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Project forums => Team Avalanche => Topic started by: sl1982 on 2009-08-28 15:33:42

Title: Lighting
Post by: sl1982 on 2009-08-28 15:33:42
Ok so i was bored and decided to goof with the textures in the battle. I tossed in a nice massive 2048x2048 ground texture i found on the net to see what would happen and it worked. It was then that i noticed that the lighting in the game is crap. Is this something we can fix? Anyways check out the screen

(http://img23.imageshack.us/img23/7199/grounde.th.jpg) (http://img23.imageshack.us/i/grounde.jpg/)
Title: Re: Lighting
Post by: Borde on 2009-08-28 16:55:29
It's painted directly on the battle scene vertices. It shouldn't be any hard to change using Kimera.
Title: Re: Lighting
Post by: SwornEnemy on 2009-08-28 18:45:07
dude. sweet,,, are u gonna ad this to your 2d overhaul mod
Title: Re: Lighting
Post by: pyrozen on 2009-08-28 19:02:43
very nice.  i actually just found these textures the other day but i hadn't gotten around to testing them.  i'm glad it's just as straight forward to get them working, and hopefully the lighting can be smoothed.  Even if it can't, that's still a massive improvment!
Title: Re: Lighting
Post by: sl1982 on 2009-08-28 19:12:18
dude. sweet,,, are u gonna ad this to your 2d overhaul mod

Probably not. And if i do it will be the last thing i do. Need a good texture artist to tackle that sort of project. I was just goofing around
Title: Re: Lighting
Post by: SwornEnemy on 2009-08-28 19:16:27
dude. sweet,,, are u gonna ad this to your 2d overhaul mod

Probably not. And if i do it will be the last thing i do. Need a good texture artist to tackle that sort of project. I was just goofing around

fair play,,,,
Title: Re: Lighting
Post by: Rurounin on 2009-08-30 10:30:22
I've been thinking of doing this for a long time, but I've had a hard time getting the game to even run let alone mod it, then again i haven't tried to make it run for a few years now, could you fill me in on what's needed to change the textures? Just point me in the right direction, there's too much going on in this forum for me to know where to begin.
Title: Re: Lighting
Post by: Borde on 2009-08-30 11:16:41
First you should decompile your battle.lgp (using LGPTools, Highwind or Aali's UNLGP). Then you must locate the battle location you want to modify. I guess using Biturn would be a pretty good way of previewing them. Then find it's asociated textures. The textures of a battle model whose name is XXaa (where XX are the two first letters of the filename) must be between XXac and XXal in a lexicographically ordered list. You should replace these textures by whatever you want (of course you should convert them to TEX files). You could use Kimera for doing. That way you can also preview the result.
Title: Re: Lighting
Post by: Rurounin on 2009-08-31 11:29:09
First you should decompile your battle.lgp (using LGPTools, Highwind or Aali's UNLGP). Then you must locate the battle location you want to modify. I guess using Biturn would be a pretty good way of previewing them. Then find it's asociated textures. The textures of a battle model whose name is XXaa (where XX are the two first letters of the filename) must be between XXac and XXal in a lexicographically ordered list. You should replace these textures by whatever you want (of course you should convert them to TEX files). You could use Kimera for doing. That way you can also preview the result.

Sweet, i'm looking into it right now, i didn't quite realize how bad the quality of the textures actually is until now.
Providing everything works out the way it should, i'll put up a goal of finishing the first bombing mission areas, when/if that ever gets done (motivation is a b*tch), we'll see if i'm still up for it, perhaps i can at least spark some interest.

Edit: Followed what you said, so far so good, don't know how to replace it in Kimera though, the buttons and the dropdown is there and all but they do nothing.
Title: Re: Lighting
Post by: sl1982 on 2009-08-31 23:18:46
First you should decompile your battle.lgp (using LGPTools, Highwind or Aali's UNLGP). Then you must locate the battle location you want to modify. I guess using Biturn would be a pretty good way of previewing them. Then find it's asociated textures. The textures of a battle model whose name is XXaa (where XX are the two first letters of the filename) must be between XXac and XXal in a lexicographically ordered list. You should replace these textures by whatever you want (of course you should convert them to TEX files). You could use Kimera for doing. That way you can also preview the result.

Sweet, i'm looking into it right now, i didn't quite realize how bad the quality of the textures actually is until now.
Providing everything works out the way it should, i'll put up a goal of finishing the first bombing mission areas, when/if that ever gets done (motivation is a b*tch), we'll see if i'm still up for it, perhaps i can at least spark some interest.

