Thank you very much for the quick answer, Sega Chief!
The solution you proposed for the problem would be very appreciable. A shop where you will be able to buy or craft multiple copies of endgame materias will be perfect, even with very high prices (Expecially for the Master materias, if you would like to add even those since normally you can create only 1 in Cosmo Canyon in your mod. Maybe you can set that these can be unlocked in the shop only after you already crafted the normal ones if possible, to make it harder to get. Same for the other like Quadra Magic etc.)
While I'm here I would also like to take the opportunity to ask something about a game item called "Mako Stone". I got it by morphing the Movers in the Northern Crater if I'm not mistaken, but honestly I don't understand what these are for. Are they leftovers from the old crafting system that no longer exists in the new mod or something similar?
Also, regarding the the question I asked regarding the New Game+ with Black Chocobo, I tried and wanted to tell you that the editor put you before the choice for game path A or B when you make the new resetted save. So maybe it can work! Even if before that it told me a strange error about the Kernel.
I will post two screenshot to be more clear:
https://www.mediafire.com/view/srmrhn58vy4k11u/New_Game_Plus_1.png/file
https://www.mediafire.com/view/o5fd88llnmeadio/New_Game_Plus_2.png/file
When I will finish path A doing all the things available I will try to do a New Game + in Path B to verify if there will be problems. If all will work correctly I will post the results here, since maybe even some other users can be interested and would like to know if it works or not.
P.s.: I made a small donation to you because you deserved it. Maybe I will donate more in the future as well. Keep up the good work and thanks again for this great mod!
Mako Stones were unfortunately never assigned a purpose; a bunch of items were devised and the plan was to make use of them in some way but that one slipped the gaps. What I should do is tie them into this end-game shop or something so you can trade them for stuff that's otherwise unique. Although depends where they currently are and how problematic it is to get them.
I looked at the pictures; the warning message can be ignored as this is purely to check if a useless item called Reactor Bomb is in your starting inventory or not (which gets removed following the events of Mako Reactor 1). The actual purpose of this item (disguised as a 'quest' item) is for the field script to have a clean way of identifying if the kernel has been patched or not, as the kernel sets the starting inventory; if the item is missing, then it can be assumed the kernel is not the correct one. But in this case, it's a save being created and started from so the message can be safely ignored.
Thanks for the donation, bud; much appreciated.
Hey there Sega,
I've climbed back into this rabbit hole after a few years, since there's been a lot of progress since I last played. I also got a new pc, an actual gaming tower. So I wanted to see what I could do as far as these mods go. I'm a big fan of the New Threat mod, as it's very impressive and keeps me coming back for more! As far as v2.099 goes, I wanted to bring a few things to your attention, in case it hasn't been done already. If it has, I apologize and disregard this whole message. In any case, here goes.
This issue is minor, and I don't consider it detrimental to the game. The Gigas Armlet now states that it has a normal growth rate for materia, but the image where it shows the slots has the appearance of one that has no materia growth. Again, not a big deal. Here's an image of the Gigas Armlet, the Four Slots, and the Mystile to compare.
https://drive.google.com/file/d/17KHvj6hy6Kw0hFvP7ZEBJJxhs8RlW2Ld/view?usp=sharing
https://drive.google.com/file/d/1ORQjNo-sP-ZbEFhqEIeVrYZJheriaYM5/view?usp=sharing
https://drive.google.com/file/d/1jqkelRBJZ7TpMZcX8-R6-tr5YgdYpiy_/view?usp=sharing
This next issue is major as it prevents me from advancing. When Tifa is about to be executed via the gas chamber, the guard drops his key on the way out. Once he reaches the door and wonders what happened to his key, he appears to attempt to walk back into the room but gets hung up on something and walks in place forever. I'm unsure as to what caused this issue, and it happens every time I attempt it. The only way I was able to work around it was to "downgrade" to the New Threat version that's included in the Gameplay - Qhimm Catalog iro via 7th Heaven, hustle past the part that was hanging, save, then re-activate the 2.099 version. I've even tried playing with only 2.099 activated thinking that maybe the model was catching on the field or something, but nothing would work.
https://drive.google.com/file/d/1liMoYgSwdYwwDKF_RneaOa5DPXKuYTWB/view?usp=sharing
The final issue comes from the Great Glacier. When you wake up in the cabin and you go to the save point, the cursor for the additional options doesn't show up, essentially soft locking the game. Again, no idea what causes it, but it happens to me every time.
https://drive.google.com/file/d/1bqRVHQrHL3S4vpenNUqnjdfZ1u05QxOA/view?usp=sharing
All things considered, this mod is probably one of my favorite gameplay mods out there. The balancing is great, everything about it is wonderful. There were a few points that had me actually laughing my ass off, like the date with Barret. Most of the work done here at Qhimm could put a lot of the people at Square-Enix to shame, and that's my honest opinion. Keep it up, everybody! You guys give us hope.
I'll sort out the Gigas Armlet, I must have changed the growth on the fly but forgot to update the visual element on the slots.
I've not heard of that NPC getting stuck on that particular scene; the model swap shouldn't really affect it, but it's a possibility. If I'm unable to replicate it, what I'll do is have a look at it and then add a failsafe timer to have the scene advance regardless of whether he makes it out of the room.
The cabin save point has been a tough one to figure out. I'm not sure why it does that under some circumstances, but I'll take another look and maybe add something special to the script to help with it.
Thanks for the encouragement, bud.
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Thanks to C. O'D and C.P for the donations.