i need help please
sorry you've encountered another one... the joys of being first to test that part... of the game... as i said, my biggest changes were to disc 3/4 so that's where testing has been done primarily and i'm still fixing issues here n there...
for eg, Sorceress Battles... 1st got currupted a while ago, i've since fixed it... 2nd Sorceress works but the last part of that battle vs Wormlike Sorceress is still broken... technically that is disc 4 anyway... so a while off where you are at...
i've been testing more and more boss fights, trying to confirm them as being ok...
as stated on discord i do sleep sometimes, like other humans, so sorry i was unresponsive
![Tongue :P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
along with the Missile Base Boss (you said on of the moves did 0 DMG) i'll be modding a save to teleport to G-Garden's Big battles
![Tongue :P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
and i'll see how i go
![Smiley :)](https://forums.qhimm.com/Smileys/akyhne/smiley.gif)
the tools i use aren't all 100% either... they have bugs... so handy to use despite that, since i just wouldn't be trying without them... but it does mean... LOTS of testing...
a % of the public has gotta be trying this out yet not signing up to report bugs... so i am relying on my own testing, and anyone willing to let me know when/where there are bugs
![Tongue :P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
once i feel like i have finished the majority of changes i have planned i'll be starting a completely fresh play-through... esp since the DRAWS available from allot of mobs + bosses have been tweaked also
![Tongue :P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
DELING FIELD EDITOR + IFRIT ENEMY EDITOR + CACTILIO BATTLE SCENE EDITOR + DOOMTRAIN & CARBUNCLE for Kernel Edits... etc
![Tongue :P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
changing enemies with cactilio for eg, hard to guess positioning co-ordinates in advance of seeing placement in-game... also many enemies seem to crash if loaded alongside another, so gradually making a list of small enemies / multi-mob compatible ones...