Edit: Followed what you said, so far so good, don't know how to replace it in Kimera though, the buttons and the dropdown is there and all but they do nothing.

A very simple way is to just convert the bmp to tex using img2tex. thats what i did
Title: Re: Lighting
Post by: Rurounin on 2009-09-03 09:20:59
First you should decompile your battle.lgp (using LGPTools, Highwind or Aali's UNLGP). Then you must locate the battle location you want to modify. I guess using Biturn would be a pretty good way of previewing them. Then find it's asociated textures. The textures of a battle model whose name is XXaa (where XX are the two first letters of the filename) must be between XXac and XXal in a lexicographically ordered list. You should replace these textures by whatever you want (of course you should convert them to TEX files). You could use Kimera for doing. That way you can also preview the result.

Sweet, i'm looking into it right now, i didn't quite realize how bad the quality of the textures actually is until now.
Providing everything works out the way it should, i'll put up a goal of finishing the first bombing mission areas, when/if that ever gets done (motivation is a b*tch), we'll see if i'm still up for it, perhaps i can at least spark some interest.

Edit: Followed what you said, so far so good, don't know how to replace it in Kimera though, the buttons and the dropdown is there and all but they do nothing.

A very simple way is to just convert the bmp to tex using img2tex. thats what i did

I'm having a hard time finding img2tex, ze search does nothing  =/
Title: Re: Lighting
Post by: Costa07 on 2009-09-03 09:30:38
I'll also mess with the textures to see what i come up with but does any one have a list of which file is what battle field that way it make it easier so i can start from the begging of the game to the end so i know how far i progressed if not guess i can just go thru myself and make a list but that'll be a bummer :-(
Title: Re: Lighting
Post by: Rurounin on 2009-09-03 09:50:27
I'll also mess with the textures to see what i come up with but does any one have a list of which file is what battle field that way it make it easier so i can start from the begging of the game to the end so i know how far i progressed if not guess i can just go thru myself and make a list but that'll be a bummer :-(

opaa in battle.lgp for the battlefield skeleton for the first battle.

It's shame it only gets shown once, but it still could use an upgrade ;D
Title: Re: Lighting
Post by: Costa07 on 2009-09-03 10:55:32
k thanks oh did you still need a img2tex converter
Title: Re: Lighting
Post by: Costa07 on 2009-09-03 21:33:05
Ok i guess im not understanding what to do i lpg tools to to get the files out of battle.lpg and then i used bitturn to preview then turn the txt to image i then edit the image and tried to convert it bak into txt with bitturn also with a img2txt i got from a thread from borde i think but none seem to turn them bak into txt so i can display them in the game some helpful information will really be appreciated
Title: Re: Lighting
Post by: Rurounin on 2009-09-04 17:03:41
Ok i guess im not understanding what to do i lpg tools to to get the files out of battle.lpg and then i used bitturn to preview then turn the txt to image i then edit the image and tried to convert it bak into txt with bitturn also with a img2txt i got from a thread from borde i think but none seem to turn them bak into txt so i can display them in the game some helpful information will really be appreciated


I haven't gotten that far so i can't help you, and due to a computer breakdown i'm gonna have to start over, not as bad as it sounds, only reworked one texture anyway, but i'm going to take you up on the img2tex offer if you don't mind :-D
Title: Re: Lighting
Post by: sl1982 on 2009-09-04 17:14:58
Ok i guess im not understanding what to do i lpg tools to to get the files out of battle.lpg and then i used bitturn to preview then turn the txt to image i then edit the image and tried to convert it bak into txt with bitturn also with a img2txt i got from a thread from borde i think but none seem to turn them bak into txt so i can display them in the game some helpful information will really be appreciated


I haven't gotten that far so i can't help you, and due to a computer breakdown i'm gonna have to start over, not as bad as it sounds, only reworked one texture anyway, but i'm going to take you up on the img2tex offer if you don't mind :-D

What exactly are you planning to do rurounin? Backgrounds for battles? If so let me know
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 19:16:43
I also was gonna try to do backgrounds for battles but cant seem to get my textures in the game idk what im doing wrong her
Title: Re: Lighting
Post by: sl1982 on 2009-09-04 19:18:10
I also was gonna try to do backgrounds for battles but cant seem to get my textures in the game idk what im doing wrong her

