Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4895914 times)

Coca Cola Man

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4575 on: 2016-12-18 00:59:59 »
I wouldn't bother breeding a gold chocobo yourself unless you want it for racing, as always Sega Chief has added a shortcut for the more tedious parts of the game.

Simply morph a pirate ship/ghost ship in the underwater reactor for the guide book and trade it to the Kalm traveler for a free gold chocobo.

Good luck with the materia caves  :D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4576 on: 2016-12-18 06:18:22 »
The Mod is great Sega Chief :) Progress is going smoothly.

Though I think I've hit a brick wall with regards to trying to breed myself a gold chocobo. All I get are blue chocobos no matter what I do, I've tried walking in and out of the farm, feeding greens, battles, continuing the story. Blue chocobos are my life now.


Another thing you can try is talking to the chocobos in a different order. There's actually an issue of some sort with a later step (maybe getting Black or Gold) where talking to one parent first will prevent the desired colour from being produced or something. You could try catching two more random dudes (of any quality, the ones around the ranch area for instance) and breeding those with some worthless nut beforehand. If all else fails, Coca Cola Man's suggestion of morphing for a Guidebook will net you a Gold Chocobo as well though to get it race-worthy you should catch a Wonderful and breed that with the Gold to make a fast one.

Starmongoose

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4577 on: 2016-12-18 08:23:10 »
You guys are blowing my mind right now!!

I just finished the Underwater Reactor bit, so I can go back and do that right now. You're a clever cookie Sega Chief.

I probably DO want to race it, so I'll breed it with a Wonderful chocobo. I have no idea what's waiting for me in the Materia Caves but I have a feeling I'm not ready. :P I'm gonna try though.

Thanks Coca Cola man too :)

EDIT: Okay, got me a Wonderful Gold Chocobo and got the prizes for winning the S Rank races. I feel at peace. I tried to get Quadra Magic and got my ass kicked. MAYBBE not yet.
« Last Edit: 2016-12-18 11:17:03 by Starmongoose »

necromancer

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4578 on: 2016-12-18 17:20:42 »
Sorry if this was answered before, there's almost 200 pages to dig through. I Have the 1.4 version from the OP + both patches but when I defeated Tseng I didn't get any pulse ammo and there's no lost and found NPC outside the chocobo room on the highwind. Was this item moved?

EDIT: After making this post I got anxious about the patches and ran them again. After checking the flevel patch I then go in game and a new NPC is wondering around, problem solved.
« Last Edit: 2016-12-18 17:32:40 by necromancer »

HeaN

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4579 on: 2016-12-19 10:48:09 »
Add a multiplayer part to your mod ^^

This requires alot of Hardcoded modification + Additional Networking. Always thought about that. An Asynchronic Server would be np. But connecting each to game in real time. No fcking Idea :D


NachMan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4580 on: 2016-12-19 14:48:33 »
I am at north crater and the sense materia just craps out. Any way to increase its probability to work? I do not know which stat covers that.

HeaN

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4581 on: 2016-12-19 15:55:01 »
Never got to the end of the game.

BTW in a few minutes my friend and me streaming the New Threat 1.4 together. Check it out if you want :)

http://twitch.tv/heanforce

necromancer

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4582 on: 2016-12-19 22:22:26 »
I am at north crater and the sense materia just craps out. Any way to increase its probability to work? I do not know which stat covers that.
I read in the tutorial hall it only works on monsters with <30k HP. So it wont ever work down there, makes for a very painful morphing process. I'd suggest getting intimate with a calculator unless someone can suggest an easier way.

