Yea, even when it is working in Kimera, I feel that maybe the problem is happening because I´m missing something when I edit hrc and rsd files, but I can´t find any tutorial or something that can help me with this, so I have been comparing my edited rsd files with some others from other custom characters that are currently showing their textures in game, and I noticed that in some rsd files the same texture is assigned to 2 different IDs, when the related .p part is a single piece, I do not know why
An example of what I mean (which I don´t understand):
This is the file: "ejdf.rsd" from the Luis Avile´s custom Zack model.
PLY=EJEA.PLY
MAT=EJEA.MAT
GRP=EJEA.GRP
NTEX=2
TEX[0]=ejfa.TIM
TEX[1]=ejfa.TIMThis file is referring to the chest of the model called "EJEA.p"
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Why is the same texture (ejfa) being assigned twice, to this chest? I thought you had to do that when you want to assign 2
different textures to the same object, but now I´m really confused, and this is only one of the many files I have seen with the same thing.
-Also, do I need to put some special name to the texture files I´m using on my character, or any name is ok?