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Graphical / Re: Upscaling pre-rendered backgrounds
« on: 2014-09-07 18:30:36 »
Thanks
I am however a diplomat and I get that this is really hard work. It's almost like it would be better to actually recreate the scenes in 3d and render them out again. It's a shame Square didn't keep the source material, it's actually amazingly stupid that they didn't.
But, have you seen the lost art from FF9? Evidently, Square outsourced some of the work to other people, and this guy kept his original hi-res versions of some of the art he did back in 1999. And what amazes me is that, yes they look good. But they look like paintings really. Meaning, it's not realism that's the aim. And most likely wasn't with FF7 either. That means that the general art direction shouldn't be realism, but rather making everything fit together, just like yarLson says.
I can't promise that I'll get that much work done, but I'm going to research some more. Trying different things.
And I just thought about something, digital pixels aren't at all like analog points. Meaning, you can't get information where there is none. So all you have to work with are the original pixels from the 320x backgrounds. But what if they were printed and then scanned? And then run the filters through it? Just a thought, I'll try a few things out
And yarLson, I do realize the magnitude of work this involves. That's why I can't really promise anything. But I want to have a go and perhaps make some guidelines on how this might be automated as well. The real dream is to remake FF7 like it originally was intended, only in hi-def. And I don't want realism, I don't want voices, and I actually don't want super hi-poly characters either. It just doesn't fit the style. And lastly, I want fixed camera, like the pre-rendered scenes offer. There's something really special about those huge scenes where you hardly even see Cloud, only that pointer above his head
It's the magic I would want to recreate.
I realize why Square hasn't remade this game yet. Because the general style and direction would impact everything. If they would recreate it with FF15 quality, they'd never be done. Because FF7 is such a huge game. And it's huge because it was possible to create that much content without spending 40 years making it. And that's because of the pre rendered scenes and text speech.
So yeah
I'll update whenever I can. Btw, what are the tools I'd need to actually insert the new backgrounds into the game? Can I do it with the PSX version?
Btw: Did you know that there exists a DVD of higher def versions of some of the movies from FF7?
http://www.videogameauctions.com/wp-content/uploads/2011/05/ff7dvdcomparison.jpg
Looks bloody brilliant.
I am however a diplomat and I get that this is really hard work. It's almost like it would be better to actually recreate the scenes in 3d and render them out again. It's a shame Square didn't keep the source material, it's actually amazingly stupid that they didn't.But, have you seen the lost art from FF9? Evidently, Square outsourced some of the work to other people, and this guy kept his original hi-res versions of some of the art he did back in 1999. And what amazes me is that, yes they look good. But they look like paintings really. Meaning, it's not realism that's the aim. And most likely wasn't with FF7 either. That means that the general art direction shouldn't be realism, but rather making everything fit together, just like yarLson says.
I can't promise that I'll get that much work done, but I'm going to research some more. Trying different things.
And I just thought about something, digital pixels aren't at all like analog points. Meaning, you can't get information where there is none. So all you have to work with are the original pixels from the 320x backgrounds. But what if they were printed and then scanned? And then run the filters through it? Just a thought, I'll try a few things out

And yarLson, I do realize the magnitude of work this involves. That's why I can't really promise anything. But I want to have a go and perhaps make some guidelines on how this might be automated as well. The real dream is to remake FF7 like it originally was intended, only in hi-def. And I don't want realism, I don't want voices, and I actually don't want super hi-poly characters either. It just doesn't fit the style. And lastly, I want fixed camera, like the pre-rendered scenes offer. There's something really special about those huge scenes where you hardly even see Cloud, only that pointer above his head
It's the magic I would want to recreate.I realize why Square hasn't remade this game yet. Because the general style and direction would impact everything. If they would recreate it with FF15 quality, they'd never be done. Because FF7 is such a huge game. And it's huge because it was possible to create that much content without spending 40 years making it. And that's because of the pre rendered scenes and text speech.
So yeah
I'll update whenever I can. Btw, what are the tools I'd need to actually insert the new backgrounds into the game? Can I do it with the PSX version?Btw: Did you know that there exists a DVD of higher def versions of some of the movies from FF7?
http://www.videogameauctions.com/wp-content/uploads/2011/05/ff7dvdcomparison.jpg
Looks bloody brilliant.