DLPB_

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4583 on: 2016-12-19 23:02:34 »
You can increase to 65535 by editing exe. But that's all. It can't be made higher without a lot of messing with code.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4584 on: 2016-12-20 02:11:03 »
Now unless I've forgotten something (,_,) the new files should be ready for upload. In the imminent patches, we've got:

-) Cid's LV.4 Limit Sidequest re-done
-) Tifa's Lv.4 Limit sidequest re-done
-) Junon Leagues reinstated (3 opponents, 6 fights per bracket, 2 brackets currently)

-) Enemy item lists revised & a spreadsheet made by SirBlackMage lists every enemy's drops, morphs, steals, etc.
-) Numerous bug fixes
-) Vincent's Ultimate Weapon has been set up as Ignore Defence with a high crit%, dropped the Yoshiyuki effect from it
-) Revisions to Dark Cave bosses, particularly Amalgam
-) You can now reach the round guy

Following this patch, Arrange Mode and optional Aeris is going to be the next objective. Cloud's Lv.4 Limit event is also being worked on to reinstate the original flashback to work alongside Junon Leagues; at the moment, only the Midgal portion of it plays while I work out the scripts. The battle now has Game Over disabled and will warp the player back to the Shinra Basement if they need to back out of it.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4585 on: 2016-12-20 03:31:06 »
That's the new installer + IRO links up; the new patch requires updates to the battle.lgp and some other core files so the hotfix patches were removed. Hopefully we won't need them again for a while, but keep an eye on the thread in case issues arise.

BelialLion

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4586 on: 2016-12-20 07:07:00 »
Now unless I've forgotten something (,_,) the new files should be ready for upload. In the imminent patches, we've got:

-) Cid's LV.4 Limit Sidequest re-done
-) Tifa's Lv.4 Limit sidequest re-done
-) Junon Leagues reinstated (3 opponents, 6 fights per bracket, 2 brackets currently)

-) Enemy item lists revised & a spreadsheet made by SirBlackMage lists every enemy's drops, morphs, steals, etc.
-) Numerous bug fixes
-) Vincent's Ultimate Weapon has been set up as Ignore Defence with a high crit%, dropped the Yoshiyuki effect from it
-) Revisions to Dark Cave bosses, particularly Amalgam
-) You can now reach the round guy

Following this patch, Arrange Mode and optional Aeris is going to be the next objective. Cloud's Lv.4 Limit event is also being worked on to reinstate the original flashback to work alongside Junon Leagues; at the moment, only the Midgal portion of it plays while I work out the scripts. The battle now has Game Over disabled and will warp the player back to the Shinra Basement if they need to back out of it.

Yo Chief does this include the Steal fixes for all the Northern Crater enemies? Like can we actually steal from them now? ;p

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4587 on: 2016-12-20 15:10:41 »
Yeah, should be able to.

Edit: I'm going to quickly replace the Installer + IRO to get rid of some issues:
-) 7th Heaven doesn't drop
-) Meteor Cup is still accessible (no script so it causes a softlock and needs to be removed)
« Last Edit: 2016-12-20 15:58:43 by Sega Chief »

oncloudvii

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4588 on: 2016-12-20 16:49:12 »
Hmm. Just tried to do Tifa's sidequest, but when I get to her boss fight in the Reactor, the battle transition occurs and then the game freezes. Not sure what's going on. I'm using the IRO version, if it helps.

EDIT: Here is what the crash log says.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 640/PCIe/SSE2 4.5.0 NVIDIA 375.70
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\FF7 Original\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000028] set music volume trans: 127->0, step=60
[00000093] END OF CREDITS!!!
[00000093] Entering MAIN
[00000093] set music volume: 127
[00000093] Exiting MAIN
[00000093] START OF MENU SYSTEM!!!
[00000251] END OF MENU SYSTEM!!!
[00000251] Entering MAIN
[00000255] Exiting MAIN
[00000255] Field Start
[00001905] Field Quit
[00001905] Entering MAIN
[00001905] Exiting MAIN
[00001905] Entering FRAME_INITIALIZE SWIRL
[00001905] Exitting FRAME_INITIALIZE SWIRL
[00001908] Swirl sound_effect1
[00001908] stop_sound
[00001908] End of Swirl sound_effect1
[00001987] Entering FRAME_QUIT SWIRL
[00001987] Exitting FRAME_QUIT SWIRL
[00001987] Entering MAIN
[00001989] Exiting MAIN
[00001989] [BATTLE] Entering FRAME_INITIALIZE
[00001989] [BATTLE] Scene# 312
[00001989] [BATTLE] Exitting FRAME_INITIALIZE
[00001990] : [00001990] : [00001990] : [00001990] WM_CLOSE
[00001990] : unhandled exception
« Last Edit: 2016-12-20 16:58:07 by oncloudvii »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4589 on: 2016-12-20 17:01:00 »
Yeah, I think I caught this one before upload fortunately. The battle model was missing from the IRO, but I've added it in and the new IRO just went up.

