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Messages - orichalcon

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376
Nope. It's also Shake who says "handled yourself pretty good"  And shake is a kid.

ahh, i stand corrected, in my defense gorky is standing right next to him, i must have just assumed he was speaking since you just fought him

and roger that on the comma issue, didnt know if you wanted help catching the really minor stuff or not - you don't




377
a few quick things:

1. when climbing the pagoda, after the battle gorky says "but you handled yourself pretty good." should be "handled yourself pretty well."

2. this one is really nothing, some missing commas in vincent's line on the highwind: "Ancients... One day we may too be referred to in the same manner." should have commas before AND after the word too (at least in american english)

3. just noticed the epilepsy settings in options.ini, thats cool that you have settings there to limit flashes in the first place, but if I had epilepsy, and went to utilize that feature, I probably wouldn't appreciate being called a poor soul.  just throwing that out there

378
No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.

Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.

Code: [Select]
#fix numbers array by NFITC1
5BB464 =  2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even

#faster numbers
5BB464 =  16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 =  00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00

Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.

looks like you are S.O.L. on getting it to work by editing that...

turning off 60fps battles would solve the number scrolling issue i bet, but if thats a part of the mod you absolutely want then you are back to square 1 on being S.O.L. haha

379
C'mon lad, it's a setting in one of the old builds. If I can remove the section in 03-Battle60fps config from R05's install, then my gripes are resolved. Is there a tool I can use to modify ff7_en.exe after installing Reunion?

are you just trying to turn 60fps battles off? (i keep it turned off, and notice almost 0 difference other than i dont get the related bugs, i have an overpowered graphics card for this game though, could be different for others)

in the The_Reunion folder, open options.ini and change:
 _60fps_Battles = 1 or 2

to

_60fps_Battles = 0


380
That's not the plan, since R06 is built differently. I'm choosing to not use R06 because I'm also achievement hunting and I need steam's integrations for controller binds on my DS4. Since the 60fps bit is all I want, I figure it would be easier.

although achievements wont work, i use steam's controller mapping on my ds4 in ro6 and it works flawlessly

381
i am having a bug where my world map cloud displays the buggy smoke exhaust behind him when he runs in forests

and also the tiny bronco has the buggy exhaust instead of the water animation

it may very well be that i've put a file in the wrong place, just wondering if anyone else has this? i looked through the png files that i have in the world directory, but there's too many and i cant find the buggy smoke one

382
I'll say it again - just because I don't respond to every line and bug raised, I am looking at it.

you actually participate in quite a bit of back-and-forth with the users, and thats something that doesnt go unappreciated, IMO its a really cool thing and i certainly wouldn't expect you to keep that up all the time

I'm sick of seeing debates and posts on individual lines

uhhh, why? seems silly... i would consider the beacause section of this mod by far the most important and by nature requires lots of fine-tuning

- or posts on bugs with no way for me to replicate.

i understand this, but still seems like quite an unreasonable expectation for a pc mod, and also quite unfair to the less tech-savvy

In future, I'm ignoring it completely.

i would highly encourage this, lol

many of your responses are pretty defensive, you seem to be interpreting a few too many of these posts as 'this mod is highly flawed" or something when its definitely not true, the scope of this mod is obviously way too large to NOT have a lot of issues and personally i will probably never play this game without this mod again... excuuuuuuuuse me for not wanting every character to sound overly british when they didnt in the original script

It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.

many americans say eh, most of the time it is pronounced different than the canadians (sometimes northerners say it just like canadians, but i hear eh with the short e sound mostly), and the canadians use it for more....if that makes sense


for americans, its almost always after a question, or sometimes its an audible shoulder shrug

383
if you raise it as American v English and covarr agrees then it gets added to American option. 

thats all i would expect

and no one has made a very detailed post on it, how long does it take to read 15 lines of text.... 10 seconds?

i have just been trying to let you know its obviously way more important to us across the pond than you seem to realize, but on the other side i think everyone knows its your mod and you can do whatever you want with it

would you rather people express interest and ideas that you have the option to acknowledge or ignore, or would you rather no one give a crap and only have 1 new post per month in this thread?
maybe you'd rather have something in between but nothing in life works that way, why be a dick to people trying to help make it better? even if you think they are failing, thats not cool

