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Topics - genesis063

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26
General Discussion / FF7 AC complete now on Netflix!
« on: 2014-06-03 08:04:52 »
Frankly I was surprised to see it on there.  Usually it is the older versions of the movies and the fact that they still haven't updated the Brotherhood of Fullmetal to boot.

27
I did a test for making a battle simulatorish thing for FF7.  How it works is that there will be an NPC on Highwind and at some point there will be variables for boss battles.  This can be very usefull for people wanting to test out their new bosses without wanting to go back through the game.  This is still in beginning stages but I will work hard to get this out to you guys when I can.  Screenshots will follow soon.

28
This is a quick thrown together mod that allows you to use Clouds weapons with your playable Sephiroth.  This will include all of his weapons and it will not replace anything for the ones being used in the Story mod.  This is just for those that like to use all of his weapons on him.  Also speaking of I am going to try to make the different versions differentish weapons for Sephiroth in the story mode.

Millenia version:
https://www.dropbox.com/sh/57169mxammn0ydm/AABP1aFg29tJ0pp-JZ_bd9PIa

Mike + Millenia:
https://www.dropbox.com/sh/mmdqj7qzov9yrlc/AAAPkmB41wssHUbPLQJJ-Mkfa

29
Completely Unrelated / So been thinking
« on: 2014-04-30 20:35:18 »
So I was thinking I am going to try to get back into streaming on twitch and along with showing off my mod I sort of advertise the content you guys made.  Basically I'll mention the site and who did the beautiful textures and content and encourage them to come here and download the mods.  Would you guys be up for that?

30
First off thanks to Kaldarasha for giving an amazing idea for a prequel basis villian.  So how this "prequel" will start off is Shinra is in a War with Wutai and Sephiroth and Kyte are spear heading the attack on them.  Genesis will make a few appearences but will not be the main focus.  In come Kaldarasha's villian and if their name isn't known or any background I am keeping it underwraps till maybe close to end of developement.  Cloud is no longer an infantryman and keeps in touch with Tifa.  He is starting out like Zack as a 3rd class working up to first.  Zack is still planned to be in as a possible teammate or just cameo's.  I am planning on you still playing Sephiroth though I may make you switch between the two.  So Sephiroth will start with two infantryman as party members and then gets some other SOLDEIR members and will focus more on them and will continue to do so after the Wutai arc.  This will have three arcs like the main game.  I will talk with Kaldarasha to talk specifics mostly about attacks and what boss version of him is suppose to be like.

31
Iro and related files:
go to this link to get Iro http://forums.qhimm.com/index.php?topic=15520.0
https://www.dropbox.com/s/hlg6qw6wh2u36jw/weapon%20and%20item%20patch.WM?dl=0
https://www.dropbox.com/s/hksitiqzrbku19z/FF7-ProjectS.exe?dl=0
Safer exe: https://www.dropbox.com/s/6rtqx6c79011ewj/ff7-projectS-Safer.exe?dl=0
For info on how the catalog link works go here.
http://forums.qhimm.com/index.php?topic=15520.0

Update: As of the current release of 7th Heaven catalog 2.0 this version of the Iro is highly out of date and not optimal.  Go to the link provided as EQ2 has made a very advanced version with all the configurations and in-built compatibility options for others mods.  Once Safer is done then the mod will be completely done and once I get the expansion fights to work properly I will provide that to her as well.  After that I fully plan to make my version of the crisis core events with Sephiroth and new soldier members along with Zack and Cloud.  I will also go back and redo some scenes in the original story mod to make it flow better and naturally.  More on these at a later date as not sure when I will dedicate all my free time to those projects.

Update: updated the iro's to allow for changing of Cloud's weapons minus slayers.  The masamune sound files are properly changed to have the correct slash sound.  EQ2 was notified of the updates so be patient for her release.

update: Gave EQ2 files for my Safer and weapons and battle model swaps.  For now only Sephiroth weapons work right.  I may have to redo Clouds as there are issues with them showing up correctly.

update: got in contact with EQ to get my mods in the iro for 7th Heaven.  It will include the core game and any other updates to it there.  I will add the link along with the old one.  Be on the look out for it soon.  Got Sephiroth versions relatively done.  Next is Cloud's battle model and weapons.  Then after that is the expansion with some great new items for Sephiroth and materia.

