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Messages - Slade

Pages: [1] 2
1
Graphical / Re: WIP Tifa
« on: 2012-07-03 05:45:34 »
Any chance you'll be doing Vincent? I'm not a huge fan of the one that's out right now.

2
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-15 05:54:16 »
Yeah, I didn't get through the arena until I was about level 60 with Cloud, and I had the Hades materia to combine with Added Effect. Even then it took me quite a few tries. It's rough.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-05-31 09:51:41 »
Hasn't been released yet, and probably yes (once it does).

4
Good tutorial! I'd recommend using 7zip instead of winrar- no irritating "buy now plox" messages.

Also, I had no problems using the regular FF7 config menu to set up my PC gamepad. Is extra software really necessary?

5
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-05-23 06:05:10 »
Took out the dragon, legit this time. An all-covering, max HP/defense Barret, a max magic Vincent hitting it with Pandora's Box when not healing, and Cloud healing/Omnislashing took care of business.

Killed the Jumbo Cactuar (so that's where the Tetra Elemental is!) and the Golem (which was probably scary back when I was level-appropriate). Now working on Omega. If he has a form after green, I'm going to cry...

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-05-20 04:55:53 »
When it randomly died? Not very much at all- I think I had hit it for maybe 35 or 40k damage. It was in action mode at the time. I keep trying it, but I get to a point where I've done a lot of damage and then it starts attacking over and over again without changing turns until my whole party dies.

I'll look for the Jumbo Cactuar (I assume on Cactuar Island) and the golem in Cosmo Canyon, which I hope is out on the field and not in the Gi dungeon.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-05-16 09:14:16 »
I've picked this back up lately. I went ahead and got everyone up to 99, and now I'm working on fighting some of the weirder enemies before trying the Northern Cave again. I killed the dragon in one of the Materia caves, but the dragon in Mt. Nibel is a tougher customer. I figured out pretty easily that Guivere's Aquarius is a water attack, and you need to be prepared against Confuse/Berserk. After that it's just figuring out how to survive the insane physical damage it dishes out. No luck so far- knocked it down pretty well and then it attacked me 3 times in a row. (Also, one time I had hit it for maybe 35k- not much at all, really- and it killed Cloud and then died for what seemed like no reason. Is this a bug?)

Are there any other boss-type monsters running around the world that I've missed? I have decided not to even try to deal with the boss for KotR. (Saw a youtube video for it...ugh.)

8
General Discussion / An idea about ff7 FMVs
« on: 2012-05-06 08:19:55 »
Don't know if this has been suggested before or is impractical/illegal, but has anyone ever remade the FF7 cutscenes in flash or some other animated style, as opposed to trying to filter & clean the existing ones? It would be much easier to match the aesthetic of the popular mods this way, I'd think- it's a bit jarring to see chibi, low-poly models in the FMVs.

9
I've done a fresh install of bootleg (both from image and from full install, just to test) with Hardcore mode only and the game crashes immediately upon startup- I'm getting an "unhandled exception" error in my app.log. Anyone have any suggestions?

10
Agreed. I still need to finish the damn thing...

11
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-03-04 06:30:06 »
That GP exchanger doesn't show up until after the Gold Saucer has closed down and reopened in disc 2.

It's kind of a moot point anyway, because you can only buy Omnislash with BP from the battle arena. Unless you're talking about getting the GP you'll need to run that over and over and over and over...

I'll give you the same advice I've given others (and I think gjoerulv agrees)- if you can beat the Battle Arena in hardcore mode even once, just cheat Omnislash into your inventory. You earned it.

