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Project forums => Team Avalanche => Topic started by: Mayo Master on 2014-07-19 01:06:01

Title: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-19 01:06:01
Hi folks,

I'm opening this thread in order to find some help for the Team Avalanche project. More specifically, I would like this thread to be dedicated to what I would call “texture jobs”.
On the one hand, it is my understanding that there are many people out there who are familiar, if not somewhat proficient, with Photoshop and 2D design, probably more than people handling 3D modelling. On the other hand, there are many aspects of texturing used in 3D modelling which could use much help from 2D artists.
In order to create realistic, believable urban environments, 3D modelling artists often need to populate a scene with man-made objects, and many of these objects bear labels or covers with an elaborate design. Here is a short list of items where the texture would require a small job of its own: books, soda cans, posters, magazines, food packaging, paintings, spray can, vehicle dashboard, etc.
Of course, a 3D modelling artist could spend the time for designing these textures. However, given how understaffed we are in the 3D modelling area, I do not think it is the best use of time and resources, especially if there are available 2D artists who could lend a hand. In that respect, any support we could get would be very much appreciated.
Below is a list of textures which need to be done, the list will be updated as jobs are completed and new tasks will have to be carried out. Other 3D modelling artists are welcome to post job requests in this thread. Detailed descriptions for each job can be discussed in the thread.
_____________________________________________________________________

mds5_i: posters on the back door
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/MDS5_Ia.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/MDS5_Ia.png)

mds5_m: design on the hanging sheet on the left hand side wall
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/MDS5_Ma.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/MDS5_Ma.png)

mds5_w: doodles and drawings pinned on the left hand side shelf
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/MDS5_Wa.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/MDS5_Wa.png)

5min1_1: poster on the right hand side wall
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/5MIN1_1a.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/5MIN1_1a.png)

5min1_1: cover of the magazine sitting on the couch
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/5MIN1_2a.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/5MIN1_2a.png)

5min1_2: Turtle Paradise advertising
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/5MIN1_2a.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/5MIN1_2a.png)

ealin1 and ealin12: Book covers
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/EALIN_1a.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/EALIN_1a.png)
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/EALIN_12a.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/EALIN_12a.png)

ealin_2: painting on the wall above the stairs
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/EALIN_2a.png (http://www.glitterberri.com/content/ff_series/ffvii/prerenders/EALIN_2a.png)
____________________________________________

PS: Shall I copy/paste this thread in the Graphical Mods forum to reach a wider audience?
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-07-19 05:10:14
I should be able to give you a hand with this kinda stuff. Like I said in the other post, I'm not very knowledgeable in 3D, but I do just fine in 2D.

But not this weekend. I'll be too busy watching The International  :mrgreen:.
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-07-19 10:33:15
Posted on Steam (http://steamcommunity.com/app/39140/discussions/0/41973820938001767/).
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-19 16:25:57
Posted on Steam (http://steamcommunity.com/app/39140/discussions/0/41973820938001767/).
Thanks. I just hope everybody understands this is volunteering and the project is non-profit.
Title: Re: Team Avalanche looking for 2D artists
Post by: Kaldarasha on 2014-07-19 23:44:55
This (http://forum.deviantart.com/entertainment/gaming/1989274/) might help, too.
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-20 05:44:18
This (http://forum.deviantart.com/entertainment/gaming/1989274/) might help, too.
Judging from the first reactions you got, there's not much to be expected. Thanks for trying though.
If a troll fest is all we're going to get, maybe we'll be better off with the thread deleted.
Title: Re: Team Avalanche looking for 2D artists
Post by: SpooX on 2014-07-20 09:42:49
Judging from the first reactions you got, there's not much to be expected. Thanks for trying though.
If a troll fest is all we're going to get, maybe we'll be better off with the thread deleted.

I tend to agree to remove it on steam and deviant looking at the reactions.
It feels like it's doing more harm than good...
 8-)
Title: Re: Team Avalanche looking for 2D artists
Post by: dkma841 on 2014-07-20 10:42:58
.
Title: Re: Team Avalanche looking for 2D artists
Post by: Kaldarasha on 2014-07-20 14:12:21
This was... Unsuspected.  :'(
I thought that there might be one who can help us most likely, but that this community is build by a bunch of ignorant people, who are more interest in showmanship as in using their skill for the sake of other, was a surprise for me. On the other hand I only got response of semi talented 'character' designers...
But well, I learned a lesson. If I ever need to recruit peoples for a project to create a game, I won't look definitely there. I need team players with a problem solving orientation and not people where I have to fear they will come to me 'Oh no, it is impossible to do! By the way where is my money?'. Now I understand why real artists have their own website (beside it's looking better)...

Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-20 16:09:15
I tend to agree to remove it on steam and deviant looking at the reactions.
I agree. Kaldarasha and LeonhartGR, could you please remove your respective threads if you haven't already? Thanks.

I need team players with a problem solving orientation and not people where I have to fear they will come to me 'Oh no, it is impossible to do! By the way where is my money?'. Now I understand why real artists have their own website (beside it's looking better)...

Yeah, that was an unfortunate "crash with internet reality". To be sincere, I think keeping these discussions to the qhimm environment isn't bad, because the people from this forum have made the effort of joining with (most of the time) the purpose of contributing. Through this simple process, you've already made some sort of "natural selection" of the "team players with a problem solving orientation".
There may be some untapped potential out there and we could think we'd benefit from a bit of exposure. However, in terms of exposure, I'd rather showcase our project with a piece of finished work and later see if it inspires people to join. I think the best way to get people's attention is to follow in the footsteps of EQ2Alyza who had Bootleg featured in Kotaku.

Yeah think you should also post this in graphical mods section alot of people look there compared to this board
I'll do that.
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-07-20 16:29:23
No views on Steam anyway, but I'm not taking it down because of a bunch of idiots on DA. I used to be part of DA and those kids are worst than the people on YouTube... Since it's your request I will but I'm not really of the people that like to be told what to do. Call it a behavioral issue! ;)
Title: Re: Team Avalanche looking for 2D artists
Post by: SpooX on 2014-07-20 16:39:42
... I'm not really of the people that like to be told what to do. Call it a behavioral issue! ;)

Isn't that called stubbornness?  :-P
 8-)
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-20 16:43:44
Isn't that called stubbornness?  :-P
 8-)
During human resource job interview, you say it's "perseverance"  :)
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-07-20 16:47:00
Isn't that called stubbornness?  :-P
 8-)

I rarely swear in public but I consider it more like a "f*ck off" attidute ;) No offense though... I probably respect Greek history. :P

https://www.youtube.com/watch?feature=player_detailpage&v=-qR0Uke2XNI#t=34
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-07-21 05:04:11
Ehh, reading through the comments on deviantart, there's one tiny fact that could have helped that I don't believe you mentioned, that being that one must own a copy of FF7 to use the TA overhaul. Everyone on there seems to be deathly afraid of cease and desists, but it's a different case from Chrono Resurrection as that was a standalone and would hinder sales of a future hd remake. If anything, this project could actually garner some new sales for the original if it reaches completion (A guy has to have dreams, right?).
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-21 18:11:51
To be fair, I did not have the intent of posting this request outside of qhimm when writing the first post, so I did not explain the ins and outs of the Team Avalanche project. As you mentioned, it is necessary to explain that TA overhaul is like a "high res texture patch" which runs a legally acquired copy of the game when presenting it to an outside audience.
That being said, people exhibiting troll symptoms tend to keep to their prejudices and do not even want to be informed.

[EDIT] - I just updated sl1982's Team Avalanche overhaul FAQ to that end.
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-07-31 15:38:58
Poster for 5MIN1_1

(http://i.imgur.com/UepMaXK.jpg) (http://imgur.com/UepMaXK)

If you need it in a larger size, that's not a problem, the original file is huge  ;D

Alright, put a magazine cover together. If you can't tell, I'm having a little fun with this  8)

