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Releases / Re: WhitEraven HQ model revision for field
« on: 2013-02-23 12:11:08 »Have an error in his shoes LOLAre you sure you've installed correctly?Because there is no problem with his shoes when I play the game:
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Have an error in his shoes LOLAre you sure you've installed correctly?Because there is no problem with his shoes when I play the game:
LoL, you don't have to rush it.. it's always better to take your time.. since rushed work sometimes result to poorer quality..I know.Thanks for the advice.
But for me I prefer it leaner (LoL of course this opinion is biased since i made the lean battle model version)Well as mentioned above,I'm gonna release another version that leaner,original work you've done.
Where do I put the avatars? I cannot find a folder which contains them.Put it in : Your_ff7_directory\mods\Your_modpath\Menu
With converting to field? sure.. I don't really mind.. you can even release it as your ownI'm really not interested in releasing it at my own.It's just not feels right.I mean converting battle model to field is a simple task,anyone can do it if they try(unless they have problems such as yours)
Sorry, Can't do, as I explained many times before My Laptop and kimera seems to have troubles when dealing with field models.. It crashes and lags a lot that it's annoying so I'm limited to battle models for now. I believe JLoutlaw did a Chocobo/field/world retex on the tifa model using my edited textures I think you can still download it at the big list of mods, Also if anyone can do conversions of this battle models if they want to, it's fine with meCan I help you with that?
Btw I lost my files due to HDD failure so it may take sometime before I can continue on the projects I'm working on.
Used an older version that someone uploaded. Yay! It works! The game doesn't complain about edited files, so there's no need for converting the game. However, I still don't know how to extract the texture, Kimera can add a texture to the file, but not extract an existing one for me to edit. Any ideas?Use image2tex to convert the .tex file to bitmap image.It work in reverse too.
Alright, got the model up and running, the tricky part now is converting/extracting it to 3DS format. The GPU I have is an nVidia GT555M so Kimera runs just fine, the only error I had was due to some unregistered .dll files, but that's been taken care of. So I managed to convert it with Biturn (which also dumped the texture file as well).Maybe you did something wrong.Mine work just fine.I convert it to .3DS file too:
When I open the file in 3DS Max, it tells me it's the improper file format....WTF?
Ugh, I feel horrible for being such a noob and potentially pissing people of for not looking for the right thread(s) in the first place
Edit: Got it to convert to .OBJ format as well and it now loads into 3DS Max, but the model....is a jumble mess with arms coming from the middle of the torso....Oh, boy....
I'll be good, but the file is named cyvada P00 to P45 (forty-five parts to the model)....crap, what the hell did I get myself into?Actually its quite simple.Follow my instruction:
Well, time for me to log and not come back.
Is it possible to ultimately convert these to .obj, .dae or similar for 3DS Studio Max?
I prefer realistic models.Me too.Can you release both version?