Ok, this is a realy stupid question, but: Is it just me who can walk ontop of things? (I.e., the "Intruders!" sign)
Z sorting of models and background not yet implemented. It's planned to 0.13 version.
To do list to 0.13
! [ffvii] Create Movie camera mode and clean up ScreenManager.
! [ffvii] Implement sound and music related opcodes (0xFE (CHMST), 0xF5 (MULCK), 0xF1 (SOUND), 0xF0 (MUSIC)).
! [ffvii] Implement sound and music.
! [ffvii] Port savemap to gamestate and remove unnesesary Savemap struct from Gamestate.
- [ffvii] Add save to XML and load from there.
- [ffvii] Add party related opcodes (0x0A (SPTYE), 0x0B (GTPYE), 0x74 (GETPC), 0xC9 (PRTYM), 0xCB (IFPRTYQ), 0xCC (IFMEMBQ), 0xCD (MMB+-), 0xCE (MMBLK), 0xCF (MMBUK)).
- [ffvii] Add item related opcodes (0x58 (STITM), 0x59 (DLITM), 0x5A (CKITM), 0x0FFA (AAITM), 0x0FFF (RMITM)).
- [ffvii] Add item/party related methods to GameState.
! [ffvii] Change Y and Z in coords.
! [ffvii] Implement lighting model.
! [ffvii] Implement layer/background z ordering.
! [ffvii] REQSW and REQEW must be sure that script starts.
! [ffvii] Implement left entity managing opcodes (0xB8 (GETAXY), 0xB6 (DIRA), 0xA6 (XYI), 0xA7 (XYZ), 0xA4 (VISI), 0x73 (PGTDR), 0x2B (SLIP), 0x2A (PMOVA), 0x09 (SPLIT), 0x08 (JOIN)).
! [ffvii] Implement entity movement opcodes (0xAA (MOVA), 0xC3 (OFST), 0xC4 (OFSTW), 0xA9 (CMOVE)).
! [ffvii] Add collision with border.
! [ffvii] Switch to movement related collision check.
! [ffvii] Implement board sliding on/off.
- [ffvii] Make line and entity script activation working as Synergy blades write.
- [ffvii] Gateway must set direction.