(http://i.imgur.com/CdVJN4x.jpg) (http://imgur.com/CdVJN4x)
Title: Re: Team Avalanche looking for 2D artists
Post by: sithlord48 on 2014-07-31 20:34:35
do we have any referance material for the turtle paradise poster? all of the ones in the game should be the same (right?)
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-07-31 22:36:18
Thanks for the input.
However, there are just a couple of things I would like to check with you before you run ahead with drafting a poster, or dealing with one of these image textures (and that's valid for anybody undertaking any of these tasks):
1- One of the main issues I have with drafting posters, magazine covers and the like is about copyright. It would be easy enough for me to grab any image out there and use it as a base for a texture, but I need to make sure I am allowed to use it, and so far I have found difficult to obtain actual permission of an original artist to use his/her artwork. So, if you want to present material here, it pretty much needs to be 100% your own work, and this is why it would be too time consuming for me to do it instead of spending the same amount of time on 3d modelling alone. For instance...
Poster for 5MIN1_1
If you need it in a larger size, that's not a problem, the original file is huge  ;D
Do you have actual rights to use this image? If you do: awesome! But I have doubts that is the case. In a lesser extent, I am not sure how much you can use the original field file of the mako reactor as the base for the magazine cover.
2- It is most convenient if the 3d modelling artist (that would be myself, when it comes to the aforementioned scenes) would give to the 2d artist the dimensions of the image file which is requested. Generally, the 3d modelling artist has to unwrap the UV, and this unwrap should make the canvas for the 2d artist. So, if you want to make these images, please slow down a bit and let me take the time to give the UV unwraps to you. Unfortunately, I'm going to be off the radar for a few days (I'm changing apartment and my internet provider will fix things with a bit of a delay).
do we have any reference material for the turtle paradise poster? all of the ones in the game should be the same (right?)
Actually, if you check the original fields here (http://www.glitterberri.com/final-fantasy-vii/map-analysis/), you'll notice that the original posters of the Turtle Paradise just look like boring black writing on white paper (you can't even read "Turtle Paradise"). My suggestion would be for you to come up with an idea of a nice logo for Turtle Paradise, and then you could even refer to the in-game script for figuring out what to write on the poster in question. In the framework of the Avalanche Overhaul, we will have the luxury of drafting different Turtle Paradise posters; one for each scene where you find them: they would all have the same header and logo, but different writings adapted to the script of each scene.
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-07-31 23:51:28
Those Sai look bad! :P :P
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-08-01 19:13:21
Err...umm so for no particular reason ::) I decided to try a different image on the poster, with a more stylized look to it. It's not exactly the same pose, but I brought back the beard (pretty sure he's got a beard). What do you think?
(http://i.imgur.com/cO62eW6.jpg)

I am not sure how much you can use the original field file of the mako reactor as the base for the magazine cover.
Haha yeah, I just felt like I had some momentum going at the time and wanted to show that I'm working on it. I'm working on a new background for it, might take a little bit though.

It is most convenient if the 3d modelling artist (that would be myself, when it comes to the aforementioned scenes) would give to the 2d artist the dimensions of the image file which is requested. Generally, the 3d modelling artist has to unwrap the UV, and this unwrap should make the canvas for the 2d artist. So, if you want to make these images, please slow down a bit and let me take the time to give the UV unwraps to you

Luckily I try my best to use as much vector art as possible, and use overly large raster images when I need to to ensure that I can scale stuff to the necessary size. Give me the dimensions when you can, and I can adjust things from there. For my part as long as it's more or less the correct shape, I can shift graphic elements here and there to fit and scale the size without any problems.  :)

you'll notice that the original posters of the Turtle Paradise just look like boring black writing on white paper (you can't even read "Turtle Paradise"). My suggestion would be for you to come up with an idea of a nice logo for Turtle Paradise, and then you could even refer to the in-game script for figuring out what to write on the poster in question.

I did a little googling and found that the International version of FF7 has a fourth disc with some little known content. Some of this includes zoomed in images of the Turtle's Paradise flyers. Would using this as a basis be a possibility?
Example:
(http://thelifestream.net/wp-content/uploads/turtlesparadise1.jpg)
Title: Re: Team Avalanche looking for 2D artists
Post by: yarLson on 2014-08-01 20:39:08
That's a really good basis especially since its official artwork from the actual game.  My vote is on keeping the text japanese.
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-08-03 18:43:43
Err...umm so for no particular reason ::) I decided to try a different image on the poster, with a more stylized look to it. It's not exactly the same pose, but I brought back the beard (pretty sure he's got a beard). What do you think?
That's pretty cool. I'm guessing this one should get us in the clear as far as copyright is concerned, right?
I had already things sorted for the calendar (put dates along the Final Fantasy nomenclature, and wrote stuff like made-up-holidays in Japanese, too). I'll just use the image.

Luckily I try my best to use as much vector art as possible, and use overly large raster images when I need to to ensure that I can scale stuff to the necessary size. Give me the dimensions when you can, and I can adjust things from there. For my part as long as it's more or less the correct shape, I can shift graphic elements here and there to fit and scale the size without any problems.  :)
That sounds good. I'll try to send you the UVs soon.

