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Topics - Raziel80

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26
Who can make editor, that can change initial equipment of Cait Sith and Vincent for PSX PAL english version? Editor that can change in the NAMEMENU.MNU file: initial weapon, armor, accessory, initial materia in weapon and armor, AP in initial materia for Cait Sith and Vincent on the PSX.

27
Gameplay / Always run patch
« on: 2016-02-26 15:01:23 »
Can somebody create always run or run by default patch for PSX? I can only try to create such patch, but I don't have enough knowledge to make this patch.

28
How to decrease the size of Cait Sith in the battle on psx? I mean, I need Cait Sith size like in the small status condition, but without dealing 1 damage with normal attacks.

29
I have two questions.
1) How to extend time in menu to 999hrs for PSX?
2) How to make sense work to the upper limit 65535 for PSX?

30
How to change Cait Sith's and Vincent's Initial equipment? And where the data is in the PSX version?

31
How to control Vincent when he turns into Galian Beast and perform Beast Flare?
How to control Vincent when he turns into Chaos and perform Satan Slam?
I can control him (with cheating programs) and I can perform Berserk Dance attack when he turns into Galian Beast.

32
 Who knows the morph formula with Death Penalty? It does not deal damage 1/8 of normal attack.
Normal attack formula for Death Penalty is   [Power * [Vincent's Kills / 128] / 16] + 10, I think in the Wallmarket formula is more accurate.
 Examples of damage with Death Penalty: Vincent lvl 99 with 255 str

 Vincent's Kills=100:                            Kills=1000:                             Kills=3000:                             Kills=6000:                        Kills=9000:
 normal damage is ~3300;      normal damage ~5900           normal damage ~11000      normal damage ~19000     normal damage is ~26000
  morph damage is ~3200;       morph damage ~3600           morph damage ~  4300      morph damage  ~  5200      morph damage is ~  6000



  Vincent's Kills=18000:                           Kills=27000:   
 normal damage ~50000;             normal damage ~72000
    morph damage ~8700;              morph damage ~12000


(sorry for my english)
   

33
Gameplay / How to make Lucky Tifa patch for psx?
« on: 2012-07-22 19:06:30 »
Lucky Tifa for psx. Think it's possible to do, just with Hex editor, but which file I should extract and modify. Can anyone tell me?  I know how to do it with artmoney in the psx version. I did not find the desired digits in Kernel.bin or Limitmenu.mnu. Sorry for my english.

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