Update: added files for Safer Sephiroth in a standalone Iro.  More to come if this update works.  I'll upload the exe after I test it to make sure it worked right.

Update: When you first reach Corel when the three npc's get angry at "Barret" have Tifa in the party and in the third slot.  I hope this to be temporary and hope to figure out what is going on to make the map to fire off right.

update: So I did a down and dirty making damage and death animation.  Ansem successfully modded the rtab to register them.  I hope to one day take care of item and special attack animations.

update: Just realized I forgot to change the revision on the google drive.  This should be fixed now and you should have 3.25 as the latest one.

update: Here it is the new iro.  Here is a patch notesish run down nothing really major yet.  Things really needed are clean up and ensure a smooth playthrough:
Fixed the Barret animations affecting Cloud's who he replaces.  He should be using his and the sounds associated with them.
Fixed Sephiroth's weapons missing or in the wrong spot.
Fixed some text issues
Still going through and fixing text issues and may need to redo the final battle area if it doesn't fire off right.

Update: This is to show that one I am alive and kicking and life willing i'll be around for a little while longer.  Two this will outline what is left for this portion of the mod.  Things to do is give support options for the menu overhaul and reunion patch.  I'll update this with essential patch notes.  Finally verifying the final fight goes as intended.

Update: uploaded a new exe to support the new to old patcher one so the text does not look screwy.

Update: fixed an issue that caused Vincent not to show and lock you in the elevator scene.

Update: fixed and issue that made you stuck on the plate mission when talking to Tseng after battle with Rino.  I am actively playing myself to catch any unforeseen bugs.  Just got to that part so it'll be a slow play through.  If you come across something further in just give me either a video of the actual mod or give me a very detailed explanation of what is happening so I know if it is and improper window size or animation.

Sorry for the inconvenience guys when I set up the gdrive on VB it seems it changed the main link.  The new proper link is in so it should get the proper file.  Sorry again guys but you should be good to go. 8-)

Update: proper one is updated so the iro is correct and current.

Update: for some reason the new iro didn't go through.  I believe I may have fixed this.  Found the issue which I just derped and now loading in the right one and just waiting for it to finish.  Going slow so it my not be out for awhile.

Update: uploaded the changes to limit animations to use magic cast animation thanks to General Ironside.  Working on configuration settings for the iro.

Update: uploaded and update iro.  This should fix the chests and the flashback issues.  Will release other iro's for other Sephiroth projects I am working on.

Update: thanks to the formerly named General Ironside we have a fully working Safer Sephiroth with changes to the other limit breaks.  Now when you use them they'll have a magic cast animation when using them.  Once I get the testing done and such I'll make an iro version for those who need extracting for direct method and then a configuration setting that I am going to be working on in the future as there will be quite a bit of files to use.  Also planning on working on compatibility for menu overhaul and reunion.  So look forward to that.  I also got to set time aside for the prequel since I teased it.

Update: New and should be fixed IRO is up.  As I wait for the files to finish uploading here are the changes and plans I am making.  So Kalm Flashback fully tested and got the kinks worked out.  Now that that is settled I plan to go back and change the name change so it is just Sephiroth as the text gets messy with one word dialogue in the game.  Also working on configurations for iro users and going to try to rework the dialogue to make it make more sense who is saying who.  This will require some time and testing to get right.

Update: put the files and links to the top.

Update: added the link to 7th Heaven setup and how the catalog link works as some people may not know.  Added the new DA files for Cloud as he had the wrong ones.  Also most of the scripts relating to cait are replaced to say Barrett as Cloud replaces him.  Got a few more to go but got a majority of it done so this should tie you over for awhile.

Update: added the limits link at the bottom next to the iro and weapon pack.  Released a new update to give the proper renaming table when recruiting Cloud.  Also Kyte model was missing in some flashback scenes those are fixed now.  Next is to edit the script a little to make the scene go right like Sephiroth telling Kyte everything and it reflecting right.

Update: going to try to take out the Sephiroth field char.lgp as it is not needed since you can match it with other fields.  Also going to make the dragon more balanced.