Its pretty easy. Load your bmp into img2tex and convert it. The put the tex file into the lgp
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 19:24:39
ok i was useing bitturn to convert it to txt idk if thats my problem or not but is there a a site or can you upload img2txt for me so i can see if that will work
Title: Re: Lighting
Post by: sl1982 on 2009-09-04 19:28:47
ok i was useing bitturn to convert it to txt idk if thats my problem or not but is there a a site or can you upload img2txt for me so i can see if that will work

http://forums.qhimm.com/index.php?topic=8639.0 (http://forums.qhimm.com/index.php?topic=8639.0)
Title: Re: Lighting
Post by: Rurounin on 2009-09-04 19:38:17
What exactly are you planning to do rurounin? Backgrounds for battles? If so let me know

Just experimenting, replacing the textures for the battle backgrounds, trying to stick as close to the originals as possible, mostly reworking them with smudge and grunge brushes and adding highlights, but i didn't get it in-game yet so i never knew if it looked good or not.

Wait, i  just remember i saved it in my game folder... which isn't in my windows partition...

http://bayimg.com/hAdiAaaCl

That's the image i was going to test, it's not done but you get the idea, as for now i'm gonna have to reinstall Photoshop, drivers for my tablet and whatnot, don't think i'm gonna get back on it today.

http://forums.qhimm.com/index.php?topic=8639.0 (http://forums.qhimm.com/index.php?topic=8639.0)

Thanks, i wonder why i wasn't able to find the thread.
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 19:44:57
I also was gonna try to do backgrounds for battles but cant seem to get my textures in the game idk what im doing wrong her

Its pretty easy. Load your bmp into img2tex and convert it. The put the tex file into the lgp

Ok so when you change the bmp to .txt do you got to change it out with kamera then save it?
Title: Re: Lighting
Post by: pyrozen on 2009-09-04 20:14:51
well, really your going to want to use Aali's texture injection to get the best results from doing this.  Simply replacing the originals with new ones of the same size isn't going to get you anywhere.  You need to hex edit the texture your putting back into the LGP so that it calls upon your new texture PNG located in your /textures directory.  Easy aint it ;)
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 21:09:59
Ok that sounds like a better plan but i never used a hex editor before how would i go about to change it to call upon the png file
Title: Re: Lighting
Post by: sl1982 on 2009-09-04 21:58:12
well, really your going to want to use Aali's texture injection to get the best results from doing this.  Simply replacing the originals with new ones of the same size isn't going to get you anywhere.  You need to hex edit the texture your putting back into the LGP so that it calls upon your new texture PNG located in your /textures directory.  Easy aint it ;)

Wrong. Replacing the tex works. I inserted a 2048x2048 texture using this method. And i did try aali's texture injection and it didnt work
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 22:23:26
Hmm but when i seem to try and convert the image to .tex i doesn't seem to convert it still says its a bmp format and i still tried to put it in to replace the old texture and it was just white where the texture should be
Title: Re: Lighting
Post by: sl1982 on 2009-09-04 22:30:00
rename the file to whatever.tex
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 23:03:54
Ok then do i delete the the old txt file then or just leave it in there cause i named it opac and then converted to txt but nothin happened didnk;t even say if i wanted to overwrite old txt
Title: Re: Lighting
Post by: sl1982 on 2009-09-04 23:23:47
Ok then do i delete the the old txt file then or just leave it in there cause i named it opac and then converted to txt but nothin happened didnk;t even say if i wanted to overwrite old txt

it doesnt ask to overwrite. and you should never work on the files in the folder directly. Use a work folder and then copy whatever you need into the battle folder
Title: Re: Lighting
Post by: Costa07 on 2009-09-04 23:34:27
Oh maybe thats my problem ill check it out thanks for the info

EDIT: hmm still cant get it to work i open my image which i named opac with img2txt made sure color 0 as trasparent box is checked hit convert saved as opac still doesn't seem like it did anything then put it do my battle folder and compiled it bak and it had the original texture not mine. Maybe a video of how you did would really help if not a problem   :-)
Title: Re: Lighting
Post by: sl1982 on 2009-09-05 00:43:19
Oh maybe thats my problem ill check it out thanks for the info

EDIT: hmm still cant get it to work i open my image which i named opac with img2txt made sure color 0 as trasparent box is checked hit convert saved as opac still doesn't seem like it did anything then put it do my battle folder and compiled it bak and it had the original texture not mine. Maybe a video of how you did would really help if not a problem   :-)

for files in the battle lgp there should be no file extension
Title: Re: Lighting
Post by: Costa07 on 2009-09-05 00:54:55
Can you upload me a copy of the texture you use so i can test it out maybe it just the textures im using but i tried alot was that the only texture you tried?
Title: Re: Lighting
Post by: sl1982 on 2009-09-05 01:25:11
Can you upload me a copy of the texture you use so i can test it out maybe it just the textures im using but i tried alot was that the only texture you tried?