12
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-23 10:14:47 »
Don't know if you're still having trouble with the Mime boss or not, but my strategy was to take my fastest character (in my case Yuffie) with a Mystile/Choco Feather equipped and a maxed out Speed Plus materia, and have her spam White Wind (or whatever healing spell you'd rather use) every turn. Haste & regen for everyone when it's convenient, with haste taking priority. When you get to the last part with 4 of them, focus on the back row guys, because when they get to low HP they'll start draining the front row guys and possibly kill them for you. You already know about the wind element thing. It takes a while, but it's very doable.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-10 06:21:03 »
The random encounters in the materia caves are pretty much all insane.  :-P

To people fighting the Weapons- I actually found them really easy. (Aside from Emerald & Ruby, who are beasts.) It's pretty simple to make all your characters immune to the various elements Ultima throws (I think it's just hidden and earth?). Finding him over and over was by far the hardest part.

Diamond Weapon is very susceptible to limits. By the time you fight him you ought to have Omnislash and Final Heaven- hit him with both of those, plus summon one or two of the Bahamuts, and he's pretty much done for. He didn't even get the chance to hit me with Diamond Flash. I forget what level I was at when I fought him, but it wasn't a totally unreasonable one.

I've given up on the Hardcore mod for now- got frustrated upon descending into the Northern Crater and getting killed by every random encounter. One day I'll power level and be back.

14
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-04 05:03:53 »
The easiest (but fairly time-consuming) thing to do is to go to this thread: http://forums.qhimm.com/index.php?topic=12008.0

and follow the directions. It includes the hardcore mod, all currently updated character models, and DLPB's Menu Overhaul which has a 9999 limit breaker.

Takes a while to download everything though. I think someone in that thread has it all up on a torrent.

15
Assuming you're using Aalis's driver- in your install folder, open up ff7_opengl.cfg with notepad; the first section under USER OPTIONS should have a line about fullscreen. Change it to no, and put the resolution at whatever you want. Should be that simple.

16
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-15 09:46:55 »
That's why the good lord created Added Effect-Hades, plus a Safety Bit (or Headband depending on which annoys you more, or AE-Time plus a Safety Bit if both are a problem). That way you can still put up Mighty Guard, too.   :D

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-08 09:29:53 »
I actually did manage to get through the battle arena once. I think I was level 60 or so. Waited till after I had Hades for Added Effect-Hades, so that I could use Mighty Guard and Regen. Put on 2 or 3 counters, kept my buffs up, and hit everyone with Bad Breath (or Frog Song if it was a single enemy) at the start of each fight. My last enemy was one of those big serpent guys that you fight down in the Gelnika- unfortunately for him, he was not immune to sleep.

Tried Mabionogion a couple of times. Killed him, felt very proud. "Death is not the end!"

...oh.

Looked it up later- apparently you have to kill him 11 times. HAHA NOPE

(Also, in the process of looking it up, I found out that that boss is named for a collection of Welsh legends- saw a couple of attack names that showed up in the list of characters. How literary.  :lol: )

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-07 05:47:01 »
I actually have not been using Dragon Force at all. It doesn't seem to last very long, and the time it takes to cast on everyone is time I could be using to end the fight. Maybe I'll have to rethink that once I take on the Weapons.

Also, and this may reveal me for the terrible cheater I am, but it takes about 30 seconds to master an Enemy Away materia (or any other) if you just do it with Black Chocobo.  8-) My logic is, I have a finite amount of life to live and I know how to get them mastered- all it takes is time, not skill, so I might as well save myself the hassle.

Thanks for the info about paralyze, I completely forgot it was a separate status affliction- it's been a long time since anything hit me with it.

Edit: got past the Typhoon boss finally. It died to a tick of poison. Kinda anticlimactic. Tried the boss for KotR and damn, that thing is annoying. It doesn't have much HP, though, if the poison tick is any judge. I'm betting if I come in with a few good limit breaks and a decent sneak attack summon, I'll take it out.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-06 09:11:02 »
Man, the Typhoon boss is irritating.  :-P It keeps using an attack that causes Stop (and for some reason Added Effect-Time isn't helping) & Death Sentence, and another one that causes Berserk. It brings in a friend once you knock it around some, and then it starts spamming Cosmo Memory (well, the attack is actually called Forsaken Cosmos Thule). The friend ejects a party member on death, also. Rough stuff.

