Author Topic: A FFVII PC Mod  (Read 16839 times)

Lone Lobo

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A FFVII PC Mod
« on: 2003-04-05 05:37:23 »
I'm making a FFVII mod for PC. Anyone want to help or give suggestions? Thanks
-Lone Lobo

KojiroTakenashi

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A FFVII PC Mod
« Reply #1 on: 2003-04-05 15:33:33 »
Well, what kind of Mod?

Lone Lobo

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A FFVII PC Mod
« Reply #2 on: 2003-04-05 16:45:01 »
It's a complete change on the game. We're planning on changing about everything.

Cyberman

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A FFVII PC Mod
« Reply #3 on: 2003-04-05 17:49:34 »
Ummm I'm not sure what you mean..
Are you changing the games graphics?
Changing the Game Data?
Changing the Game Sound?
Changing Sephiroth to be someone else?

If you are changing everything, I suggest making your own game from scratch instead :)

Cyb

Smurgen

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A FFVII PC Mod
« Reply #4 on: 2003-04-06 06:26:06 »
and who is "we" ?

Nori

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Who is we? (We're planning on changing about everything)
« Reply #5 on: 2003-04-06 06:32:18 »
Hmmm I think I can answer those questions...

Ummm I'm not sure what you mean... (We're planning on changing about everything)
Are you changing the games graphics? (It's a complete change on the game)
Changing the Game Data? (It's a complete change on the game)
Changing the Game Sound? (It's a complete change on the game)
Changing Sephiroth to be someone else? (It's a complete change on the game)

http://www.sajidakhtar.homechoice.co.uk/ff7/ff7index.htm (Remake)

ShinRa Inc

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A FFVII PC Mod
« Reply #6 on: 2003-04-06 17:27:18 »
That site hasn't been updated in a year.  :\

Cyberman

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A FFVII PC Mod
« Reply #7 on: 2003-04-07 01:25:39 »
I noticed that as well. :)

It seemes Fice is a bit busy ;)

It was kind of cool to look at but all the links are DOA :)

Cyb

Mofokubik

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A FFVII PC Mod
« Reply #8 on: 2003-04-07 02:54:06 »
if there is anything you should change in ff7pc, its the "out of battle" chars, horrable man, they are like 10 polys each.

and get ready to make a longhorn patch.

Aaron

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A FFVII PC Mod
« Reply #9 on: 2003-04-07 02:57:28 »
In the current build of Longhorn, FF7 works fine with the XP fixes.

In fact, the current version of Longhorn is almost identical to XP, except some new funky visual stuff and some other features that are not entirely functional.

Mofokubik

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« Reply #10 on: 2003-04-07 03:03:43 »
scru longhorn man, i just figured out how to change visual styles, and enough eye candy will make me not want to change.

Aaron

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« Reply #11 on: 2003-04-07 03:05:44 »
Hmm, on my Longhorn machine I am using the "Windows Classic" visual style (same on my XP machine) because I don't care much for the new styles.

Also, on the Longhorn machine, I have disabled all the new-but-not-quite-working-right stuff, so what I have is Windows XP with the "Sidebar."  The "Sidebar" is the only thing extra in Longhorn that I am using...

Mofokubik

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A FFVII PC Mod
« Reply #12 on: 2003-04-07 03:09:12 »
for the most part, i like to keep things simple.
i seen what longhorn has to offer, and i dont like it.
depending on if my machine gets scured up again, i might even move back to windows 98



ps, i have to reformat my hd yet again, because of a kazaa lite worm, and because microsoft money 2002 tries to install everytime i goto ie, or mycomputer, or , alot of things....its getting me quite sdghklas478jghkl8sd, angry.

Nom_Anor

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A FFVII PC Mod
« Reply #13 on: 2003-04-08 01:54:48 »
Really though...a FF7 remake...that would be kinda nice.  I mean, the graphics in the old game compared to modern games are sh!tty...may as well just use Quimm's program, Garden, and re-do FF8...it's easier, and less flawed...maybe then u could do something with the crappy plot in 8 ^_^. :lol:

Mofokubik

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« Reply #14 on: 2003-04-08 02:04:01 »
why not just remake ff7 on a new engine?

ficedula

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« Reply #15 on: 2003-04-08 12:49:37 »
Heh, I have been really busy at uni this year, but I've had time to do a *bit* of work on the Remake. I'll get around to putting my site & some screenshots up again ... at some point ... ;)

Cyberman

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A FFVII PC Mod
« Reply #16 on: 2003-04-08 20:11:04 »
Fice.. YOU busy? NAHHH! ;) hehehe

Anyhow good to know you breath still, remake looks like a cool project, I assume it tain't going to be open sewer (sourced). :)

Cyb

Rubicant?

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Hey Lobo
« Reply #17 on: 2003-04-09 14:03:29 »
Hey Lone Lobo, are you planning on changing the music?  I could write the music for it.  !!!   I've wanted to write the music for a game for a while and have some ideas.  I can do midi or mp3 whichever is better.  I hope I can be of some help.  I would really like to

Mofokubik

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« Reply #18 on: 2003-04-09 16:12:28 »
heh, ill make i soundfont for it.

Lone Lobo

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Yeah
« Reply #19 on: 2003-04-09 19:53:33 »
I'm planning on changing the music, I just didn't want to write it (I would have if no one offered). And that would be cool if you made them.
Also, if you don't mind, would you make a soundfont for it?

Mofokubik

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« Reply #20 on: 2003-04-09 20:32:01 »
How big can it be.   What is the limit.
Also, tell me what format you want it in, or even multiple formats.

Lone Lobo

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A FFVII PC Mod
« Reply #21 on: 2003-04-09 23:58:24 »
Quote from: Mofokubik
How big can it be.   What is the limit.
Also, tell me what format you want it in, or even multiple formats.


You see, I've never made soundfonts before, I don't even know much about them. Go with the average size/format if you could. And could you explain to me about soundfonts, I've not learnt much about them. thanks
-Lone Lobo

Mofokubik

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« Reply #22 on: 2003-04-10 02:16:05 »
it will be anywhere from 8mb-12mb, and in sf2 and dls format.

a soundfont is kinda like, umm, a downloadable...umm...lol
its something you can load into your system memory so when a midi file plays back, it will play the instruments in the soundfont.

Lone Lobo

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A FFVII PC Mod
« Reply #23 on: 2003-04-10 02:28:46 »
Quote from: Mofokubik
it will be anywhere from 8mb-12mb, and in sf2 and dls format.

a soundfont is kinda like, umm, a downloadable...umm...lol
its something you can load into your system memory so when a midi file plays back, it will play the instruments in the soundfont.


I thought so (seriously) because some of the soundfonts in FFVII have different instruments.
About the soundfont, a 16 mb limit (you said 12, just to be sure 16) sounds efficant. And can both formats be read in FFVII?

Aaron

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« Reply #24 on: 2003-04-10 02:33:48 »
SF2 soundfonts can only be used by cards that support that format, i.e. SoundBlaster Live!/Audigy, but can be used in any program.

DLS soundfonts can be used by cards that support them and by any card using the Microsoft Synthesizer, but it would be trickier to get these to work in FF7.