Miscellaneous Forums > Scripting and Reverse Engineering

[FF7 PC] Full source code reversing project?

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Would anyone be interested in a project like this: https://github.com/OpenRCT2/OpenRCT2

But for FF7 PC? Basically its a hook DLL where by each game function is slowly replaced with C/C++ until the full source of the game is obtained.

I got a similar idea. Is it possible to replace certain elements on the fly trough a other application. I'm mainly interested in a way to replace the models trough models with Wight painted meshes.

I also would love it if we could replace the menu and text boxes.

Once of my little achievements was to extract a partial source code list from the executable


Mind using that as kind of a template :)

There are two sides to this source. The game side and the PsyQ (driver) side. Its neat to see how it's put togeather

I have a cooler looking breakdown here ----> http://forums.qhimm.com/index.php?topic=13814.0

Reverse engineering is great and I really like this idea, but if I see any links to copyrighted data such as decompiled source code, it will be deleted and warnings issued, or bans for repeat offenses. I know you're enough to know where the line is and not to cross it, Paul, but it needs said nonetheless.

Honestly, you're better off writing your own engine in 2016 rather than decompiling code from 1995-1996. Take advantage of new technology. This is what QGears is aiming to do, except it's not very active right now.


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