If we are literally converting the new to old, wouldn't this theoretically remove the need for SecuROM?
The impression I got was that SecoROM was not tied to the game itself, but to the launcher. You can't load the game without the launcher, and you can't use the launcher without activating the game. Similar to The Sims 3; by default, you can't play the game without the launcher, and you can't use the launcher without the disc being in the drive.
Since this patch replaces the new launcher with the original launcher, one that does not require an internet connection or any activation whatsoever, couldn't this theoretically bypass the (completely unnecessary and appalling) DRM? If I remember correctly, you are not asked for your activation code until after the game has already installed.
Even if this is the case, I can't see this as being much of an issue. The SecuROM is namely there not for the game itself, but for the features provided exclusively by the new launcher (DirectX, Cloud Saves, Achievements, etc), features that are disabled when converting to the old version.
SecuROM is in both Launcher and ff7_(language).exe. And it's also (kind of) protecting the new graphics driver file. You can't directly (by double clicking) run ff7_(language).exe, because it needs the settings from the launcher (through IPC).
I can't actually test it (because I don't have two accounts), but SecuROM is most likely just for DRM, it doesn't handle the cloud saves/achievements. Once it's feeded with correct code and activated, it's just transparent (well, maybe there is a little bit of debugging protection, but not so much).
If someone has 2 accounts, you can check if logging to another account changes your saved games - that would be a simple proof of SecuROM only handling DRM since logging to another account doesn't change the SecuROM activation data stored in registry.
I know double-posting is frowned upon, but I have a couple questions about the renaming method for running the game.
1.Does the attached drive have to be empty?
2.Is the game affected if the thing is unplugged?
1. It can be empty, ff7.exe just checks for the label.
2. Kind of - it does cd-checks when you advance to the next disc/load a new game, so unless you do that, you can unplug it.
Edit:
BishyT, not quite. The 1998 version has DRM too, albeit not very effective DRM.
That being said, does anyone know of any way to check for valid activation? It'd be better if this patch refused to apply to a non-activated copy.
You can run it from within the Launcher ;p If launcher is up, it's activated.