You like t3h borg don't you ;P
Actually I hate star trek.. too boring for me.
anyway, in FF8 I used to have this problem, the menu colors would be shitty and not smoothly run over in eachother. now 8-bit etc works its gone and everything looks way better! just wanted to know why actually
The was reciently a topic on a forum about how particular cards running in 32bit mode mess up
(not look as good) 8bit texture's in Quake2 - and there is actually a fix for it
(Theres a test for your 8bit textures... play Quake 2) Maybe your card has the same problem. On mine the game looks normal with a ATI Radeon 9600.
If you want to see what the problem that im referring to looked like set your gamma up really high and it will give you a simular effect. It will make the different shade's in colour very different and very grainy.
side note: OpenGl is/was limited to 16bit texture's DX9 Isn't. As far as i know Quake 3: Arena was the first to break this rule supporting 32bit colours in an openGl program. In my opinion OpenGl runs smoother and faster however is harder to program for.