Author Topic: [FF7PC] ice_cold513 Sephiroth Patch (Beta)  (Read 149208 times)

murasame spirit

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #150 on: 2007-05-06 19:22:32 »
ok thanks ice, but theres another problem, the limit to work thingm the file is called saab, and when i put it in the battle folder as the instructions imply, i don't get any peompt or anything.

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #151 on: 2007-05-07 07:56:27 »
Humm, battle folder ooo in the battle folder that a file named battle.LGP
you will need LGPtool to-do this.

murasame spirit

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #152 on: 2007-05-07 19:29:37 »
Ah yes, i got it all in working order. Very nice patch Ice. can't wait till it gets out of BETA stages

murak

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #153 on: 2007-05-07 21:14:00 »
I don't know if anyone cares, but I finished the souba (a few days ago now) and the "helix blade" as well as several other weapons for sephiroth. EG, a triple bladed masamune, a "crisis core"ish sword for sephiroth, (kept a backup of the normal length one for zack mods) and a darth maul double blade masamune.
I'm guessing I'm the weapons guy.  :-D

Hyunckel

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #154 on: 2007-05-08 03:55:21 »
I don't know if anyone cares, but I finished the souba (a few days ago now) and the "helix blade" as well as several other weapons for sephiroth. EG, a triple bladed masamune, a "crisis core"ish sword for sephiroth, (kept a backup of the normal length one for zack mods) and a darth maul double blade masamune.
I'm guessing I'm the weapons guy.  :-D

Ohh that sounds really interesting!  :-o

BUt i guess , more than words, you also have screens to show off? (I know i screwed this phrase , don't mention it, I have to go back to UK enhance my stupid English sig) ...

I 'm dieing to see them!  :-D

Dark_Ansem

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #155 on: 2007-05-08 05:43:31 »
aaaah murak you're a lifesaver with those weapons... but I think that the final weapon fo sephiroth should be the original Masamune, skillfull re-skinned of course!

murak

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #156 on: 2007-05-08 05:52:57 »
hey, does anyone has any ideas for more weapons for sephiroth? TBH, I could only think of a few variations for the masamune. (the darth maul one has red blades so you know) I'll make it my focus of getting screenshots for today.  :-)
EDIT: finished the screenshots.













sorry for the delay.

« Last Edit: 2007-05-08 11:13:04 by murak »

Dark_Ansem

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #157 on: 2007-05-08 12:42:11 »
hmm... maybe an Excalibur? Or the Odin sword from FF8? the one used for the Zanzetsuken

Valcus Valentine

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #158 on: 2007-05-08 13:16:50 »
The weapons look good, except for the doublebladed lightsaber one..
Just give him different looking katanas and maybe a wakizashi and it'll be fine. And Masamune as his ultimate weapon.

murak

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #159 on: 2007-05-08 15:51:47 »
 The "darth maul" one has two choices, coloured and not coloured. I'm making that choice available.
I'm working on 2 sets of weapons; custom made ones, (like Andrew marshes weapons) and with already existing FF7PC technology. (I put some detail on the souba, since I re-watched AC and noticed Kadaj's had some yellow on it.)
and yes ansem, I will be making a Excalibur as well as a odin sword. (the triple one you can't see between the blades all to well, I'll increase the distance)
I was making the FF7 technology one first since I wanted a update available for the public sooner. I'll put up some screens of the "helix blade" with the next batch of weapons.
so It's, the Zanzetsuken, Excalibur, Wakizashi? We need 16 weapons in total, I don't care how many are the masamune, just what is what and what variations of the katana we can come up with.

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #160 on: 2007-05-08 16:49:07 »
Well, my plan was to use Chinese and Japanese sword's.
I'm pretty much letting Murak do the sword's he think's fit's

Good Work Murak

murak

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #161 on: 2007-05-08 18:34:59 »
Ice_cold513, it is hard to come up with 14 variations of only katanas and other Chinese/Japanese swords. (assuming the default weapon is the original masamune and a increased graphics masamune for the ultima weapon.
I was looking around the "so, weapons anyone?" thread to see what people wanted, and that made the birth of the darth maul one as well as a not finished crisis core one. (I rushed it, and I'll make it as a working FF7 sword custom model.)

