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Messages - Yagami Light

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51
Thanks, it was inside the debug folder

52
Extracting works but where does the out.zzz file appear when making a new zzz file ? Cant seem to find it

53
General Discussion / Re: FFVIII Remastered
« on: 2019-09-04 11:31:56 »
Since they seemed to have upscaled all the textures by x4 in resolution, I don't even think you need tonberry anymore. just replace and repack the zzz file I assume?

54
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-03 20:41:27 »
The original steam save files work with the remastered version.

55
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 18:50:58 »
Yes that's always been there, the FH concert music got updated sounds better than original steam release, different from the ps1 version though.

56
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 17:54:36 »
They didn't update Ragnarok or Balamb Garden world models, but they updated the small Dollet ship from the Dollet mission on disc 1 thats seen for around 5 seconds, that makes no sense to me.

57
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 17:24:54 »
All the original saves copy over fine Ultimecia looks good


58
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 16:20:08 »
It's up on steam, downloading now

They moved the in game settings to a separate toggle outside, in addition there is fxaa and SMAA AA options.

59
General Discussion / Re: FFVIII Remastered
« on: 2019-08-30 10:44:50 »
Another new video they did not replace the 2d field textures with 3d models, Balambs car got upgraded.

https://www.youtube.com/watch?v=e41B7eSR0HE

60
General Discussion / Re: FFVIII Remastered
« on: 2019-08-29 18:22:44 »
Over an hour of gameplay here

https://www.youtube.com/watch?v=FIWBmOSD3Qc

61
General Discussion / Re: FFVIII Remastered
« on: 2019-08-26 11:56:18 »
Final Fantasy twitter showing off some of Rinoas limit breaks, good news they fixed the slowdown during Wishing Star

https://twitter.com/FinalFantasy/status/1165942212611514369

62
General Discussion / Re: FFVIII Remastered
« on: 2019-08-23 11:55:18 »
Yeah its unlikely its using Unity which is a shame, them using the buggy pc build as a base and not fixing all the bugs because they assume its working as intended is what I feared, they never looked at the ps1 version, they even copied the black font to the remaster which doesn't exist in the ps1 version. But they have fixed some bugs such as Bahamuts cloud effects not appearing.


63
General Discussion / Re: FFVIII Remastered
« on: 2019-08-22 16:04:31 »
Couple gameplay videos from Gamescon floating around, some pc bugs still left in the release version are blue coloured alphas for magics/effects and world map UV might be still broken, there is no true 360 degree analog support either only 8 directions. Steam page says its directx 11 so if they ported it to unity for multi platform releases it might make modding easier. Looks like they implemented a new lighting system for characters on the fields too.

https://www.youtube.com/watch?v=197r5l9nuoQ

64
General Discussion / Re: FFVIII Remastered
« on: 2019-08-20 17:33:55 »
Squall looks off and Zell looks like a kingdom hearts character, but its still a vast improvement over the original, the original steam release was a cash grab, considering this is the most effort Square Enix has put into re-releasing FF games, I disagree with this being a cash grab at all, backgrounds and battlegrounds will be getting mods eventually so it doesn't matter too much.

65
General Discussion / Re: FFVIII Remastered
« on: 2019-08-20 10:42:31 »
So many whiners, they have replaced all of the important characters, weapons, GF's, vehicles with new models and textures, even minor characters such as the waitress in Lagunas dream got a new model and texture, yes its a shame battlegrounds or pre-rendered backgrounds didn't get updated but that would have pushed costs and the price up to a brand new fully priced game release which few people would be willing to pay to begin with. They also fixed the text scaling so it actually looks presentable now. It's a fair price for how much they did.

66
General Discussion / Re: FFVIII Remastered
« on: 2019-07-01 08:39:03 »
I doubt the voice over thing is real, the website also says "With fully overhauled visuals", "with a complete visual refresh" but we've already seen that the battlegrounds are still the same.

67
General Discussion / Re: FFVIII Remastered
« on: 2019-06-19 16:59:34 »
Looks like the original battle program director Hiroshi Harada, Tomohiro Konno who worked on character models, and Tetsuya Nomura are all involved in the remaster. Choco world is gone, with the items being put into Rinoas Angelo search ability? Additional features and PC cheats we already know about, the PC version will get highly customizable system settings. Not sure about the last part, probably issues surrounding why they waited till now to do the remaster.

68
The smooth high fps animations look really good, looking forward to seeing more in the future

69
General Discussion / Re: FFVIII Remastered
« on: 2019-06-11 20:58:11 »
All the player characters, weapons and G.Fs got new models and textures, which now look jarring against the pixelated 2d mess from the battle stages. DotEmu are the developers doing the remaster and it looks like they have based it off the pc version bugs and all. Look at Selphies hand placement on her weapon its not like that in the original ps1 version. Plus it looks like they are still using the terrible texture font instead of opting for something like the remastered ff9 font, I hope things improve but I doubt it.




70
General Discussion / Re: FFVIII Remastered
« on: 2019-06-11 06:16:21 »
Looks like higher quality cutscenes, new models and textures, Squall and Rinoa look off and the font looks really bad, but overall its a huge improvement. Hopefully this was redone in Unity, better engine means more options for modding

71
I have windows 10 64 bit with a 1070 and it works fine, you probably placed the folders/files incorrectly or didn't download the right packages

72
Ok now I get exception error when I try enter any of the battle encounters

System.UnauthorizedAccessException: 'Access to the path 'D:\out.dat' is denied.'

73
Monsters looks so cool, I downloaded the new version but I get exception skipping to main menu

System.BadImageFormatException: 'Could not load file or assembly 'DirectMidiNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.'

74
I'd recommend increasing the movement speed on the world map segment, takes too long to explore.

75
That would be cool, I tried space bar and it just exits as soon as I press it then exception unhandled pops up System.NullReferenceException: 'Object reference not set to an instance of an object.'

EDIT: Ok uninstalling the music mod fixes all the issues

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