I dont have it anymore
Title: Re: Lighting
Post by: Costa07 on 2009-09-05 01:29:31
Darn it i just dont know what im doing wrong her its really starting to wreak my nerves i should of had at least the sector 8 battle fields done but im still stuck on trying to stick a texture in to see how it work and what works and what wont work and it seem nothing i tried is workin i even followed your instructions to the letter and to no avail it either is still the original or blank white texture    :x
Title: Re: Lighting
Post by: halkun on 2009-09-05 01:57:36
when you get a blank white texture, you might be running out of texture memory.
Title: Re: Lighting
Post by: Costa07 on 2009-09-05 02:02:35
would me trying to put in a 24 bit instead of a 8 bit texture do that
Title: Re: Lighting
Post by: Timu Sumisu on 2009-09-05 02:15:36
did you mess up the texture id?  if the texture isnt being fetched in the first place, then you'll get it all white
Title: Re: Lighting
Post by: Costa07 on 2009-09-05 02:20:55
i didn't mess with the texture id i just thing when i use img2txt it does convert to txt properly so when i move it bak in the battle and compress it and play i dont think it can read it cause its not converted to the proper txt form
Title: Re: Lighting
Post by: sl1982 on 2009-09-06 03:09:34
(http://img90.imageshack.us/img90/5791/new3u.th.jpg) (http://img90.imageshack.us/i/new3u.jpg/)

Works good  :-D
Title: Re: Lighting
Post by: Harruzame on 2009-09-06 04:32:05
@sl1982

Is this a new MOD by the way?... It seems to be a brighter version?
Title: Re: Lighting
Post by: sl1982 on 2009-09-06 04:37:26
@sl1982

Is this a new MOD by the way?... It seems to be a brighter version?

Not really. At least for the moment. It is just a proof of concept.
Title: Re: Lighting
Post by: Costa07 on 2009-09-06 11:58:23
Wow man how come i cant get my texture in this sucks  :x

And by the way what kinda filter did you use on that texture made it come out lookin nice
Title: Re: Lighting
Post by: Timu Sumisu on 2009-09-06 14:53:10
I made that texture, and filters dont make things look nice. I used a texture filter to add the brick shapes, and then did a lot of brush work to add crap everywhere
Title: Re: Lighting
Post by: Costa07 on 2009-09-08 05:19:12
Hmm well got some good news bad news kinda  :-P

I got a texture finally in the battle field but not by the way you tried to teach me. Just couldn't get it that way i used basically the same thing you told me except i used highwinds app to help me out. Now for the bad news, It only lets me put in 8 bit textures nothing higher   :-( But it still looks good hope not too over the top though. Still wish i could put 24 bit in like you can.
Title: Re: Lighting
Post by: Costa07 on 2009-09-09 22:09:10
Sorry for the double post but here is my texture put into the game but i had to reduce it all the way to 8 bit just to be able to put it in. Nothing bigger would go in just had an error but any way her it is

http://img178.imageshack.us/img178/1027/ff72009090915380743.png


(http://img178.imageshack.us/img178/1027/ff72009090915380743.th.png) (http://img178.imageshack.us/i/ff72009090915380743.png/)
Title: Re: Lighting
Post by: Hellbringer616 on 2009-09-10 04:30:01
maybe the conversion to 8 bit messed it up, But it looks like it went through a major sharpen filter. it looks radioactive
Title: Re: Lighting
Post by: Costa07 on 2009-09-10 08:05:10
maybe the conversion to 8 bit messed it up, But it looks like it went through a major sharpen filter. it looks radioactive

See that is what I'm not understanding y i can only use a 8 bit instead of a 24 bit like sl1982. I dont know maybe its my program i am using that when i save, it some how messes with something so i cant put in a 24 instead off lowering it to a 8
Title: Re: Lighting
Post by: Hellbringer616 on 2009-09-10 16:10:39
image2tex by borde will let you use 24 bit textures, look in the programming feedback section
Title: Re: Lighting
Post by: sl1982 on 2009-09-10 16:46:26
image2tex by borde will let you use 24 bit textures, look in the programming feedback section

