Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4941266 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4600 on: 2016-12-23 03:34:29 »
I like the idea of buffing Vincent's and Cait Sith's limit breaks. Is possible to make it so that everyone in the party gains experience instead of just Cait Sith when he uses transform?

I wouldn't know how to do it mechanically; if there's a way to make him, uh, unmerge when all enemies have been killed with an AI script then that could do it but I dunno if that functionality exists.

Kaldarasha

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4601 on: 2016-12-23 10:23:19 »
What does happen if cait sith dies in that form?

Starmongoose

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4602 on: 2016-12-23 13:17:38 »
God damn it.

Spoiler: show
That Sense materia instead of W-Item in the Sector 8 Underground was damn evil.


EDIT: Am I supposed to fight ..
Spoiler: show
This Hojo boss every time I pass over this save point? It seems like a bug but not sure if intented. I can fight him over and over for lots of AP and EXP. I almost died first time though cause it was right after the Valiant Clod fight and I was low on HP/MP
« Last Edit: 2016-12-23 19:42:45 by Starmongoose »

Rougaroux

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4603 on: 2016-12-24 11:55:20 »
Hello Chief, everyone,
First of all thanks for this awesome mod. I started playing a few days ago and i enjoyed it way too much  :mrgreen:

But... but but but
Right after the scene where Don drops Aeris, Tifa and Cloud in the sewer (to be more precise, after the cutscene with Shinra), my game gets locked:



Tifa and Aeris drops in the sewer, but Cloud never comes... the game keeps running, the animations too (water n music) but the game answers to no controls, and the two ladies don't move at all.

Have you ever encountered this bug ?
I'm a little bit frustrated here :)

I've installed your mod one week ago, on my french FF7 steam version of the game.

Thanks in advance, and merry xmas guys !

EDIT : Nevermind ! Hotfixes ! You rock...
« Last Edit: 2016-12-24 13:11:25 by Rougaroux »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4604 on: 2016-12-24 14:45:36 »
What does happen if cait sith dies in that form?

It's a game over as far as I know.

God damn it.

Spoiler: show
That Sense materia instead of W-Item in the Sector 8 Underground was damn evil.


EDIT: Am I supposed to fight ..
Spoiler: show
This Hojo boss every time I pass over this save point? It seems like a bug but not sure if intented. I can fight him over and over for lots of AP and EXP. I almost died first time though cause it was right after the Valiant Clod fight and I was low on HP/MP


It's something that was left over from testing. If you download the new Main Installer/7H IRO and apply it to your game then this bug (and some others) should be resolved. Otherwise happy exp/ap farming D:


Aquarii

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4605 on: 2016-12-24 19:11:01 »
More or less; Arrange Mode is the last significant addition to be made to the game. There's a feature here or there to be made, like optional Aeris and another bracket for Junon Leagues, but NT's development is almost over.

So NT Mod v1.5 with New Game+ will be the last Version/Update?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4606 on: 2016-12-24 19:17:54 »
So NT Mod v1.5 with New Game+ will be the last Version/Update?

Yeah; Arrange mode and optional Aeris are the two things I'm working on. New Game+ depends on whether the global reset option in debug menu works or not. If it doesn't, then I'm going to have to try and take every variable and manually reset them ,_,

Or I could go with the other plan of making a separate mod that can handle end-game save data; not sure yet.

unclebiggs23

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4607 on: 2016-12-24 21:25:02 »
I have a random question. A few weeks ago, I found out that there is an unused song that lies in the original Japanese versions code, called comical. Is there a way to actually include the song in the steam version? Or would it be too difficult or downright impossible to do so?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4608 on: 2016-12-24 21:59:41 »
I have a random question. A few weeks ago, I found out that there is an unused song that lies in the original Japanese versions code, called comical. Is there a way to actually include the song in the steam version? Or would it be too difficult or downright impossible to do so?

The song is fully operational and has been used in NT somewhere.

unclebiggs23

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4609 on: 2016-12-24 23:09:51 »
Really??? That's interesting... i haven't heard it in the game and I've already finished it. It must be played in an obscure area, or I wasn't paying any attention at all when it played. Could you give a hint as to where it might be played??

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4610 on: 2016-12-24 23:15:56 »
There's a green NPC in Sector 4, near the Church; try talking to him and see what he says.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4611 on: 2016-12-24 23:46:33 »
hey sega chief

is there anyway you could start the side quest on the start of disc 3 insted of letting people climb all the way down the northern crater

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4612 on: 2016-12-25 00:33:53 »
Yeah, I'm going to set the game moment condition to the start of disc 3 instead of 1998.

