Type B :
Satan's Gates are too close to the party, their head overlap.
Restore+All doesn't work with Regen.
I'll move them apart.
Regen not working with All is intended for balancing.
I know you looked at the Nibelheim pianos, but I can't get past certain issues. Can you confirm that these are working as intended?
- For Tifa's piano, selecting "I forgot" brings up the text, but Cloud doesn't move and no sound is heard when keys are pressed. Background music still plays during this. (Selecting "I remember" shows Cloud moving, sound is heard, background music becomes silent, and the text appears, thank you for that.)
- For Shinra Mansion's piano, I hear the sound even with no Cloud animation, but two keys behave oddly. Hitting the "Re [Switch]" or "Ti [PAGEUP/PAGEDOWN]+[MENU]" result in a brief white flash of the screen, and what sounds like a cancel (when you hit cancel in a menu); I can't hear the note associated with those keys. All other keys sound like they work.
Again, thank you for the great mod, and especially thank you for looking into all the issues that are brought up.
The Shinra Mansion piano never did have animations for the character playing it, probably because of how the piano is placed; it has some missing keys which make playing the melody by ear a little trickier but hitting these 'dud' keys will still register as part of the code. The reason these keys are duds is part of one of the safe's clues:
'Dial 2: behind the ivory`s short of tea and ray.'
Tea and Ray probably refer to the musical notes 'Ti' and 'Re' which I think are missing from the piano (short of tea and ray). Ivory refers to the keys, as they used to be made out of strips of ivory.
As for the piano in Tifa's room, I wasn't able to replicate no animation from Cloud but didn't get Final Heaven when playing it as Tifa so I rectified that part. I think 'I forgot' part is so you can refamiliarise with the keys but will not accept the code/melody if played; it needs to be played via 'I remember'. And for NT, Tifa needs to be party leader to get Final Heaven (change this from Operation Room on Highwind, after getting to the bottom of North Crater and returning). I'll look into the not being able to play during the 'I forgot' option.
In the meantime, is there some way to keep the Gil and the Exp on Hard Mode as soon as possible? Mainly the Gil. Or at least reduce it.
The mod is great, hard mode provided just the right challenge on battles so far (still in midgar) Very nice touches, like different damage /mp on spells.
Although not beeing able to buy gear/materia is frustrating and encounters feel unrewarding encounters mostly become a source of loosing hp and mp, so i avoid them as much as I can.
Thinking about starting a new game on 1.5 Arranged in the meantime due to this, although i don't want to miss the new stuff 2.0 has to offer.
It's a heavy amount of work due to the volume of AI groups that need to be changed. I'll probably experiment with something in the kernel AI if I can make it fit in there as it would be much more efficient to maintain if so. An alteration won't be made until a 2.1 swings around (which would be a content update adding things to the mod).
Thanks man, so it was basically reinstall the mod.
By the way, sega chief
That jenova life fight with zombie aerith was amazing. I dont know if this was your idea or not, but ive seen similar types of fights in other games like Breathe of fire 2, and man, i love that concept of having to hold back just to save someone. It was pretty well done, and how if she dies gives you great gospel, holy shit, thats rough, like her last breath. Amazing.
Seems that fight has went over well, which is nice.