I did a little googling and found that the International version of FF7 has a fourth disc with some little known content. Some of this includes zoomed in images of the Turtle's Paradise flyers. Would using this as a basis be a possibility?
That is actually a great find! Thanks!
That's a really good basis especially since its official artwork from the actual game.  My vote is on keeping the text japanese.
I second this  :)
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-08-03 21:44:20
Onlay red belt? Awh! This is 9th kyu in Kyokushin... I would prefer the sai guy myself! :)
Title: Re: Team Avalanche looking for 2D artists
Post by: yarLson on 2014-08-03 22:35:15
took a stab at it just for fun.  This was just real quick to give you an idea.  I prefer the first one as well but it just needs to be a bit more stylized like the second.  Also, you've got to have a beard!  Actually if we could find a photo of Chuck Norris in this pose it would be ideal!
(http://i.imgur.com/jLpI99u.png) (http://imgur.com/jLpI99u)
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-08-04 02:11:58
Alright, regarding the textures for 5min_1...
The calendar texture minus illustration is here (http://i.imgur.com/vCq2vpG.png), and is already appropriately sized.
The UV of the magazine is here (http://i.imgur.com/1NAH4Nf.png). Now, there's a catch: the UV unwrap spans across both the front and the back of the cover (i.e. the horizontal centre would correspond to the book spine, but the magazine is designed without much of a spine). Sine only the front of the cover will be seen, I don't mind the texture to be made only for the front cover.
I'll keep the UVs coming regarding the other textures. Also, as a side note: the UV is actually rectangular (whole width of the picture, aligned with the bottom), the top part of the 1024x1024 image will have to be left transparent.
Actually if we could find a photo of Chuck Norris in this pose it would be ideal!
If you manage to get Chuck Norris's approval for the use of one photograph, then by all means...  :D
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-08-04 02:20:57
(http://i.imgur.com/QbxIrI3.jpg) (http://i.imgur.com/ok9odwD.jpg)
Title: Re: Team Avalanche looking for 2D artists
Post by: yarLson on 2014-08-04 22:08:23
Done! Move on.

(http://i.imgur.com/kRfPS4o.png) (http://imgur.com/kRfPS4o)
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-08-05 15:35:06
Done! Move on.
No.
As I was explaining previously in this thread, the 2D artists needs to pay attention to copyright matters. Unless I can be assured that an underlying image (meaning, before photoshopping) can be used, I would rather not use a derivative work. Image alteration doesn't not change ownership. The question I would have is: if you change an image so much that the original is no longer recognizable, would copyright still apply? I don't know where the law stands on the matter.
We in Team Avalanche have to walk a fine line in order to remain within the context of fair use to merely apply our mods to the game. Last thing we want is to have to debate of fair use during the making of each of the scenes. I hope you understand what we have to deal with, and that's also why I have refrained from applying filters on googled images to do the trick. So, that's why I need help, and that's why these images would take time in the making.
Title: Re: Team Avalanche looking for 2D artists
Post by: LeonhartGR on 2014-08-05 15:47:30
As far as I know Seven film won a lawsuit for the use of such images with the dispute that they were not recognizable and in a really low resolution.

http://photosecrets.com/copyright-artwork-movies

Quote
Seven
Seven
Media   Movie
Year   1995
Starring   Brat Pitt, Morgan Freeman
Director   David Fincher
Company   New Line Cinema
Case   Sandoval v. New Line, 1998
Verdict   No infringement (dismissed)

The 1995 movie Seven showed ten distinctive and copyrighted photographs without the photographer’s permission. They appeared “out of focus and displayed only briefly in eleven different shots” “for a total of approximately 35.6 seconds” with the longest shot lasting “six seconds.”

The court dismissed the photographer’s copyright infringement claim, ruling that the use was de minimis — too minor to merit an action.

