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Messages - GameMusicMaker

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Is there a tutorial for modding a Linux Steam version of the game?

2
Go to Control Panel -> Appearance and Personalization -> Display and change to 100% magnification.

Worked, thanks! Too bad everything else is tiny, but that's a small price to pay for FF7 in retina!

3
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2015-05-29 02:12:31 »
I'm getting only one small issue. After installing all the mods, all my drivers, etc. everything is working great, EXCEPT, for some reason, even though I set the resolution to my monitors native res, it still seems to lower the res once the game launches and stretches it out so all I see is the top lefthand corner.

I'm actually running the Steam version on a 2013 Macbook Pro using Bootcamp with Windows 7. It's got an NVidia Geforce 720M GPU in it, so it can definitely handle the mods. However, I suspect it may have to do with the fact that my native reso is 2880 - 1800. However, I tried lowering it to similar multiples but still get the issue of my game being stretched out and unplayable. Here's my app log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 2880x1800, output resolution 2400x1800, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Hey did you ever fix this issue? I'm having the same problem...

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Hi everyone. Recently got into the modding experience of FF7. As of now both the bootleg and 7th Heaven work very well without crashes. However, just wanted to know if these mod support up to a certain resolution. I play in a 4k monitor of 3840x2160 resolution which the steam config supports without any problems in fullscreen. However, using any modded launcher such as bootloader, with such a high resolution only is able to fit on screen about 25% of the whole image, making it unplayable. I'll provide the app.log once I get home today, but I wanted to verify if any resolution can be accepted in fullscreen or if there is any cap at all.

I read of a similar user having the same problem in the thread with a Mac retina display but sadly, his problem didn't arrive to a written solution within the thread's posts.

Thanks in advance.

FIXED: If you customized the display scaling from 100% to probably some range above of numbers, it isn't going to scale correctly with the bootloader or 7th Heaven. Return the value to 100% and it runs full screen at 4k without any problem.

RR787, can you explain what settings you changed to make this work, and where you made these changes? I'm having the same issue...

Thanks!

5
Archive / better subjects!
« on: 2006-03-18 14:37:22 »
This post has information about using the high resolution patch on non-english versions, if you decide to buy it

http://forums.qhimm.com/viewtopic.php?t=5327

and now for a complaint...

pleeeeease use better better subjects..."Problem" or "Question" really does not attract people to your posts, IMO, and if you had a concise representation of your question in your subject, someone just browsing the topics, who happens to know the answer, may choose to read your full question and hence help you find an answer...and please search the forum first, I've seen the resolution question so many times...

Was this complaint ever in a sticky?

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General Discussion / eBay
« on: 2006-03-18 14:05:29 »
There are hundreds of psx versions on ebay...I just checked.

Also, as you can see, no one has responded in two weeks...I assume this is because no one has a save file at the specific point you requested. Perhaps you can ask if anyone knows where to find some save game files...or start over. That's always kinda fun.

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General Discussion / Use a slower speed
« on: 2006-03-18 13:57:42 »
Try using a slower read speed...not sure if you can with those programs...

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General Discussion / Use better subjects when posting
« on: 2006-03-18 13:52:10 »
Hi, I just wanted to make a suggestion...

I know I must be speaking for more people than just myself here when I say, people need to use much better subjects...There are countless posts with the subject "Question"...is this the default subject when a person doesn't enter one? Or do people actually type "Question"? I've always wondered...Anyway, it just helps out people scanning some of the topics when the subject actually describes the question or comment in some concise way...just my 2 cents

9
Archive / xp patch
« on: 2003-10-04 00:47:34 »
well rubicant, i think I did use the chocobo patch...I definitely used the XP patch of course....now i wonder if i tried it without the xp patch...that would have been smart i guess, but i cant remember, it was a while ago.  

of course, freman got the same problem with 95....does anyone think its ficedula's program itself? Have there been any updates to it?

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Archive / plugin
« on: 2003-10-02 03:26:28 »
i tried both output plugins, wave and ds, and both gave me exactly the same problems....

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Archive / output plugin
« on: 2003-10-02 02:56:10 »
so which plugin should we use?

i used the plugin that came with the little package with the midi files and a few plugins and stuff....

12
Archive / specs
« on: 2003-09-29 16:42:30 »
ok, well first off, i uninstalled ff7 a month or so ago, so i havent checked to see if there were any updates to anything, but im dying to play again :-)

anyway, The game always freezes, for example, right when a battle begins, like on the world map, you here the whoosh right before it goes to the screen (i think you hear it) then it just stops, maybe a note is permanently sustained, again, cant remember, and i cant recover the game....i also cant get back to windows, ctrl alt del, ctrl esc, nothing works. I have to install it again, then try it out again with any updates, but i dont know when thatll be, so ill let you know.

System:
Windows XP Pro, SP1
mobile AMD Athlon(tm)XP 1800+ Laptop
1.5GHz
512 RAM
ATI Radeon IGP 320M I believe, 64mb

IF theres anything else you guys need, please let me know, thankyou so much!

FF7 is the best game ever!!!

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Archive / FF7Music Crashing FF7 at song change
« on: 2003-06-26 17:57:06 »
hi, i have ff7 pc, i patched the ff7.exe with FF7Music by Ficedula, and it sounds great, except that when theres a song change (ex in the intro when the train stops, or getting into a battle) the whole game crashes, giving me a blue death screen. then i have to restart! ahh! so whats going on? i have all the settings correct i think, because the music works. If i unpatch the ff7.exe then the game works just fine....using my own gm midi bank of course (crappy). So does anyone know what could be happening? any ideas? thanks

Mike

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