384
it's again perfectly normal speech if you check with Google you'll see the phrase. I'll bring it up with covarr.

i know there's nothing wrong grammatically, but keep in mind the original english translation was translated for the american market, if americans are trying to replay the game and there is a bunch of british idioms and dialect sprinkled in even with american english checked it will certainly make us wonder if the corrected typos are worth it

i'm 33 and quite well-traveled within north america (never have crossed an ocean), and never heard the phrase "in their droves" spoken, i don't doubt at all its perfectly normal speech in many places, but i read it and thought "wtf?" lol

I certainly think it IS worth it, most of the major plot scenes are great, i also love what was done with Cait Sith, but I also think a little more input from people who have lived in the USA is needed for the "American English" translation

Keep in mind I am also just trying to help, there is 330 million english-speakers here, who on average have more money to donate than an average person from another country (don't shoot the messenger)



385
the woman behind the counter near the entrance of costa del sol says "But even Meteor looming over us didn't deter people from coming in their droves."

this sentence sounds really weird, and would not sound weird if the word 'their' was just omitted entirely

"... didn't deter people from coming in droves" sounds much more normal than
"... didn't deter people from coming in their droves"

i apologize if thats just the way people say that in the UK, but again it will jump out as a strange sentence to almost all americans at the very least

386
in the lifestream when Cloud is finding himself with tifa
young Cloud says this:

"Tell him what you've told me, later."

i'm not sure if there is really anything grammatically incorrect, but at the very least its really hard to follow if you don't already know the context, just kinda worded strangely


With that sentence aside, you all did great work with this scene, the original dialogue was horrid and confusing throughout that whole scene and you guys clarified/cleaned the hell out of it... kudos

edit: also, when moving a chocobo into the choco pen, the dialogue box that says to give the chocobo a name appeared on top of a dialogue box that said this is a great chocobo and the words conflicted a bit, havent tested without reunion yet but i dont remember that happening in the original game, not that its an issue for me at all anyway, just letting you know its there

387
It's accurate English.  In fact, it's actually more accurate than "What nerve" as that phrase as a double meaning of keeping ones nerve.  The American (I assume it is) version is not good grammar.  Now, if the "bug" report had been "I think this needs adding to American option"  I'd run it by covarr.  That wasn't remotely what happened, was it?  What did happen was a statement of fact that this was a grammar mistake and it just isn't.  Not even close.  And any Google search would have concluded it.  Not to mention Brits use this phrase a lot more than "what nerve".

to be honest it has nothing to do with being grammatically correct, its about sounding like how real people talk for me, and i've literally never heard someone say "what a nerve" but HAVE heard the other alternatives a bunch

could be different for you since we likely live in 2 very different areas with own dialects, so thats why i just post it and let you decide what to do with it - even if its nothing

to be honest i thought you were going for "what a jerk" (which would also be better IMO) and just forgot to change nerve to jerk or something, didnt know "what a nerve" was a british thing (making it sound very normal to you, obviously)


388
https://idioms.thefreedictionary.com/What+a+nerve!

It's perfectly normal English.  Please use Google before posting things like that as it clutters up this thread.  Though to be honest, grammar issues alone should be left until R07.  Only definite mistakes with spelling / translation should be noted.

even if its not completely incorrect, it sounds really, really dumb (and it IS incorrect - they meant as in "what a nerve you've got") , and no american in the history of america has ever said that phrase (i have american english checked)

could be "You've got some nerve" or even "What nerve"

need to pick your battles bro, i understand you have bigger fish to fry at most times but the posts aint going anywhere when you ARE ready to make dialogue changes and "what a nerve" is absolutely worth changing, its worse than the original dialogue

stuff like that really takes me out of the game, and i'd bet my left testicle that i'm not the only one

389
another retranslation mention:

In Icicle Inn, in the room where you find the map, if you take the map before talking and getting permission to take it he says "What a nerve!  You've already torn it down!"