State of compatibility with other mods.  Do not use gameplay tweaks or menu overhaul as it will mess up the battles as this mod only uses the old flevel and exe.  At some point with others blessings and when I can learn how to make configurations in the mod that will happen.  What I suggest you do is turn on other mods with this one by one to figure out which go with it well.  The iro should be working fine unless you get those errors and have those mods on.

update: misunderstood how the scene.bin worked thought the little exported scenes would work but now I repacked them in the main scene.bin so it should work.  Later going to test the naming of the folder is see if that was what I was doing wrong.  Otherwise the iro should be good to go now.

Update: New iro uploaded and is the right one so download away.  Part two: made a kernel patch as 7H heaven will not use them yet.  The link is under the catalog.  Be sure to use Wallmarket to apply the patch then save it and close.

Update: Iro went bad as I tried to use the windows 8 7H to setup the iro and it didn't like that.  This should be the right one now as I used the windows 7.

Update: So almost forgot to fix the Red Dragon battle (slam head against the wall).  Probably got to do that for the blue dragon too do that later.

Update: So everything should run smoothly now and hopefully this is the last one except for hopefully minor tweaks still left.  Also put the version number to it's proper number and zipped the exe for the limit breaks.  Just have 7H Heaven use it.  Going to replay it myself and hope that it is all good.  Notice anything please let me know.  If anyone can tell me how to do the hex part for it to go into the iro then please give me idiot instructions on how.  Otherwise use this https://www.dropbox.com/s/8v1zvizuscl9jj8/Story%20mod%20limits.zip?dl=0

update: fixed the final boss fight and changed some variables and hopefully the fix the game over bugs if you are getting those.  Kyte is not changed in all his scenes yet so you'll notice variations.  I was going to wait until I gave him the new look everywhere but figured you guys waited long enough for the boss fights.

Update: Well guys sorry I haven't been fully active on here.  I am still working on the Sephiroth Animations and using Cloud for more animations.  I think I can get the coat tails in but they will be a little tricky.  The worst will be the hair I just need to figure out where to attach and make it a single piece.  I will probably make different hair styles with him later on down the road.  Got into a weird snag with the story.  I think when I moved stuff over to a flash drive the one I was using got moved over.  I will most likely copy over another flevel from the IRO.  I will try to get to those bugs towards the end of the game soon.  After that is set I will move to plans for the prequel Sephiroth version.  Till then I hope you are enjoying most of the mods that I have unleashed.

Update: Well I promised to give you guys something and here it is.  Keep in mind this is not a 100% finished.  Let me know of any bugs you come across.  Use your 7th heaven to update the sub.

update: I am planning to release another version and it will have changes to how a limit will be acquired and Cloud will replace Barret's model instead and will use his weapons and edited appropriately.  I am not sure when I will put it up but plan to have it up hopefully before the weekend is over.  He will still replace Cait in the field but since the limits will be stuck using his mechanics I had to redo it.

update: So there is a slight problem with Cloud's limits.  It seems that on the second limit the slot will still come up.  I may have to swap Cloud out with Barret though Cait will still be replaced.  I just need to edit Barret accordingly.

update: So I tried to get the kernel and scene bin to work with 7th Heaven but it can't read the files.  Until there is support for it stick to the two patches.  Everything else will go through the iro and the exe for the limit mod is recommended to be rename FF7-ProjectS.exe and set in the settings to be launched through 7th Heaven.  Keep in mind you'll need this for a shop in the HQ.

update: I seem to have fixed the catalog issue!  Now when I get another revision I'll go through any steps that might need to change and be done by you.  It seems for some reason it was set to the old version and was locked in it.  There can be many factors for this to occur.  One it is a good idea to go through the 7th heaven folder that gets created after you install mods.  For some unknown reason it likes to keep all versions.  More then likely all versions until this one are still version 1.  To fix this you'll need to go into the folder delete all versions you have if you don't have the just newly added correct version 3.  Once that is done uninstall the mod then restart 7th Heaven.  When that is done relaunch 7th Heaven then redo the steps to install the mod and download it.  When it is done you should be able to activate it and see the changes.

