revert to the version of NT that comes with it seems to remove the issue so i think it is the iro 22th april.
Found another weird bug. So i revert back to the new threat in under the gameplay new threat catalog and
so i have 2 profiles, one without field models and another with kaldarasha field model. With the field model, stealing from Rude in Gelnika gives me war gong. While without the field model stealing from Rude gives me the fury ring. I am not sure why this happens and which is the correct version.
edit: i probably fight the reno and rude Gelnika fight over 10 times with different config. The final test where i disable all mods except field models kaldarasha + NT vs just NT confirms that rude's field model seems to change his item from war gong to fury ring
edit2: using the NT standalone solves both issue.
Rude has two possible steals; a War Gong and a Fury Ring. In this game, you can only steal one item per enemy.
hello i'm loving the mod!! i have one question though where is the enemy skill materia located? i just finished midgar and it wasnt in the holding container for red 13 and aerith it also was equip to red 13 either? i just dont want to miss it!!
This reply also applies to other users with this problem.
This isn't good, because it means it's no longer obtainable. When the game is started, an initial state is set for all the characters (stats, equipment, Materia, etc.) However, if the kernel isn't patched then the initial state isn't the correct one. Same thing happens if a non-NT save is used to start the game (people sometimes use the Reactor 1 save point to start in order to skip the opening FMV).
In addition to having the wrong starting stats (much lower than NT's intended), you'll also be missing things like Barrier which isn't otherwise available until Rocket Town.
A problem with 7h is that it can often run the game even if parts of the selected mods haven't been applied. What may have happened is that the kernel wasn't patched when the game was started, and then later the mods/settings were configured that then resulted in the kernel being patched; but because it wasn't patched for the start, the intended initial state for characters wasn't applied.
So there's a few things to be done here; you'll first need to check that your kernel is correctly patched. Load your current save and test if Potions heal for 300HP in a battle (not in the field menu, needs to be in battle as the menu effect is handled by the executable rather than the kernel). If the potion heals for 300HP (or a Hi-Potion for 1000HP if got no potions) then can assume kernel is patched but the New Game initial state was missed for some reason (either pre-existing save used or Kernel wasn't patched when starting, and later became patched after toggling some settings/mod load order).
I can fix these save files by putting the intended equipment into your inventories and adjusting the character's base stats to what they should be. I'll need the save file uploaded and linked here.