This. I told you to use this before. But make sure you are using aali's driver or no 24bit textures will be shown

edit: er not you hellbringer, this comment is directed at costa
Title: Re: Lighting
Post by: Hellbringer616 on 2009-09-10 16:58:30
image2tex by borde will let you use 24 bit textures, look in the programming feedback section

This. I told you to use this before. But make sure you are using aali's driver or no 24bit textures will be shown

edit: er not you hellbringer, this comment is directed at costa

Haha i figured, no problem :-)
Title: Re: Lighting
Post by: Borde on 2009-09-10 18:12:01
I think Costa's problem is the name of the output file of Img2Tex. If you don't change it explicitly when prompted, it will be the same as the input. So let's say you load a file called xxx.bmp. When you clik on the save button, the save dialog will say the output file is also called xxx.bmp. Thus you should change the name.

Please, keep in mind if the output file has a .bmp extension the resulting file will efectively be a standard windows BMP. Otherwise it will write a TEX file. If the resulting file doesn't work on FF7, please send me both the original and the resulting file and I'll take a closer look. Thanks.

I'd like to state also that 24bit textures work even with the original FF7 engine.They look awful, though, because they are downscaled to 16 bits by the driver. Also the transparency bit is completly ignored. Anyway, I don't see any reason to not use Aali's driver at this time.

By the way, I found out the current version of Kimera uses directional lights instead of Point lights. This is actualy a bug and it's the reason why changing the light position has very little impact. Also, due to this it's not possible to replace the flat shading by some nicer smooth shading. It will be fixed on the next bugfix.
Title: Re: Lighting
Post by: sl1982 on 2009-09-10 18:15:12
I think Costa's problem is the name of the output file of Img2Tex. If you don't change it explicitly when prompted, it will be the same as the input. So let's say you load a file called xxx.bmp. When you clik on the save button, the save dialog will say the output file is also called xxx.bmp. Thus you should change the name.

Please, keep in mind if the output file has a .bmp extension the resulting file will efectively be a standard windows BMP. Otherwise it will write a TEX file. If the resulting file doesn't work on FF7, please send me both the original and the resulting file and I'll take a cloer look. Thanks.

Yeah that might be his problem, i always deleted the extension and put .tex in before i saved it
Title: Re: Lighting
Post by: Costa07 on 2009-09-10 21:04:31
hmm maybe thats my problem but i delete all my stuff so i just made this texture really quick then tried it and still didn't work.

Borde & Sl1982 here are my files that i just made to see if they work maybe you can figure out what i did wrong.

http://www.mediafire.com/?sharekey=6e0580028f266931111096d429abd360e04e75f6e8ebb871
Title: Re: Lighting
Post by: Borde on 2009-09-11 13:03:57
Hello Costa07.

I tried using your texture and it worked flawlessly. Here you you have an image:
(http://i931.photobucket.com/albums/ad160/usebio2k/Tex_test.jpg)

The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.
Title: Re: Lighting
Post by: albertopsp on 2009-09-11 16:02:12
Hello Costa07.

I tried using your texture and it worked flawlessly. Here you you have an image:
(http://i931.photobucket.com/albums/ad160/usebio2k/Tex_test.jpg)

The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.

Good I work very well. continues this way. I wait for the mod.  :evil:

 :-D :-D
Title: Re: Lighting
Post by: Costa07 on 2009-09-11 19:14:46
Hello Costa07.

I tried using your texture and it worked flawlessly. Here you you have an image:
(http://i931.photobucket.com/albums/ad160/usebio2k/Tex_test.jpg)

The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.