Dark_Ansem

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #162 on: 2007-05-08 19:05:12 »
Murak I'm sorry I should have been more clear! I'm not talking about a katana, I'm toling about a full Zanzetsuken sword! Morphing it into a katana... magic is required, not skill...

murasame spirit

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #163 on: 2007-05-08 21:16:15 »
this is weird, the text keeps getting messed up in some places, like throughout an area all people will say is " or ! or . it's really weird. anyone else get this glitch?

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #164 on: 2007-05-09 07:02:25 »
That was a error in the text editer i used.

Dark_Ansem is redoing the text for me

Murak is doing the sword's

I'm redoing the exe and looking for a new sephiroth model's

murak

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #165 on: 2007-05-09 07:08:32 »
I also meant the full tang Zanzetsuken, (ice_cold513 wanted chinese and japanese swords, I just want some different ones that look good which may or may no be chinese/japanese swords.)
so, any suggestions as to which japanese/chinese swords that I can first make with FF7 technology before doing it over as a custom model Ice_cold513?

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #166 on: 2007-05-09 07:29:49 »
I'm ok with whatever sword's you pick.
I would like too see the nail bat in the game still.
Ooo, a chinese saber made abit long tho.

murak

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #167 on: 2007-05-09 16:44:43 »
okay, I thought I'd give the public a update on what's happening in the project;
I have made 9 out of the 13 weapons, (I'll go over them as the mod progress) dark_ansem is changing the text to match what cloud and sephiroth would say, Ice_cold513 is (hopefully) going to convert KH2 sephiroth into FF7, as well as making hi hi res cloud, (which may or may not be Kh1 cloud, we don't know yet. it depends on our ability to skin and create custom models.) so the mod is nearing more complete completion   

murasame spirit

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #168 on: 2007-05-09 19:40:41 »
those swords looks awesome murak. keep up the awesome job.

Bizzaro-Sephiroth

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #169 on: 2007-06-02 16:59:22 »
ooo will i will look intoo this
if they not i will put then in the next one

I really need your help.... I cant get your sephiroth patch to work exactly. He works "In towns, In wars" but NOT in the worldmap. Why? I really need help! Btw, its not an picture of sephiroth when im going to "start New Game or Continue". So, please, can you help me? I dont understand how to "extract" the files. It always says "invaild filename" when im going to extract the files. I hope you understand me, and I really want this patch to work and I need your help. I'l send you my Msn/Email so we can talk and send me the right patches. Thanks!

truesdale

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #170 on: 2007-06-02 18:36:25 »
Okay! just wanted to tell the people you are about to get a update on this very soon.
« Last Edit: 2007-07-05 08:27:46 by malach! »

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #171 on: 2007-07-05 09:31:21 »
As of today, Sephiroth patch now supports
The SaiNt Higher Resolution patch

I have made the a new-way to install mod's, it won't mess with the standard FF7 game, it will be all in 1 folder too.

Q)   Why did i make it all 1 folder?

A)   Well, to save people time if they get bored, of the Sephiroth patch. They don't need to reinstall the game.

Q)    How did you get it all in one folder and working?

A)    hard work

We are so close to the [Release] of it.

Just got the sword's to-do

truesdale

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #172 on: 2007-07-05 10:40:01 »
also, for the newest swords, it seems I made a little mistake and didn't save them correctly in PCreator.  :oops:, so they'll be done soon. after that, ice_cold513 just needs to name them and replace them.

Xiphias

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #173 on: 2007-07-06 14:53:10 »
hi guys!

at first, nice job    "ice", i saw the screens, really nice job!

im playing this f***in game since 1998, yea its the best game!!

but i have problems with patching =/

can u help me ?!

which ff7 version i need for this sephiroth patch ?


i have the  ff7 ultimate (english) and  ff7 german version, but i have only problems with patching,  for example  "chocobo.lgp unkown version...." *f****

what i need to do ?! :(   i have all the tools what i need for it..

ty for helps *hope*


Mod Edit (SB): ice_cold is right. Don't double post, we don't support warez editions, and please try and use some capital letters/punctuation/grammar.
« Last Edit: 2007-07-06 16:41:57 by Synergy Blades »

ice_cold513

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Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #174 on: 2007-07-06 16:02:32 »
1St don't double post

2Nd with the new patch i'm working on. (97% done ) It won't matter what your running as long it not

V1.04 (Rip off patch and mess up your midi's )

FF7 Ultima edition

FF7 ultimate

P.S If i was a mod i would not be happy, 2 reason's why 1st double post's, 2nd you have FF7 ultimate.
« Last Edit: 2007-07-06 16:04:15 by ice_cold513 »