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Messages - ffm_strife

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General Discussion / [MOD] Fully turn based mod
« on: 2022-05-15 12:16:33 »
So, query time!

tryinig to make my gf play the jewel that ff7 is, but she keeps getting pissed that while she has the base menu open even if it's on ATB wait the enemies keep attacking.

Is there any mod that can make it so the turns are fully set by the ATB gauge and she doesn't need to enter sub-menus to "stop" the time passing?

Kind regards!

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-02 20:52:31 »
Cool will return stronger!

Quick one, got the NPC explaining me the new threat quests at the highwind but some require leader change which... can’t do, tried the guy at the Operations room but nothing special, does this require reaching end of crater?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-02 19:24:24 »
Holy macaroni what’s up with this Curator machine?! Just came here after dropping to Midgar with parachute and I feel it’s unbeatable O.o

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-01 10:34:11 »
Quick one! Facing a chest in the gelnika next to save point that doesn’t interact at all, trying to open it to no avail, is that intended?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-27 14:42:27 »
This is it here:
https://mega.nz/file/nlUkSICT#FJgenYhbTLKpVj18k1dLBysPk-qgcuHTiR1PpAPoI94

Mod load order, I think NT goes above.

Installed, tested, NT above, all working perfectly.

Many thanks once again!

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-27 14:32:50 »
Should be fine; avoid adjusting character levels/exp though as you'll get unexpected results.

I see, so Tweaks are in with Gameplay rather than on their own. I'll remove that from the stand-alone's XML.

Thanks! Will await for the update, I guess whenever the .iro is up I just put it above the Gameplay and disable any difficulty mod on the Gameplay itself just leaving the tweaks, or should I put the tweaks above NT?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-27 14:21:55 »
Why would you lose tweaks? You can combine those with the stand-alone IRO as far as I know.
The IRO download has a changelog file for April in it.

Thanks, saw the changelog, It doesn't allow both at the same time, shows this error: https://imgur.com/onmqLBV , even if I disable the option on settings for "ignore compatibility errors"

Edit: once again thanks for the help!

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-27 14:08:24 »
Quick question, any reason to update the NT mod from the one in 7th Heaven 2.0 to the last one? Wouldn't want to lose the Tweaks like save everywhere or auto run, but can't find where the changes are for the last version, afaik the one in 7th heaven is the one from 28th of January.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-27 11:54:54 »
Hi guys. So i recently started playing New Threat and just got to the ghost trainyard with Aeris/th. I remembered there being a valuable item to steal here but had a look online and realised that i might have walked straight past the steal materia. I saw in a video playthough of New Threat its just in the sewers behind me, but ive overwitten my save and cant go back. No idea how i missed it when its in plain sight. Either way apparently cant get it until Kalm. Very frustrating and unfortunately i couldnt find a way to hack the materia into the game using cheat engine. Ill take any suggestions to try and hack it in. Or is it possible the steal materia wasnt actually in that location in this newest version (1.5)? Im using 7th Heaven 2.0.
Thankyou

If my memory is still correct it's there, yes, you could just edit the save file with Black Chocobo, it's really straight forward, put the materia on one of the slots and you should be good to go "like if you picked it up". Regarding the item, I'm quite sure the Aerith weapon that you can steal in the graveyard is not there in New Threat, so you didn't miss that steal.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-26 17:35:21 »
That piano has a busted key, so instead of playing a note it plays a cancel noise (this is intended; it was originally part of the Safe combination key puzzle). It makes playing the song by ear a bit trickier, but if you manage it then it unlocks the new thing. You just have to use the busted key where it would be in the song.

Maybe I'm losing it, but played it five times on Tifa's one and worked properly (got the "I heard this melody before) but seems on the mansion one nothing happens, I'm 99% sure I'm playing it correctly, should be cancel,switch,menu,pgup+menu,pgup+switch,cancel,switch,menu,pgup+cancel,ok,cancel,switch,cancel.

I may just be trying it far too early in the game? Just beat the safe boss and it's first visit to the mansion.

Apologies for the bother on this, last thing I want is to take more of your time, specially since I think you invest far too much of it helping everyone who posts :S

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-26 14:15:46 »
Hello!

First of all many thanks for the mod, this is outstanding.

I'm facing an issue that can't figure out even after going around for hours trying to solve it some way.

When I go to the piano in shinra mansion the [Switch] button doesn't play a note but instead makes a cancel noise, found a youtube video with the same issue: https://www.youtube.com/watch?v=7Q32fl911E8

Any idea how to solve it? tried 3 keyboards and 3 gamepads to no avail.

Unless there's a progress check for it and it's disabled?

Kindest regards!

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