So did you have to delete the .tex or was it already just opac. And if you did how did you delete it cant seem to figure it out
Title: Re: Lighting
Post by: sl1982 on 2009-09-11 19:27:02
When you click save remove the ".bmp" from the end of the file before you save it
Title: Re: Lighting
Post by: Costa07 on 2009-09-11 19:55:05
When you click save remove the ".bmp" from the end of the file before you save it

Ok it doesn't say .bmp at the end or .tex at then end when i open or save it. It just automatically adds it so how do i delete the.txt

(http://img35.imageshack.us/img35/5498/60695456.png) (http://www.postimage.org/)

(http://img21.imageshack.us/img21/3371/24737319.png) (http://www.postimage.org/)

[img=http://img35.imageshack.us/img35/5498/60695456.png] (http://www.postimage.org/)

[img=http://img21.imageshack.us/img21/3371/24737319.png] (http://www.postimage.org/)
Title: Re: Lighting
Post by: sl1982 on 2009-09-11 19:58:08
The save as picture is proper. The file should have no extension
Title: Re: Lighting
Post by: Costa07 on 2009-09-11 20:02:08
The save as picture is proper. The file should have no extension

But the thing is when i do hit save it automatically gives it the extension .txt Do you thing is cause my computer settings or something or am i a idiot and just doing it wrong
Title: Re: Lighting
Post by: sl1982 on 2009-09-11 20:22:34
The save as picture is proper. The file should have no extension

But the thing is when i do hit save it automatically gives it the extension .txt Do you thing is cause my computer settings or something or am i a idiot and just doing it wrong

The delete the extension from the file. If you do it properly windows will say " If you change a file name extension, the file may become unusable."
Title: Re: Lighting
Post by: Costa07 on 2009-09-11 20:27:06
The save as picture is proper. The file should have no extension

But the thing is when i do hit save it automatically gives it the extension .txt Do you thing is cause my computer settings or something or am i a idiot and just doing it wrong

The delete the extension from the file. If you do it properly windows will say " If you change a file name extension, the file may become unusable."

Yeah I'm not getting that message from windows but i still don't know what I'm doing wrong. Are you running Vista or no maybe that could be my problem too maybe vista doesn't allow it. Or like i said earlier I'm just being an idiot right now and when if get it right i feel stupid  :-P

EDIT: Like i said i feel like an idiot :-P  I just had to change the folder options and turn hide extensions off so i would be able to delete them. Thanks a lot Borde and Sl1982 for all your help and yet again you seen to amaze me with your knowledge and being right all the time Sl1982.
Title: Re: Lighting
Post by: sl1982 on 2009-09-11 21:05:50
The save as picture is proper. The file should have no extension

But the thing is when i do hit save it automatically gives it the extension .txt Do you thing is cause my computer settings or something or am i a idiot and just doing it wrong

The delete the extension from the file. If you do it properly windows will say " If you change a file name extension, the file may become unusable."

Yeah I'm not getting that message from windows but i still don't know what I'm doing wrong. Are you running Vista or no maybe that could be my problem too maybe vista doesn't allow it. Or like i said earlier I'm just being an idiot right now and when if get it right i feel stupid  :-P

Windows 7. Go to windows explorer, then click on organize on the left side. The click folder and search options. Goto the view tab, Make sure hide extensions for known file types is off
Title: Re: Lighting
Post by: Costa07 on 2009-09-11 21:13:12
Yeah kinda figured it out as you can see i edit my reply before this one But thanks for all your help i really appreciate it
Title: Re: Lighting
Post by: Borde on 2009-09-11 23:30:12
Ahhhh... the old "Hide knows files extension" option. I think i'll never understand why the hell was it ever included. I hate it with passion.
Title: Re: Lighting
Post by: Costa07 on 2009-09-11 23:43:13
Lol I think we share that same hate towards it mad my life misarable for a week now i can get started on my project and see where it goes thanks again
Title: Re: Lighting
Post by: sl1982 on 2009-09-12 00:09:44
Lol I think we share that same hate towards it mad my life misarable for a week now i can get started on my project and see where it goes thanks again

Its one of the first things i turn off lol
Title: Re: Lighting
Post by: Costa07 on 2009-09-12 01:44:53
Lol I think we share that same hate towards it mad my life misarable for a week now i can get started on my project and see where it goes thanks again

Its one of the first things i turn off lol

Ah thats why we weren't on the same page you was already on step ahead of me as usual lol  :-P

EDIT:

Check it out and let me know what you think the first battle is about halfway done

http://www.youtube.com/watch?v=7UBubewWBv4
Title: Re: Lighting
Post by: halkun on 2009-09-12 14:40:48
WAAAAY too bright!
Title: Re: Lighting
Post by: Harruzame on 2009-09-12 14:46:31
Lol I think we share that same hate towards it mad my life misarable for a week now i can get started on my project and see where it goes thanks again

Its one of the first things i turn off lol

Ah thats why we weren't on the same page you was already on step ahead of me as usual lol  :-P

EDIT:

Check it out and let me know what you think the first battle is about halfway done

http://www.youtube.com/watch?v=7UBubewWBv4


Well I think the Light is okay...It's a drastic improvement... compared to the old one... wonder how would it be patched in game..??
Title: Re: Lighting
Post by: Costa07 on 2009-09-12 23:04:00
WAAAAY too bright!

