Thanks for your reply.
Intresting, i bet this would happen if you really had played that many battles. I have noticed a lot of small unintended bugs when you put really large numbers places they should not be. (in a full played game FF7 , its hard to even reach 9999 battles..) 4732 is the battle count from my almost perfect legit save (psx save slot 15 in samples). this file is 100% legit from my psx memcard. i have spent lots of battles turning things in to sources so this game has more then normal nu
If I understood correctly this mean that it is due to the fact that I didn't really play them, isn't it? Well, since I read in a guide that you need this number of battle for making a fast Chocobo Breeding obtaining the Gold Chocobo in few minutes I thought to use your program to test it, even though it can be in any case done without these number of battles, even though it takes more minutes (30 minutes). Anyway do you think it can be fixed or it will remain so?
eventually that will be possible , the problem is that there are about 1000 bytes that are still unknown . and some of them need to be set perfectly to make those happen, i have not looked in to this at all since i have been (very slowly) working my way foward in the game to watch the way the file changes, as an example bombing mission has about half a dozen bytes that need to be set correctly . so its a slow process.
I understood. I have no knowledge of these things, but I guess it's a difficult thing to do.
However, as the previous question, do you have plan to add this thing in future releases?
Finally, I found a thing that I don't know if it's a really a bug: in the equipment tab of the characters, when you add/remove materia, is it normal that the character's states like HP and MP don't change or this thing happen only in the program and then when you load the state they instead changed?
I know that I'm meticolous, but I think that your program is really fantastic, so if it can be improved I'm really glad.