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Messages - Meru

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101
Tirlititi, okay then I have a surprise for you. Here is what happens if I replace those layers as you said  :mrgreen:


102
Hey, Tirlititi, I seem to found a problem with the most recent HW.
Alexandria/Main street 1
It exports (and expects on import) 2 new tileblocks (page14-15) that look like this

This is the one that has a title. Selecting single language or all makes no difference. In wip build it wasn't the case though.
And judging by in-game results they are being used...???

103
Update works past that point, but there seem to be another problem:
Open FFIX PSX -> Environment -> fields -> open synthesyst's "Manage" dialog and close it, switch to weapon shop (or possibly any field) then back to synthesyst -> crash.

104
Hey, 5way.
The thing is, I'm not adding any details. I am retaining more of them. They may feel artificial because of the magnitude of the upscale. PS1 resolution is really small...
Edit:
In original renders, facades, and pretty much everything had a clearly defined texture. Unfortunately it was lost due to PS1 resolution being too small, and what is being upscaled is a blurred-out version of its former glory.
On a bright side, things like that can be prettified manually at the last stage when everything is done (assuming i will still have enough motivation for a 2nd-pass)

105
Support / [FF9PC] Field Background replacement (patch?)
« on: 2017-02-11 02:29:14 »
Hey guys. I'm new here so I hope I created topic at the right place.

So while awesome HW was being upgraded to support FFIXPC, I've spent some time exploring what can be done about backgrounds.
In the end I concluded that any kind of pixel-scaling algorithms perform bad on FFIX artwork so I went to try available neural network approaches.
I wasn't surprised that waifu gave (subjectively) very good results on this type of content.
However waifu with average/none smoothing does not produce relevant results and with full-on smoothing... While results look kinda nice and have anime-ish feel to it, the amount of details lost is simply too big.

So I opted to replace waifu's processing with something of my own that (hopefully) will do a better job. Personally, I am satisfied with the results. You can see some examples below.
I haven't done many images yet as I was waiting for a feature-complete release of HW and what I did was mainly quick-n-dirty tests anyway, but here is a quick comparison of the full-scale lossless images.

Main Street Waifu
Main Street Mine/PC version

Guardhouse Waifu
Guardhouse Mine/PC version

 For progress updates and (future) downloads visit this page.

106
Hey, Tirlititi, one of the WiP builds crashed. One that is made sometime after 2017-02-03. This 0.36 release seem to be working.

Anyway, thanks for all your work! I have a lot of stuff to do now. Expect me to bother you with "artifacts" again :D

Edit: I spoke too soon. This version does crashes, but after reading fields from PSX disc1 (US version), not steam version.

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