“Because [the] photographs appear fleetingly and are obscured, severely out of focus, and virtually unidentifiable, we find the use of those photographs to be de minimis.”
— Sandoval v. New Line Cinema Corp., 147 F. 3d 215, 1998

“… where the unauthorized use of a copyrighted work is de minimis, no cause of action will lie for copyright infringement, and determination of a fair use claim is unnecessary.”
— Sandoval v. New Line Cinema Corp., 147 F. 3d 215, 1998

“[when] the allegedly infringing work makes such a quantitatively insubstantial use of the copyrighted work as to fall below the threshold required for actionable copying, it makes more sense to reject the claim on that basis and find no infringement, rather than undertake an elaborate fair use analysis …”
— Ringgold, 126 F.3d at 76

“To establish that the infringement of a copyright is de minimis, and therefore not actionable, the alleged infringer must demonstrate that the copying of the protected material is so trivial ‘as to fall below the quantitative threshold of substantial similarity, which is always a required element of actionable copying.’”
— Sandoval v. New Line Cinema Corp., 1998 quoting Ringgold, 126 F.3d at 74
Title: Re: Team Avalanche looking for 2D artists
Post by: Kaldarasha on 2014-08-05 16:28:28
How about Sabin?
(http://fc02.deviantart.net/fs71/f/2013/193/1/f/ffvi___mash_by_prema_ja-d6d7izm.png)
http://prema-ja.deviantart.com/art/FFVI-Mash-384983266

He is a very impressive artist by the way. A good combination of detail and simplicity. It is downloadable so I guess it's free to use, but it doesn't hurt to ask him.
Title: Re: Team Avalanche looking for 2D artists
Post by: ficedula on 2014-08-05 17:30:51
No.
As I was explaining previously in this thread, the 2D artists needs to pay attention to copyright matters. Unless I can be assured that an underlying image (meaning, before photoshopping) can be used, I would rather not use a derivative work. Image alteration doesn't not change ownership. The question I would have is: if you change an image so much that the original is no longer recognizable, would copyright still apply? I don't know where the law stands on the matter.
We in Team Avalanche have to walk a fine line in order to remain within the context of fair use to merely apply our mods to the game. Last thing we want is to have to debate of fair use during the making of each of the scenes. I hope you understand what we have to deal with, and that's also why I have refrained from applying filters on googled images to do the trick. So, that's why I need help, and that's why these images would take time in the making.

While I understand the principle, it's worth pointing out that this entire project is about creating derivative works based on somebody else's copyrighted material (i.e. the original backgrounds that Square created). I can't see that it falls under fair use at all, realistically.

If you're working on the assumption of "likely an infringement of someone's copyright => don't do it", you kind of need to shut the whole project down.

If instead you're going for a more practical approach of "we don't care about copyrights, we just want to avoid doing things that draw attention" then, well, that's completely understandable, but be clear about what the approach is.
Title: Re: Team Avalanche looking for 2D artists
Post by: Kaldarasha on 2014-08-05 17:59:27
While I understand the principle, it's worth pointing out that this entire project is about creating derivative works based on somebody else's copyrighted material (i.e. the original backgrounds that Square created). I can't see that it falls under fair use at all, realistically.

It is based on them, but they are not used directly. This is fan work.
Title: Re: Team Avalanche looking for 2D artists
Post by: ficedula on 2014-08-05 18:02:12
It is based on them, but they are not used directly. This is fan work.

Yes. What part of that makes you think it's not a copyright violation?

Makes Square less likely to notice or care (or both), sure. My point was that applies equally well to any textures you might want to create or re-use.
Title: Re: Team Avalanche looking for 2D artists
Post by: Kaldarasha on 2014-08-05 18:23:09
If I repaint a scene from AC as a template it will be my work. I have full copyright to it. Except for the Characters in the image. But this only matters if I would make a comic with them for profit. There is many fan work out there, which use the pics from the 10th anniversary as template, if this what you imply would be true, then all of them would be illegal. The same would count for the countless Mona Lisa pictures you see in the commercial. If you have done the picture to 100% by yourself, then it is your work.

And this means if Square Enix would decided to use these new renders they have to ask Mayo Master if they could use them.
Title: Re: Team Avalanche looking for 2D artists
Post by: KnifeTheSky77 on 2014-08-05 18:31:48
I like all of them, especially the chuck norris one. Pick one and move on  8-)
Title: Re: Team Avalanche looking for 2D artists
Post by: ficedula on 2014-08-05 18:52:45
If I repaint a scene from AC as a template it will be my work. I have full copyright to it. Except for the Characters in the image. But this only matters if I would make a comic with them for profit. There is many fan work out there, which use the pics from the 10th anniversary as template, if this what you imply would be true, then all of them would be illegal.