Update: made installation easy to do now it should be a one click process after initial setup for any updates and there will be many.  Steps to install the mod first you'll need 7th Heaven.  Clear the appdata cache so 7th heaven is no longer saved in it.  Once that is done launch it again and when it prompts you click yes on both options.  Then in the sub paste the link provided.  Once that is done click the workshop button and click check subscriptions now.  Once that is done click on the catalog tab and you should see the mod with a very nice picture of Sephiroth compliments of cmh175.  Click the download button and wait for it to download then go to library and hit search then you should be set to activate it.  When it pops up I suggest you right click and set it to update automatically.  The only thing that isn't in it is the limits as that is exe based.  Just keep the exe provided in my other release and rename it to -projectS if you like.

https://www.dropbox.com/s/ufiphrto2153ssh/Sephiroth%20Story%20Mod.iro

Update: added the boss battle mod patch for Proud Clod I thought that only one was needed turns out I was wrong.  So apply this patch along with the ultimate weapon drop.

Update: Created a folder with all the folders named after the lgp for ready to do installation just take out the two patch files and patch them with Proud Clod and Wallmarket.  For the exe just use the limit break one and rename it FF7-ProjectS.exe and go to settings in 7th heaven to have it launch the new exe.

Update: Thanks to cmh175 I have successfully made Sephiroth bootleg compatible with the new weapon mods for Cloud thanks to slayernext and Millinia for supplying two awesome mods.  When Cid's or if his get reworked i'll update his a well but for now just the normal weapons.

Ran into some more issues but working to fix them.  For one the final battle is broken working to fix the issue and Kyte will look very different from how I wanted him to look.  So anyway don't fight the final boss of Kyte till I fix it.  Also treaking the other fights and the first Kyte fight will drop what Jenova does.

update: I believe I have fixed and issue that makes the game think Sephiroth is Barret.  I believe this happened when I was tweaking the kernel one time and forgot about it.  I believe I fixed this issue.  Also added a chibi version of Kyte which will replace Cloud's buster sword field model.  Just use a Char lgp with the chibi version and patch him in or us ulgp to encode him.  Not sure how the head will look as the original files are clearly noticeable from each other.  However if some who knows how to make it work better then be my guest but just give credit where it is due please.  If you have the old patch of the kernel bin please use wallmarket to patch it.  Also for those stuck on the flashback because of this issue please us BC to change him to the right person and that should fix any issues.

Today I finally release my story mod for playing Sephiroth.  There is still a little work left to do.  I am releasing it so you guys don't have to wait.  Details towards the end of the readme.

I like to thank everyone for the wonderful tools for without them this would not be possible.  Naturally all the characters except maybe Kyte as he his my concept of character are owned by Square and I have no right to any credit of the characters except maybe as I mentioned before.  I hope you all enjoy and any issues let my know.  I know I have trouble with getting Sephiroth to show up by patching him in battle therefor I have to recreate the lgp.

You can also get it on my site.

Update: well the flevel will not patch for some god unknown reason.  The only way to get it for now is to use the lgp but as there is legal issue with the whole lgp even though it was heavily edited I still can't post it.  So far other patches work fine.  Alternatively what you can do is use 7th heaven.  Both versions will be in the download.

Added the animation for the past should continue on now.  The map is mtnvl6b.

32
General Discussion / So any ideas?
« on: 2014-04-10 23:53:49 »
Anyone got any ideas where they like to see the final battle take place?  I think maybe some where back in the city of the Ancients possibly.

33
Gameplay / wondering if its possible
« on: 2014-04-07 18:04:23 »
So I found that I can make a playable Sephiroth script the only problem is when I tested it it works for the first map but then in the next map at the gate the model is invisible.  How hard would it be to make it work in all maps?  I assume something in the script is causing it.  Also there is a name change for Sephiroth script but it is blank.  Is there a way to make it like the others?

34
General Discussion / A little idea I had for awhile
« on: 2014-03-05 22:10:38 »
Since I made Sephiroth available in battle and alot of us are working on the field and other files is there anyway we can do a swap Cloud and Sephiroth feature or something of that nature?  I had the idea of doing it kind of like how DMC3 did it.  Maybe this is possible in a Q-gears thing but is there a way to try it now?  Thoughts anyone think its a good idea or to much work and to little time right now?

