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Messages - Albeoris

Pages: 1 2 [3]
51
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-02-01 07:42:29 »
Hi ! Thank you very much for your work, glad to see that some great people are working on modding this game. Any news on your progress so far from September ?

I guess many people already asked but : is there any way to mod background textures ? that's what is really missing on PC version.

Thank you for your answer ;-)
Kepp up the good work !
Coming soon. I will try to share the new version in a month's time.

52
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-09-18 13:13:08 »
Updated.
+ Fix: player cannot revive dead ally
+ Fix: enemy cannot attack player in the back row
+ Fix: https://github.com/Albeoris/Memoria/issues/17

53
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-09-17 16:59:31 »
Updated.
+ Floating icon's position fix (https://github.com/Albeoris/Memoria/issues/16)
+ Battle ability scripting (https://www.youtube.com/watch?v=cU4T3GSIjxs)

New version:
https://yadi.sk/d/QbZQdNqHvJBSe

Old version (if something went wrong):
https://yadi.sk/d/FVB-1Qs3rJwnz

54
Good job! Do you change Assembly-CSharp.dll? If you don't - yes, you can apply Memoria after HW. But items and abilities data will be loaded from external CSV-tables. Otherwise, you get a checksum error.
Any ideas about integration? (:
https://github.com/Albeoris/Memoria

55
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-06-09 17:33:21 »
Updated.
+ Battle on the stage fix (9999 HP)
+ Now you can edit items

56
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-06-05 12:17:29 »
Yes, it's possible.

57
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-06-04 09:50:45 »
Is it possible to mod the UI buttons to psx buttons just like FF8?
Hm... What are you talking about?

58
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-05-24 22:36:20 »
Yes, but only after game will be stable.

59
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-05-15 20:56:17 »
Updated!

Fast battles:
Skip waiting: https://youtu.be/EqDkhKLHwT0
Turn-based: https://youtu.be/UqY3bhSnKAo

Wow! Big progress I see here!
Is there possible to add a language option on the language menu as for now?
Or it's just easier to change one of them to the language I want?
Absolutely impossible. Have to fix a lot of code. Just replace the existing one.

60
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-05-14 19:38:49 »
Small. Another one hack: easy rope jumping. (=
Now I try to create a Override folder.

61
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-04-26 18:48:31 »
A new version is available: (09.06.2016)
Git: https://github.com/Albeoris/Memoria
Build: https://yadi.sk/d/FVB-1Qs3rJwnz

Features:
  • Disable/Enable cheats
  • Fast battle (Custom FPS, skip waiting or turn-based)
  • Save/Load anywhere (Alt+F5 / Alt+F9)
  • Edit game data
  • All of characters available
  • Easy rope jumping
  • Change the game font
  • Export text resources
  • Import text resources

Important:
Update the game to the last version first!
Delete Memoria.ini from a previously installation.

First run:
  • Run game.
  • If there is no error you will see "Memoria.ini" file in the game directory.
  • If something went wrong you will see error in the "Memoria.log"
  • If you not see "Memoria.log" try to run game with administrator rights
  • If you see "Sharing violation on path" then close applications that hold this file
  • If you see "at Memoria.CsvReader.Read" then fix files in the StreamingAssets\Data directory or delete them and patch again.
  • If the error persists see "\FINAL FANTASY IX\x64(or x86)\FF9_Data\output_log.txt"

Configuration:
  • Close the game
  • Open Memoria.ini via any text editor (notepad for example)
  • Change "Enable" value from 0 to 1.
  • Specify other params
  • Save Memoria.ini
  • Run the game

Feedback, pull requests and issues are welcome.

62
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-04-25 21:03:48 »
Quote
But there's already a Final Fantasy IX tool called Memoria. There're not many tools and it would be a shame if they shared the same name ^^"
Oh, seriously? Damn... x.x

63
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-04-25 19:19:48 »
Initial commit.
Now you can change font and export text resources.

Git: https://github.com/Albeoris/Memoria
Build: https://yadi.sk/d/QbZQdNqHvJBSe

Feedback, pull requests and issues are welcome.

Future:
  • Import text
  • Disable cheats
  • Exit to main menu
  • Export/import textures
  • Redesign for battle menu
  • Rewrite the game engine

Join now!  :wink:

64
2.0 released with source (the source code is a mess for various reasons so don't ask me about it :P )

Fixes:

 - Will work only with the original game, or Reunion R03e (final version of Menu Overhaul to be released very soon) and above.
 - Adds window placement information to text files that contain love hearts
 - Adds window placement information to the first entry of text files
 - No longer automatically adds "{CHOICE}" or tabs to display text

Thank you very much!

65
I will add it soon, but it was written with Borland Delphi 7. 
Excellent! I look forward to! It's not a problem. :) Thank you.

66
Hi there!
Can you share your sources? I wanna write a similar program for FF8/9.

67
Hi!It looks great!
Do you plan to make an open source project?

69
No more questions. D:

71
And the beginning of the game in all languages.
https://yadi.sk/d/QuGAdebKbxPQc

72
Hi! Somebody already understood the structure of the ZTR-files?
Seems to be used a variation of the LZ.

US and FR versions:
https://yadi.sk/d/2m35TpWpbxKUU

73
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2014-01-20 09:08:56 »
Thank you very much! The next version will have a new map of the world?

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