Yes. Often, fanart / fanfic / etc. is a copyright violation, and the original copyright holder certainly could sue to prevent them being distributed.  Usually they don't, of course, because it's not worth the time / effort / money to do so (and the internet being what it is, the usual game of whack-a-mole would ensure that they wouldn't actually stop it anyway).

Why do you think otherwise? They're usually very clearly derivative works (https://en.wikipedia.org/wiki/Derivative_work). Of course, if you're not selling them, the original copyright holder is less likely to care.

Quote
The same would count for the countless Mona Lisa pictures you see in the commercial. If you have done the picture to 100% by yourself, then it is your work.

Well, the copyright on the Mona Lisa has expired now - copyright is for a limited period of time, in theory at least...

Quote
And this means if Square Enix would decided to use these new renders they have to ask Mayo Master if they could use them.

True, because he would own the new creative elements that have gone into the renders. That doesn't preclude them also being derived works of Square's original graphics.
Title: Re: Team Avalanche looking for 2D artists
Post by: yarLson on 2014-08-05 22:55:27
No.
As I was explaining previously in this thread, the 2D artists needs to pay attention to copyright matters. Unless I can be assured that an underlying image (meaning, before photoshopping) can be used, I would rather not use a derivative work. Image alteration doesn't not change ownership. The question I would have is: if you change an image so much that the original is no longer recognizable, would copyright still apply? I don't know where the law stands on the matter.
We in Team Avalanche have to walk a fine line in order to remain within the context of fair use to merely apply our mods to the game. Last thing we want is to have to debate of fair use during the making of each of the scenes. I hope you understand what we have to deal with, and that's also why I have refrained from applying filters on googled images to do the trick. So, that's why I need help, and that's why these images would take time in the making.

I am sorry I though it was obvious that it was a joke.  I didn't even fill in the black properly and it looks terrible please, nobody, consider using it for real.  Seriously though, if I was gonna do it I'd probably do a 3d model first of a chibi in a similar pose but with more detail (like TA Cloud chibi).  And then render him into the image.
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-08-06 00:25:16
Ok, regarding copyright, fan art and related stuff:

Fan art in itself is a derivative work, as pointed out by ficedula. Without the expressed permission from the original authors, fan art is a copyright infringement. There is, however, the exception of Fair use (http://en.wikipedia.org/wiki/Fair_use). Basically, fair use is about the possibility to make a derivative work without the expressed consent of the original authors if you make a fair use of the original content. In US law, fair use is defined along 4 principles: purpose& character, nature of copyrighted work, amount of copied material, effect of the use upon the potential market for or value of the copyrighted work.
I can't see that it falls under fair use at all, realistically.
I personally see our work falling in the category of fair use, namely based on the following key principles:
- The purpose of our work is to improve the quality of the original art (transformative work, rather than derivative work), without getting personal profit.
- Our mods has to work on the original game: following that principle, anyone willing to play our mods has to pay for the game. In doing so, the only possible financial beneficiary of our mods is Square Enix. If we ever start to make a standalone remake, then we're heading for troubles, as history as shown with the Chrono Trigger resurrection project.

In order to be in the clear, the materials we use to achieve our goals should be our own, or used with expressed permission. This principle also follows one key direction in this site regarding models (i.e. ripped models are forbidden, even parts). In my opinion, the rules we have about the models have also to apply to the textures.

If you're working on the assumption of "likely an infringement of someone's copyright => don't do it", you kind of need to shut the whole project down.

If instead you're going for a more practical approach of "we don't care about copyrights, we just want to avoid doing things that draw attention" then, well, that's completely understandable, but be clear about what the approach is.
I believe we have to be in the clear regarding copyright and fair use. The approach of "we don't care about copyrights, we just want to avoid doing things that draw attention" is not viable at all. If this project is to be completed one day, there will have to be a moment when we get the word out, simply because we need manpower. At some point we will have to draw attention, and try to attract people to work on this project. We'll have to be very careful about how we do that (and that's why we'll have to stand in the clear), else we're going to get the same reactions as Kaldarasha got on Deviantart. Here's one basic consideration:
- I'm working quite a lot on this project, pretty much as much as I can while managing a balanced lifestyle (including a demanding full-time job). If I manage to complete my optimistic objectives I have set for the year, I will have finished about 10 scenes.
- There are 600+ scenes in the game.
- Do the maths about how many people we need and how long we need them, in order to complete the project in a reasonable amount of time. We can't achieve that if we stay underground.