Bullhead

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4613 on: 2016-12-25 05:39:42 »
Clouds sidequest to fight Zack and get his final limit is bugged. I have been killed and tried to select quit to leave but it would put me back into the flashback I have also defeated Zack and it would put me back into the flashback again to fight him a second time. I assume if you could easily beat him it will repeat forever.

Raskkii

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4614 on: 2016-12-25 17:47:51 »
Hello Chief, everyone,
First of all thanks for this awesome mod. I started playing a few days ago and i enjoyed it way too much  :mrgreen:

But... but but but
Right after the scene where Don drops Aeris, Tifa and Cloud in the sewer (to be more precise, after the cutscene with Shinra), my game gets locked:



Tifa and Aeris drops in the sewer, but Cloud never comes... the game keeps running, the animations too (water n music) but the game answers to no controls, and the two ladies don't move at all.

Have you ever encountered this bug ?
I'm a little bit frustrated here :)

I've installed your mod one week ago, on my french FF7 steam version of the game.

Thanks in advance, and merry xmas guys !

EDIT : Nevermind ! Hotfixes ! You rock...

Hello! I've encountered the same issue. Could you please tell me how to fix it? Playing on english steam version. Downloaded the 1.4 mod about a week ago, the 14th October one.
« Last Edit: 2016-12-25 17:49:38 by Raskkii »

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4615 on: 2016-12-25 18:38:00 »
hey Rasjjii

download the dec 20th NT update that will fix your problem

Raskkii

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4616 on: 2016-12-25 19:40:34 »
That worked, thank you!

SaltyWalty

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4617 on: 2016-12-25 23:11:21 »
Yeesh.... That train take over is a real pain in the ass....

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4618 on: 2016-12-26 00:09:53 »
Yeah, the best bet is to go with physical attacks and aspect your attacks with Water or Lightning. The Iron Giant, Wolfmeister, might be better dealt with using magic attacks but physicals are much faster than magic hits. You can also use Slow, and sometimes Stop, to reduce the number of enemy actions and buy yourself some more time (Added Effect + Time can do this). The last fight is best dealt with using Poison attacks, like Bio2/3.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4619 on: 2016-12-26 00:36:28 »
Clouds sidequest to fight Zack and get his final limit is bugged. I have been killed and tried to select quit to leave but it would put me back into the flashback I have also defeated Zack and it would put me back into the flashback again to fight him a second time. I assume if you could easily beat him it will repeat forever

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4620 on: 2016-12-26 02:47:27 »
I've a patch to go up tomorrow so I'll add this to it.

Bestiary

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4621 on: 2016-12-26 03:38:37 »
Hello.Where i can find Behemoth Horn ? I though it was Behemoth King but i get only Spring Gun Clip from drop and morphing him.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4622 on: 2016-12-26 03:58:46 »
Hello.Where i can find Behemoth Horn ? I though it was Behemoth King but i get only Spring Gun Clip from drop and morphing him.

Behemoth King should drop Behemoth Horn and Morph into Spring Gun Clip. Have you DL'd and installed the latest files? The main installer + IRO were both updated recently.

Edit: An flevel patch was uploaded to fix two issues.
« Last Edit: 2016-12-26 04:01:07 by Sega Chief »

Bestiary

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4623 on: 2016-12-27 05:26:24 »
It works now after installing new files.Thanks!

Im in ancient forest right now and on the screen where you get Typhoon materia i got into a battle with X-ATM Scorpion with Jessie in party.
« Last Edit: 2016-12-27 06:35:26 by Bestiary »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #4624 on: 2016-12-27 16:01:01 »
It works now after installing new files.Thanks!

Im in ancient forest right now and on the screen where you get Typhoon materia i got into a battle with X-ATM Scorpion with Jessie in party.

That'll be Battle #0; the actual one is supposed to be Ho-chu so I'll set the battle ID to the correct number.

Edit: Actually, it's not that. Very strange, there's no encounter set for it in the scripts so it must have been pulled from the encounter table. Fight 0 gets used as a 'dummy' encounter with a probability of 0, a way to dummy out entries in this table. Maybe the game forces a pincer attack from time to time. I'll set it to something else just in case.
« Last Edit: 2016-12-27 16:10:54 by Sega Chief »