oncloudvii

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4590 on: 2016-12-20 17:04:50 »
High five, good sir! That did it.  ;D

NeoDraconis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4591 on: 2016-12-20 17:06:18 »
Content complete yet?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4592 on: 2016-12-21 06:17:18 »
Content complete yet?

More or less; Arrange Mode is the last significant addition to be made to the game. There's a feature here or there to be made, like optional Aeris and another bracket for Junon Leagues, but NT's development is almost over.

BelialLion

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4593 on: 2016-12-21 09:43:44 »
Chief does the Hero's Medal do anything different this time around?

kazoot

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4594 on: 2016-12-21 16:43:41 »
I don't know if this is a glitch or what, but when I went to rank up for the first time, I could only Rank up Tifa and Cloud? Is everyone supposed to get the same amount of SP or is everyone different? I went to a save point to check my SP, and every member had different numbers. :/ This kinda sucks as Cloud and Tifa are d pretty much definitively better than everyone else stat wise and will remain that way for a good portion of the game.
« Last Edit: 2016-12-21 17:55:46 by kazoot »

trance7

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4595 on: 2016-12-21 20:16:53 »
Crap, I just went through the Dark Cave sidequest and the Curator still wasn't there :( Any idea of what could be causing that?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4596 on: 2016-12-22 06:03:33 »
Chief does the Hero's Medal do anything different this time around?

Has the same function as before.

I don't know if this is a glitch or what, but when I went to rank up for the first time, I could only Rank up Tifa and Cloud? Is everyone supposed to get the same amount of SP or is everyone different? I went to a save point to check my SP, and every member had different numbers. :/ This kinda sucks as Cloud and Tifa are d pretty much definitively better than everyone else stat wise and will remain that way for a good portion of the game.

Everyone is different; it works a little like EXP. Active party members get more, inactive members get about half. I also built the date scene into this so when you choose dialogue options that favour certain party members they're getting bonus SP from it.

Crap, I just went through the Dark Cave sidequest and the Curator still wasn't there :( Any idea of what could be causing that?

Probably the variable determining if he appears or not has been set to On somehow. I can reset it for you if you like with a one-off flevel patch?

trance7

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4597 on: 2016-12-22 10:54:15 »

Probably the variable determining if he appears or not has been set to On somehow. I can reset it for you if you like with a one-off flevel patch?

That would be amazing! I'm in the process of replying the entire mod just to get to fight him, but a quick fix would be much appreciated :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4598 on: 2016-12-22 21:47:37 »
It seems that the 100% steals I set up in the Crater are not, in fact, 100% but -12% due to that level difference. A Sneak Glove will (probably) remedy that, and the items themselves are mostly consumables not equipment like before, but it does present a bit of a conundrum :l

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4599 on: 2016-12-23 02:04:58 »
3. I could enhance Vincent's Limits by maybe adding auto-buffs that refresh in his AI while in Limit form, and have it favour the elemental attack instead of the physical hit. As for Cait, his LV1-1 ignores defence which can be a big boon, though Transform is more there for laughs. The Mog seemed too strong for a LV1 Limit, Lucky Girl/Auto-Crits is a very strong effect, and I think Toy Soldier would just be a weaker version of Dice (Toy Box and Summon are also pretty weak + not sure if they work properly).

When the .EXE edit is made, I could enhance the Toy Box damage so that you're always getting good damage coming out of it even if you don't match up a combination but I think that might be the extent of what I can do with it.
I like the idea of buffing Vincent's and Cait Sith's limit breaks. Is possible to make it so that everyone in the party gains experience instead of just Cait Sith when he uses transform?