It can be poisoned, though, so maybe I ought to poison it and then just wall up and heal until it dies. Also, I note that Tifa's Dolphin Kick consistently does double damage to it- has that been a water-element attack this whole time without me noticing? If so, perhaps an Omnislash with Elemental-Water in my weapon is in order.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-03 08:49:57 »
Beat Theo, Locke, and Venus for the 3rd time.  :P It took awhile to figure this one out. The strategy that finally succeeded: Cloud with maximum HP, a Protect Ring, defending, with a mastered Cover on. Vincent & Red 13 (my mages) hit them with Quad/W-Ultima and
W-Summon Neo and ZERO Bahamut. That pretty much ended the fight.

They aren't affected by status effects anymore (except for Stop, but that seems to be pretty rare), and they counter counter attacks, so take your counters off. The purple one (can never keep that straight in my head, haha) will counter with Tornado, but Elemental-Wind in the armor of my mages took care of that.

Oh, and the purple one has a Ribbon, the red one has a Hero Drink, and the blue one has an Elixir (I think).

Stuck on Hojo for now. His 3rd form hits everyone with Stop and I didn't have anything to prevent it.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-01 21:24:36 »
Aita is pretty rough. Abode of the Dead has no element that I could discover. It does less damage the more members of your party are standing, so...there's that.  ;D

I'm assuming you're using the break 9999 patch in one form or another- if so, get everyone hasted at the start of the battle (I don't think that gets dispelled by Styx or anything else) and just blast him with Laser/Demaga as fast as you can, swapping over to Shadow Flare (or Cometeo) once he's down low enough. You've got to keep his regen dispelled, also, like you mentioned, and also keep everyone at full health (I had everyone at around 15k hp in order to survive a couple of hits). I didn't have W-Magic when I fought him, but using that with Quadra Magic/Demaga would be very effective. If he ejects a party member early, just reset, haha.

I ended that fight with a Shadow Flare from Cloud, with one party member ejected and the other dead. It was pretty tense.  8-)

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-11-30 03:04:20 »
That's basically what I did. Yuffie was my healer- she had the Mystile & a Choco Feather on, as well a Speed Plus materia I had maxed out. After hasting, she went pretty often.  8-) Gold Dance & most of their physical attacks would miss her, and I had two characters with elemental/Choco-Mog. Pretty much just beat on the back row guys until they drained their front row counterparts, at which point I switched over to killing them. Haste and regen is important, obviously. Pandora's Box killed Cloud, but only because he wasn't fully healed at the time (sucks, but I had an Omnislash ready and I had to use it).

Now to tackle that boss with the damn auto-Dual....

Edit: not all that hard, surprisingly. Did it first time. Lasered him down throughout the fight, then when it got to the third form, Quad Magic & W-Magic/Gravity, Mimed when possible, with an Omnislash at the end to finish him off. He used L5 Death at one point, which got one character. Again, I kept everyone healed with superspeed Yuffie and White Wind.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-11-29 22:27:58 »
I'm almost to the point of fighting those guys- I'm level 71 with Cloud, everyone else is 65. I'll let you know what goes down.

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Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-28 04:11:04 »
When you first get use of the submarine on the field, the text box that gives you the directions on how to use it is vertical along the left side, with one letter per line- so you can't actually read 95% of it.

Doesn't actually matter, since by that point in the game I'm fairly sure everyone knows how to operate the game vehicles, but thought I'd mention it.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-11-22 09:56:19 »
Does anyone have any good, general tips for the battle arena? I'm using Cloud, lv 59. Crystal Sword/Mystile/Ribbon, with a bunch of mastered HP Pluses, Added Effect-Destruct, a nearly complete Enemy Skill, Added Attack-Mug, Time, and Heal. And I'm still pretty much getting my butt kicked. Getting 1/2 HP in the slots is basically a game ender.

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