. :-)
Just a ping and updates are in posts above (before people get annoyed that it's not visible).
8-)
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Thanks for that update! Very cool that you made such progress on the animation of the train.
Regarding the writing on the train car: I think our best bet would be to look into the remade train model which is used in Crisis Core. I remember I actually appreciated that they cared to detail the train car with the same writings as the original (same number), but I can't remember the kanji writings. I tried to look it up on Youtube but the videos don't have enough quality (let alone that nobody really actively sought a good camera angle to be able to read the writings). I can make an attempt at reviving my dying PSP ans look it up - although if someone else could do it it'd be much appreciated.
By the way, have you modelled the inside of the train car? That'd be several fields made in one go :)
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Thanks for that update! Very cool that you made such progress on the animation of the train.
Regarding the writing on the train car: I think our best bet would be to look into the remade train model which is used in Crisis Core. I remember I actually appreciated that they cared to detail the train car with the same writings as the original (same number), but I can't remember the kanji writings. I tried to look it up on Youtube but the videos don't have enough quality (let alone that nobody really actively sought a good camera angle to be able to read the writings). I can make an attempt at reviving my dying PSP ans look it up - although if someone else could do it it'd be much appreciated.
By the way, have you modelled the inside of the train car? That'd be several fields made in one go :)
I've just disected Crisis Core, and finished approx. 3 hrs of DOC cutscenes.....
DOC has nothing on any train (in the train-grave-yard)... :-(
And as for Crisis Core... there close but not comparable to the original. It's like they did with the head mask of Jenova, where they changed 'Made in Hongkong'.
The part of 'Created by KOB...' has been completely removed and the Hyaku-something has been replaced by 'The Shinra Electrical Company'.
They basically removed all the artist jokes out of the game in CC.
For the created by, my best bet would be to look at the list with artists, and see if any will match...
And about the inside, yes that has been modelled.
8-)
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Although it'd be cool if you can find out about the missing writings, if we can't get the information after all your research, then...
All right, everyone. It's no use thinking about it. We'll leave all our worries here.
Let's go home proud.
So... in my opinion it's perfectly fine to have them replaced by something of your own (or follow what was done in CC). I'm personally good with either in-universe content or something akin to your watermark.
And yay! about the modelling of the inside of the train car :)
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Fixed the texts on the side;
弐式五〇八
And with some artistic freedom, the 'KOB' part (which nobody ever notices anyway) I've changed to Kobayashi, which is one of the field designers from the original FF VII team. If I picked the wrong one, then my deepest apologies, and anyone from the original FF VII team, please feel free to correct me.
sorry these things keep annoy me untill I've found out
And as part of the research you tend to find out lots of interesting stuff, like interviews with the developers crew right after release, and did you know that they did the development in just 1 year?
Now only one piece of text left on the outside, but I'll come up with something....
I hope you like it.
8-)
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Thanks for the update :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.
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Thanks for the update :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.
Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI...
...Development of Final Fantasy VII resumed in late 1995, and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage|3D software and a budget of more than US$30 million.
http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII (http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII)
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Thanks for the update :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.
Final Fantasy VII – 1997 Developer Interviews
Hironobu Sakaguchi – Producer
Yoshinori Kitase – Director
Tetsuya Nomura – Character Design, Storyboards, System, Mech Design
Yuusuke Naora – Art Director
Motonori Sakakibara – Movie Director
Akira Fujii – Battle Scene Director
Ken Narita – Main Programmer
Yasui Kentarou – Magic/Summoning Effects
Kenzo Kanzaki – Backgrounds
Nobuo Uematsu – Music
.....
Narita: Yeah, in a certain sense, FF7 is something of a minor miracle. I mean, we only had a year to do everything.
Fujii: It’s the shortest development we’ve had so far.
Narita: Yeah, that it was. And normally you’d start developing your game after you’d learned the new hardware. But we had to learn the hardware and create the game all in the same year. I really couldn’t believe it when I saw the finished product of FF7. It’s amazing that so many people were involved, and that we completed it in so short a time.
Fujii: Time is always the one thing you’re in short supply of. We had to do the battle system after all the field stuff was done, so practically speaking we only had half a year for that. The last dungeon was a real slap-bang, rushed affair.
It's a nice read:
ref:shmuplations (http://shmuplations.com/ff7/)
And as for the who is who and who did what on Final Fantasy VII:
ref:metacritic (http://www.metacritic.com/game/playstation/final-fantasy-vii/details)
oh and there is lots of more interesting things around.
...did these guys had any sleep during the year of development...
please define sleep, does not compute...
8)
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As far as I know the initial concept was first presented in 1994 right after finishing FF6 and preproduction
happened in 1995 right after finishing Chrono Trigger, then the project began full-production during 1996.
By the way, and on-topic, SpooX, you are doing some awesome work here. Wish I had some such ability.
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Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....
(https://farm8.staticflickr.com/7623/16919642847_7bbe384e81_o.png) (https://flic.kr/p/rM8Am8)
enjoy.
8-)
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Do you have any plans to finish some of these off? I'm no expert but it looks like a fair amount of your scenes are >75% done?
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Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....
enjoy.
8-)
It's ALIVE!!!!! :)
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Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....
enjoy.
8-)
This is an oldie... (https://www.youtube.com/watch?v=S1i5coU-0_Q)