390
It's come to my attention that someone has already tried to strip out The Reunion and add to 7H. 

The license clearly prohibits it and it's annoying anyone even attempted it as it will just break more stuff and lead to a bigger mess in general.    Whoever that person is, you're a Grade A idiot.

seems like an awful lot of work just to hold on to a dying, unsupported modding tool

i wish i had that kinda time...

391
yup.  That's the cause.  His model pack is the issue and R06c fixes it.  |Remember to test things before posting bug reports.  And check the reunion database.

ah, i see... whoops

in all honesty i forgot i had model overhauls set up that way until you mentioned it though

392
i definitely resolved that issue at the temple.  Please try with and without model overhaul

will absolutely do this but probably tomorrow, funny you mention model overhaul though, because i have model overhaul off under options, but replaced the lgp files in FF7's data folder to install kalderasha's models (seemed to be the only way to get options for some models)

... could that be the cause? but i have the original lpg files from the vanilla so nothing i can't undo, will update tomorrow

393
reunion.log actually says r06b, but i did a fresh install with the r06c installer, also all the events that were causing crashes for me in regular r06 that i used before this have been fixed, so idk

394
not sure if its a reunion bug or if the dialogue box textures were missing for some other reason, but when in the temple of ancients and the pool (the ancients' spirits) is showing you what happened with tseng and sephiroth, all of the dialogue boxes were missing, the whole scene was just the characters slightly moving around as i pressed 'X', when i got out of the scene everything seemed to be working normally again so it makes me think its a bug

i do have a save file right before the temple of the ancients i'm gonna keep and may try it again and see if the same thing happens, and if it does happen again i'll try again with reunion disabled

edit: i tried it again without changing anything, and it did indeed happen again, i disabled reunion but then realized i cant load my save file... i thought i remember you saying its not easy to transfer saves between reunion enabled and disabled, so i dont know how to test it with reunion disabled atm... if you'd like the save file for yourself someone is gonna have to tell me where reunion puts em

395
An update to the texture cache crash. I replaced ddraw.dll with the original r06 one and still got the crash after an hour. Tomorrow ill try using the r06 aali.dll which seems to be the only other dll updated for r06c.

my game lets me know when the game is about to crash by not loading some textures, lol

so when i enter a new screen and i have an invisible cloud, its time to save, QUICK... because in 2-3 more screen changes it'll crash

i have actually largely avoided this crashing by saving and reloading the game at each save point

396
crime hazard? in what world does crime hazard make more sense for that move than climhazzard?

cloud punishes criminals with this move i guess? lol

edit: regarding the multiple music bug: i mentioned that it has never happened to me, but after reading some of the above i suppose i should mention i have also never used the speed up function

select is the one button i unmapped and can only press on my keyboard so i dont accidentally skip something or turn the high speed thingamabob on

397
for what its worth, this music bug hasnt happened to me at all, i keep 60fps battles turned off

edit:  i found another error in the translation

as soon as you get the buggy there is a dialogue box that says Cid "Alright, off wit' ya" or something like that, even though i havent been to rocket town or met cid yet

398
sorry for reporting a typo, but if you dont know its there you cant fix it

shortly after entering gold saucer for the first time, barret says "at least I haven't forget that!" after Aeris says they are gonna go have fun

399
i actually stole your idea and took the "thinbars" folder from the Iro file you mentioned and put the picture files in menu and its working for me flawlessly, i also made sure to put the .txt file that was under hext to the direct/hext folder (not sure if that is needed or not)

...but yeah, i got the thin bars and nothing is overlapping or out of place, looks great

400
Ok i have unpacked the iro, but from there i don't know what to do since I've tried putting the files in the direct hext and menu folders on the Global folder, but it doesn't seem to be working :/ I'm not good with modding the game manualy realy so I'm a bit lost. I also would like to keep the shiny materia and colored item icons if possible... Sorry if I'm being a bother u.u

read the post i quoted, the original post is on page 220, I was in the same boat as you a few hours ago, most of the files go in a subdirectory of Custom, and when extracted the files are usually in a folder with the same name of the folder it needs to be in under Custom, just make sure you dont double stack folders I.E.  .../Custom/battle/battle/<mod files>  there should only be 1 battle, not 2 in a row

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