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Releases / Re: FF7 - XBox 360 Controller Fix [2.0]
« on: 2013-10-06 22:24:18 »
Version 2.0 is now up! (It's "only" 34MB now.)
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Old
“I traveled around a long time…”{NEW}
“And this town has the most beautiful
ocean I've ever seen.”{NEW}
Revision 4
“I travelled the whole world
before I realised the most
beautiful ocean is right here,
where I left off.”{NEW}
I might just tag it 1.0, I have an updated version ready too, will post tomorrow at some point.
This should be close to final (famous last words) please test
https://dl.dropbox.com/u/3227870/ulgp.7z
https://dl.dropbox.com/u/3227870/libs.7z
https://dl.dropbox.com/u/3227870/source.7z
I'm all ears for questions / suggestions, just make sure you RTFM!
That only mentions a PC release, not specifically Steam (don't forget, for a whole year FF7 was only for sale on their own Store and not Steam), and it only mentions Japan. The SteamDB page shows languages: "english,german,french,italian,spanish,japanese" as well as is obviously specific to Steam. If nothing else, you can see update logs, so you know that they're actively working on it, and some details which may not have been made public.
If they were comparing it with the official CD releases of the soundtrack, they are flat out wrong. I doubt they were. They are identical except the CD is higher quality.
The Steam Database (I think Valve changed the name when I wasn't looking, it totally used to be called Steam Registry) is unrelated to the Windows registry. It's an internal database of absolutely every product, bundle, DLC, etc on Steam. This page explains a bit more a bout how it works, but in short, it's often an easy way to see information on updates and sometimes even products that haven't been made public.
Not to mention inferior... The quality of PSX simply isn't up to the standard of a professional OST release in this case. And I am really shocked they would mess about using PSX emulation to achieve this result. I suppose they couldn't get rights to using the music through official OST or... found it harder to do somehow.
I'd assume they did it themselves, otherwise it wouldn't have taken so long. The game has received quite a few changes in the Steam Registry before the update was actually pushed out, so I think they've been working on this for the past month or so.
Did they burgle mine per chance?
Sephiroth type is certainly better than clones being placed into the game... But I will sort something out, at the least, the clone error won't be there.
You can do as he just said, or just use "Sephiroth-type" etc. That above quote you have used from the original game is already pretty badly worded as is anyway. And using clone there is completely erroneous to begin with.
This seems easily enough worked around through careful wording.
Just fyi you can specify the files to extract directly on the commandline without copying to a temp dir
md textures
ulgp.exe d battle.lgp textures [files...]
There's also a newer version of ulgp (command line only), doesn't really change too much though, just easier to use once you get the hang of it.
http://forums.qhimm.com/index.php?topic=12831.msg196790#msg196790
It makes dialog changes very easy that is true, but it was totally eclipsed by Makou_Reactor. MR has the exact same abilities plus so much more.
Here's a list of the files inside magic.lgp etc if you didn't see this already:
https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=5
If you include Alyza's, they've all been done.
Hey Thunderpeel there are some battle scenes Team Avalanche released too here:
http://forums.qhimm.com/index.php?topic=13943.0