Thanks for the input i darken it down a little bit.

[/quote]Well I think the Light is okay...It's a drastic improvement... compared to the old one... wonder how would it be patched in game..??
[/quote]

I wil be ass easy ass just opening up the lpg and replacing the files or could just make it like how avalanche patch works
Title: Re: Lighting
Post by: Kudistos Megistos on 2009-09-12 23:10:35
It looks like there's a huge spotlight behind the camera. This battle happens at night, so the effect should be like streetlights (i.e. fairly dark with some big shadows).
Title: Re: Lighting
Post by: Harruzame on 2009-09-13 07:35:30
WAAAAY too bright!

Thanks for the input i darken it down a little bit.

Well I think the Light is okay...It's a drastic improvement... compared to the old one... wonder how would it be patched in game..??
[/quote]

I wil be ass easy ass just opening up the lpg and replacing the files or could just make it like how avalanche patch works
[/quote]

Wow :-o  if I'm not mistaken...I'm seeing/reading "ass" in there? :?

whats with that?
Title: Re: Lighting
Post by: Costa07 on 2009-09-13 09:18:18
WAAAAY too bright!

Thanks for the input i darken it down a little bit.

Well I think the Light is okay...It's a drastic improvement... compared to the old one... wonder how would it be patched in game..??

I wil be ass easy ass just opening up the lpg and replacing the files or could just make it like how avalanche patch works
[/quote]

Wow :-o  if I'm not mistaken...I'm seeing/reading "ass" in there? :?

whats with that?
[/quote]

LOL sorry meant as didn't get much sleep the other night been working a lot lately and working on this backgrounds when im not at work
Title: Re: Lighting
Post by: Harruzame on 2009-09-14 07:32:27
Th-"ass" cool...If you're tired and all...Just rest okay? :mrgreen:


Keep it up! :lol:
Title: Re: Lighting
Post by: Costa07 on 2009-09-15 01:13:28
Ok got Battle one finished I think just let me know what you all think. I had to divide it into 2 diff videos had to find the right spell to switch the camera angle right to see the whole battle scene.

Part 1:
http://www.youtube.com/watch?v=_C1pqrw1vdk

Part 2:
http://www.youtube.com/watch?v=P5ghV9urbcQ
Title: Re: Lighting
Post by: Tekkie.X on 2009-09-15 01:28:35
Make it a bit darker, some areas are a bit bright and stick out more than they should.
Title: Re: Lighting
Post by: Rurounin on 2009-09-15 15:52:57
Any chance anyone could make some basic guide as how to importing custom textures, i wanted to see my texture ingame but i just couldn't get it to work, so i kinda gave up, and now my computer has been formatted a few times so i'd have to restart/make the best out of that single layer image.
Title: Re: Lighting
Post by: sl1982 on 2009-09-15 15:56:47
Any chance anyone could make some basic guide as how to importing custom textures, i wanted to see my texture ingame but i just couldn't get it to work, so i kinda gave up, and now my computer has been formatted a few times so i'd have to restart/make the best out of that single layer image.

Save as bmp. Open in img2tex. Save as tex file. remove the .tex from the file. Copy into folder containing the contents of battle.lgp. recompress battle.lgp and insert into the data/battle folder in your ff7 folder. enjoy
Title: Re: Lighting
Post by: Costa07 on 2009-09-15 23:59:57
Any chance anyone could make some basic guide as how to importing custom textures, i wanted to see my texture ingame but i just couldn't get it to work, so i kinda gave up, and now my computer has been formatted a few times so i'd have to restart/make the best out of that single layer image.

Save as bmp. Open in img2tex. Save as tex file. remove the .tex from the file. Copy into folder containing the contents of battle.lgp. recompress battle.lgp and insert into the data/battle folder in your ff7 folder. enjoy

Remember Sl1982 don't forget to mention you have to turn of hidden extension in order to delete the .txt that what my problem was for weeks  :-P
Title: Re: Lighting
Post by: Costa07 on 2009-09-20 08:19:34
Check out my thread if you want to try out my battle scenes that i re-textured

http://forums.qhimm.com/index.php?topic=8996.0