35
Gameplay / Sephiroth battle model bootleg snag
« on: 2014-03-03 13:05:50 »
With testing for my new mod I recently ran into a problem with the Sephiroth flashback model not showing up for Cloud being him.  I am currently trying to figure out a fix for this.  I was wondering if anyone who downloaded my lgp to test it or post if you have if it worked okay please?  Hope you guys enjoyed it if it worked well.

36
Just made a new website to showcase my mods and a main hub for their release.  Will still edit the topics and stuff here as well.  Was going to change the name but needed to pay to do it.  I might create a whole new one someday.  Till then hope you all visit!
http://modderhaven.webs.com/

37
First if this is the wrong place please move the thread.  Now to business first of all if you guys are worried that I have scrapped any progress on my mods then worry no longer.  I still plan to make a release and will place my story mod as priority one.  The battle stance will be completed hopefully soon after.  I am doing them together though probably stop at about halfway.  I may post the mod in a demo stage being only having the first disc be playable form.  If this topic stays open I may have it be my update page.  I am thinking of posting on a website I opened awhile back for it being the main hub.  I'll post a link in here when I get it done.  Also just a suggestion but would it be beneficial to make a topic thread to make a list of all the modders that have a website?  I think it would make the site less cluttered.

Update time:  So I am making changes to how I initially set things.  Starting magic will be different and found out that most of field models share the same animation so you just have to change the main file and it'll work.  As soon as the new battle lgp finishes then i'll make the demo video and launch it on my website and here.  Story is still in the rough draft stages and probably will be even after release.  Hang tight fans i'll release something from the compilation soon.

update time part 2: So I am proud to say the demo video of the mods are going up as I type this.  Will post it as soon as it finishes and will probably launch the website soon afterwards.

update 3: website now online http://modderhaven.webs.com/.

update 4!: So now I believe I am finally out of the starting midgar area.  I am about to start testing the story soon to see if I got everything to work right.

update 5: posted a new news thread.

update 6: so getting just about done with replacing the field models in the scenes that will be used.  Once I finish putting in the new boss in the city and get it to work I will finish replacing the models and focus on where to make the new final area be at.  I'm going to try to make it so you have to have the Masamune completed to progress inside.  Site will get an update later.

update 7: Finished replacing Sephiroth and Cloud.  Aerith is also mostly done changed the script and added dialogue to reflect if she is in the party or not if you take her into the temple on the second disc you should notice.  I asked for the Nibelhiem reactor scene from the hardcore mod and that is where the final battle will be.  Also Cloud will replace Cait except during the temple scene.

38
General Discussion / need some advice guys
« on: 2013-10-26 10:20:42 »
So as I am editing the story for a playable Sephiroth I am having some trouble as to how Marlene will factor into all this given Barret is mostly out of the picture.  Would you guys think it would work with Tifa being the mother?  Not sure if I should keep her as adopted or not.

39
General Discussion / anyone else ever felt...
« on: 2013-10-16 21:59:41 »
That it was a waste to never include Genesis in Dissidia?  I mean his Dirge of Cerberus costume would of been perfect for it.

40
As you are all aware of me rewriting the story of Final Fantasy 7 I am doing more then just mods for games.  I have recently been watching Code Geass and it inspired me to come up with a story similar to it but not a cheap copy.  So far I am thinking of it being a three parter.  First will deal with medievil type aspects like knights and such with personal combat.  The second will deal with mecha still continuing the story.  The third will tie it up with a mix of mecha and personal combat.  I'll probably leave it open if it gets popular enough for a sequel wether it be me or someone else.  What are you thoughts on this and would you think it be an interesting hit?

41
Completely Unrelated / So just got pokemon Y
« on: 2013-10-12 09:51:02 »
You'll feel very nostalgic in the first area as you'll go through a forest similar to the first gen and you'll face a pidgy, Pikachu and a Caterpie.  Those are all the ones i've seen so far.

42
General Discussion / Got a quick question for textures
« on: 2013-10-11 01:30:01 »
Is it possible to retexture something with Kimera and what would be the best way to retexture eyes and such?

43
Update: well started working on the script and so far so good.  Found that the boss battle for the story mod isnt compatible for the reunion project.  This mod will be on hold until I finish the story and make it compatible with the reunion project.