I am sorry I though it was obvious that it was a joke.  I didn't even fill in the black properly and it looks terrible please, nobody, consider using it for real.  Seriously though, if I was gonna do it I'd probably do a 3d model first of a chibi in a similar pose but with more detail (like TA Cloud chibi).  And then render him into the image.
Sorry for the misinterpretation - that's a classic shortcoming of written communication. Especially when you joke and speak seriously on the same topic. That's why we have all these emoticons   ???  ::) :D
Title: Re: Team Avalanche looking for 2D artists
Post by: yarLson on 2014-08-06 00:50:59
Sorry for the misinterpretation - that's a classic shortcoming of written communication. Especially when you joke and speak seriously on the same topic. That's why we have all these emoticons   ???  ::) :D

Your right.  I apologize I should have made it more clear I guess I was just being lazy.  Hopefully I at least garnered a few laughs in the process   :mrgreen:
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-08-06 03:21:21
While I would argue that this project isn't really transformative, and probably doesn't fall under fair use, I would also add that if it were to be completed (to the standards of Mayo and Spoox) it could potentially harm fan interest in a proper remake from Square. Common sense tells us that there'd be plenty of fans still begging for a remake, but the argument could be made.

All that said, it certainly wouldn't hurt by any means to keep the number of people who want to sue TA to a minimum, am I right?
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-08-06 04:02:43
While I would argue that this project isn't really transformative, and probably doesn't fall under fair use, I would also add that if it were to be completed (to the standards of Mayo and Spoox) it could potentially harm fan interest in a proper remake from Square. Common sense tells us that there'd be plenty of fans still begging for a remake, but the argument could be made.

All that said, it certainly wouldn't hurt by any means to keep the number of people who want to sue TA to a minimum, am I right?
I can agree with that, although the "loss of interest in a remake" argument is a bit far fetched (whatever my expectations may be for TA's project, a proper remake from Square will have to be a lot better than what a lose bunch of volunteers with limited resources can accomplish). While there may be copyright issues with Square-Enix (that being said, the same copyright problems would apply to all the mods out there, not just TA's works), at least let's try not to have copyright problems with anybody else.  :)
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-09-21 23:57:18
So I started a new job a few weeks back and it's been sucking the ambition clean out of me. I finally got the urge to work on something today, and made a hi res Turtle's Paradise Flyer. Due to me not actually knowing Japanese or having Japanese fonts, I made it in English. If someone wants to convert it, by all means, but I'm afraid any translation I attempt would be as butchered as much of the original game's dialogue was when translating to English.

I might still tinker with the turtle a bit, but it's pretty much finished. Still uncertain about the font I used for the body text, but after going through my fonts three times I just settled on one.

(http://i.imgur.com/N8s1I6n.jpg)

Also, I wasn't sure whether to go with 'Turtle's Paradise' or 'The Turtle's Paradise', but I liked the way the latter looked better. Also, might need to be changed for Beacause, idk if the re-translation changes the text in that instance, but I figure it's probably best to wait for R02 before calling it good.
Title: Re: Team Avalanche looking for 2D artists
Post by: Vgr on 2014-09-22 00:01:42
Just my 2 cents, but "Turtle's Paradise" should be on one line. It looks weird right now. I would also put less dots and a space between 'it' and the dots.

Otherwise, really nice work, I like it!
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-09-22 02:12:08
Thanks a lot for that poster!

Actually, my girlfriend knows enough Japanese to figure out what kanjis are written from the image you displayed on the first page of this thread. So, here's what I suggest: could you please provide an image with no writing, but with the background pattern, the border and the turtle drawing? Then I can write the kanjis on it (with the luxury of either using a Japanese font or asking my girlfriend to "handwrite" them).
Title: Re: Team Avalanche looking for 2D artists
Post by: Dubular on 2014-09-22 02:38:35
That'd make things easier on my end, specifically because I think all but one of the Turtle's Paradise posters on the extras disc uses the same design. The Gold Saucer poster is different, but still uses the same turtle so won't be hard to make when the time comes (optimistic  :wink:).

Is there a particular size you'd like it to be?
Title: Re: Team Avalanche looking for 2D artists
Post by: Mayo Master on 2014-09-22 04:05:17
The resolution you had in your previous picture was more than enough, you can send me the same resolution as that.
Thanks  :)