Final Fantasy 7 > FF7 Tools

[PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)

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nfitc1:

--- Quote from: Pure_Mind_Games on 2022-08-12 10:41:27 ---Is it possible to increase how often 'Added Effect' goes off and change Chocobuckle to also multiply by level like in the original Japanese release? Or would I need something else like 'Materia Keeper'?

--- End quote ---
This is a function of the special effect of the action (summon). It would require some asm rewrite to change it.

The Great Sephiroth:
In the "Weapon" tab checking "Sellable in shops" does not work. Instead it checks "Miss if not Dead".

Axel Firestorm:
Is it possible to set certain limit break names to be different depending on whether an in-game variable is active or not? The reason I'm asking is because I'm making Jessie a fully playable member of the party in a mod I'm working on and this is done via model & avatar swap with Tifa. I was hoping that although they share the same set of limits that they could at least be named differently for Jessie than for Tifa and possibly have slightly different effects as well. But I'll settle for just different names if need be. Is there any way to do this? I've tried using hext files but while I can make the changes live in Cheat Engine, the address where the information is stored changes every time I load the game, so it doesn't seem like I can do it that way.

nfitc1:
That’s not a WM question. That’d have better luck as its own topic.

Axel Firestorm:
Well, since WM is the only other way I know of to edit kernel.bin and that's where the information is stored, I asked here. There's no function in WM to use & define variables for things like limit names? Like through the AI section or something?

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