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Messages - Tavarcio

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-25 11:13:01 »
Ohhh I think I know what you mean, nevermind tho haha

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-25 10:47:30 »
Hey Sega, again, thanks for resurrecting ff7 for me. I was wondering (and I probably already know the answer to this) is there anyway to get NT on ff7 mobile? I'm guessing at this point its pretty much impossible but I would love to carry NT whenever I go!

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-28 23:45:58 »
So I'm at the part where the party splits up, now is where I can go up to get the items I need?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-28 13:53:11 »
Ok I'll try that, thanks. Other thing, it seems that I can't regain MP in the kaktuar fight, is that supposed to happen? Is it like a handicap? Also, when I talk to the guy inside that house, he doesn't say anything about crafting weapons, he just says he's a master blacksmith or whatever, do I need to go down the crater until Cid calls me?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-28 11:52:48 »
Ok the goldberries fight is really starting to get on my nerves.
it takes forever between turns
I'm not sure why soft or dispel doesnt seem to cure petrify, even when someone turns to stone and I use soft
why sometimes a party member becomes large
why I can't use cure
why do the goldberries sometimes gain invincibility
This is the first time I've felt I'm fighting a kinda of a cheap enemy, I don't know, maybe I suck but its not really that intuitive, I can't really figure out what the hell is happening with characters growing in size and soft not working. Also, where is the weapon crafting guy? In the "where is the thing" file says he's near Gongaga but I can't seem to find him.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 23:27:18 »
Oh sorry Sunny D I didn't see your message, I'll try going to the bottom then.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 23:23:13 »
I'm not sure, I pretty much went back into the world map at the start of disc 3 to do the stuff I haven't done like ultimate weapons (still haven't found that weapon crafting guy, I'm guessing he's the one that gives you Aerith's limit break 4 in the original game) so I don't think I've been to the bottom

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 18:57:33 »
Thank you SC, however, I've ran into a bit a problem. I got the gi cave key from Bugenhagen but its not letting me open the cave door so I checked my inventory and its not showing up. I checked the "where is the thing" file that comes with the mod and it says Red XIII 4th limit break can be found in the gi cave

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-22 16:34:47 »
Im stuck at kaktuar, I can't seem to hit him with physical attacks but when I do he doesn't get any smaller  :(
Also what is that clusterf*ck with all the tornberries???

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-19 19:31:22 »
Oh I'm not using any mods other than NT Sega

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-17 18:58:52 »
Should I just equip the enemy way materia and head up to Hojo?

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-17 18:57:04 »
I've been getting a crash when I go into a battle in the scaffold leading up to Hojo, I'm not sure why tho.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-08 17:04:53 »
I'm guessing the bomb king and kaktuar are end game bosses right? I'm at the point where I need to return to the forbbiden city to get the holy materia and bomb king hits pretty hard and kaktuar just tornadoes my ass out of the fight!

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-01 23:58:05 »
At what point of the game should you take on Lucrecia? She's tearing me up with Cloud at lvl 72 and the rest of the party at 65ish

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-30 21:53:55 »
Oh nevermind I just installed the patch and it worked fine. May I ask, why did Cloud said something like "I feel like I'm forgetting something" when I was in Junon heading to the underwater reactor. I can't remember if this was something that was in the original game or is a New Threat thing. I haven't played ff7 in almost 10 years now so I can't really remember everything with 100% clarity.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-30 14:06:01 »
is the Junon League bugged? It says I got final heaven and 1 million (puts pinky close to mouth) gil but its not showing in my inventory, did I do something wrong?

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-23 22:47:25 »
This feels like heresy even tho it makes complete sense to use a phoenix down but still, the mod has been so much damn fun that I'll continue just to see how you guys wrote her into it haha

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-23 22:44:04 »
"we don't a level 4 revive but this would do" WHAT?????????? So I guess I have to play the game with her haha

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-16 22:13:35 »
Hey SC, I was wondering, does Aerith gets revived in the mod? Since apparantely you don't get Great Gospel the normal way, maybe you get it down the line? for that she would have to be alive which feels like heresy to me lol

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-12 23:15:58 »
So I gave the guy the mythril and all he gave me was a dragon claw or something, Sega, did you change the location of great gospel just to be a dick?  :-[ lol jk, or is it supposed to be found somewhere else? Maybe down the line on disk 2 or something, but then again, why would you? By that time aerith is supposed to be living on that big farm where she has a lot of space to roam around and she's very happy don't worry about her.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-19 22:56:38 »
So to fix it I just need to use the patch youre uploading tonight and presumably star the game over (I dont mind, it was the first save before the scorpion guard)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-19 20:47:07 »
Ok so I got this really weird bug, after I talked to the mako mutant guy who ranks you up I magically appeared in the Nibelheim flashback to be then taken to the 2nd reactor you need to blow up, did I installed something wrong?

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-17 12:58:59 »
Well I feel foolish... Btw, is there really a battle agaisnt 2 safer sephiroths before getting to the actual sephiroth? if that's true, what do you fight in the final battle if you already fought 2 safer sephiroths?

Also, I was thinking about how challenging some of the fights are, I remember getting wiped out by that house-monster thing. Knowing this, how hard are the Ruby and Emerald Weapon fights?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-16 19:24:37 »
Ok now I'm confused, char.lgp changes everything right? even the enemy models right? If it doesnt and only changes cloud and co then I feel foolish  :(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-16 18:20:36 »
Sega Chief, one last request, is it possible to create a char.lpg file that only changes the models of the main characters? Cloud and company, not for me really, I'm going to wait until 1.4 comes out, but a friend of mine is interested in it. I know its a pain and I don't want to waste any more or your time but I would really appreciate it, cheers!

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