Hi, i saw the read me but i'm still confuse with all change you apport with characters and was wondering wich team i will choose for my party
Is caith sith red or vincent still useless at end game for example?
Have you got some example team that i can do to get good synergie together?
Thx for answer )
Cait Sith is pretty viable now. He's not just locked to having Dice and Slots as his Limit breaks, His tier 1 level 2 limit is now Transform, which is a nice slot outcome that fuses your allies into a giant Cait Sith boosting all of his stats a LOT. He has a lot of luck, so he'll dodge more and crit more. His high vit and spr make him very viable for a tank. Throw a cover on him and he's good to go. His ability MP conversion is fantastic for being a great tank. Throw a bunch of materia on him so he has a lot of MP and he will be pretty hard to kill.
Red XIII is better as well. He's a lot like Cloud, but not as good as Cloud, but he has a lot more Dex. His ability is also wonderful for long drawn out fights, as he just gets stronger as the battle goes on. The damage needed to get his limits has changed as well. Since level 4 wasn't the best in his arsenal, it's been made easier to get. If I'm having trouble with a boss fight that seems to take forever, throwing Red XIII in is a great boon.
Vincent has been made more of a mage now. The back row is where he'll thrive the most. His long range weapons will do full damage, and physical attacks won't do as much. He'll get blasted by magic really hard however as his SPR and Hp are kind of low, but he'll be able to sling spells as good as the best of them. His Mp Regen is fantastic for this. He can sling an amazing amount of spells at the opponent, and do really good damage with them. His limits are not the best in the world still, since you still lose control of him, but really you won't be needing to use attack much if you keep him your main spell user.
A team that I like to use a lot is Cloud, Aerith, and Yuffie.
Cloud I've been building as a more physical character, but he can still use magic well enough to help out on fights where physical attacks don't work very well. If I ever need him to be a better mage then Ill just equip him with stuff that buffs his magic up, and he'll have much more of a magical punch. With Meteorain and Finishing Touch finishing off everything else that decides it wants to survive.
Aerith is a fantastic mage. Her magical damage is super high, and with the bonus of her healing staff doing pretty high healing by attacking, she'll be the best healer in the game.
Not to mention the upgraded version you get later on that nearly doubles the healing her attacks do
In boss fights if there is a weakness, and she has the spell, she will absolutely wreck them, but I tend to keep her as a White Mage class, as using Cure 1 on level 50's is still healing very well.
Yuffie is a great dodge tank. Her ability to gain dodge to either physical or magical, depending on what she's hit with, is super helpful. If you get the chocobracelet you can get early on, then her dodging becomes that much better. She's not as lucky as Cait Sith, but it's high enough to be able to dodge, and crit quite a lot. Her really high dex also makes sure she is one of the first to get a turn, and multiple in without the need of Haste (but it does help). She doesn't have the best vit though, so if she is hit she's hit hard, but that doesn't happen too often. An unhitable glass cannon on crack pretty dang good in my book.
I might be wrong on some of this, but this is just what I've found out by playing. I'd easily be able to swap out my characters for all the ones you listed, and still be quite a dominating team.