Update: proud to say I am learning how to better use Kimera thanks to Borde.  Thanks for responding to my messages by the way.  So I come to bring pictures of my progress.  I will edit the battle animations as best I can.  Also this mod will come in two versions.  One will be winged which will be featured in the screenshots I'm linking here.

Update: Yes yet another one as my knowledge of how Kimera works I have redone the battle model.  Now Sephiroth will hopefully look more natural compared to the one I just showed off.  I will edit the battle animations so Sephiroth will have more than one attack when using attack modifying materia.  So those wanting to use Sephiroth will not get broken animations when using them.

Update: Well considering the hassle that it takes to get the stance to look almost perfect is really Tedious so I am going to make a modified version of it without needing to move the models around to much.  I'll release a version two after I release this.  The second KH one will be easier because it is more or less the same as the one in seven already.  I may change his animation for casting magic on a whim like he does in KH aswell.

Pretty soon I will be starting a line of mods to change the battle model stance for Sephiroth.  I will more then likely start on his Kingdom Hearts one stance, then I will move on to the second Kingdom Hearts stance and then do some from the movie in the expanded version where he kicks Clound into a wall.  I will most definitly start with the KH one then the order of the others might change for when they release.  I will post reference pictures then when I finish the model will post a picture of the idle stance animation.

KH1:
Only picture I could find if anyone knows a better one let me know.
http://d15uu3l1sro2ln.cloudfront.net/wp-content/uploads/2012/02/sephiroth-about-to-fight.jpg

Better version with wing
https://www.dropbox.com/sh/tlymc4totdwdtna/dWBHrXm1Cz

Advent Children:
http://i828.photobucket.com/albums/zz210/goldsprings2010_bucket/th_sephiroth-1.gif

More pictures coming as soon as I can find them.

44
Gameplay / conversion request
« on: 2013-10-08 20:54:11 »
In light of being able to use Sephiroth and Cloud battle models replacing each other, I am hoping to reach people with the know how to do this request.  The only thing that I ask is for someone to please make the weapon packs retexture useable for Sephiroth.

45
General Discussion / No polls?
« on: 2013-10-07 16:55:54 »
I was thinking of starting a poll to get feedback from users on my Sephiroth with Safer wing but I don't see it.  Is there any reason why we don't have it?

46
Hello fellow Sephiroth and FF7 fans.  I was thinking of doing this for a long while now and here is a standalone version.  I'll implement it in the compilation once I feel it is done well and get positive reviews.  Screenshots included and like the Weapons pack please use LGP tool to apply.  Hope you guys enjoy it cheers!

Link here:

https://www.dropbox.com/sh/y61xw074uj6506u/6OyNdkGED2

47
That is all I seem to have problems with.  It keeps saying unknown exception has occurred.  It doesn't do it all the time on a battle but sometimes it does it twice in a row making the debug grinding battle #999 a pain.  Anyone come up with a solution to this yet and yes it is not just me other users of the game have stated this.

48
For some reason the game will crash randomly or at specific spots.  Like at the start the game will either crash in the first fight or the fight there after.  The problems started during the 5th patch.  Even the old launcher is affected.

Edit: Well it seems Square decided to say F certain people as it seems alot of people are having this problem.  I paused my Virus software though it only lasted me till I got past the elevator then the game crashed again.  Sigh well have to wait for someone to think of something I guess.

49
So I am trying to change where you go to after the first bombing mission.  So I'm looking at making it so after you speak to Aerith you jump to the Shinra building instead of going to the train part.  Also is there a way to instance the new scene I am going to make?  In example slight spoiler you jump to a room and speak to hojo and such.

Edit hm seems for whatever reason I can't replace the Guard Scorpion with a dragon.  Do I need to edit the ones in the scene.bin with Kimera then we pack them or is there an easier way of doing it that I am missing?

50
Gameplay / fighting Barret
« on: 2013-09-23 22:51:55 »
Okay guys I got a quick question for you.  So I am working on a mod to change the story for those that want to play Sephiroth.  One idea was that you would fight Barret and maybe some other members before they joined you.  Though Barret will not join you.  So I'm thinking it maybe possible the only thing is not sure how to go about doing it.  Do I just need to give him an AI and make a battle scene or is there more to it?

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