Author Topic: possible fix for texture cannot purge crash - nvidia  (Read 1985 times)

shellscriptz

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Set each exe in 7th heaven // FF7 folder to "run as admin" > Right click application files, properties, application tab, run as admin.

In Nvidia control panel, click help >> debug mode

Create profile for game, force shader cache off.

Run game with "Configure game driver settings" window open

Run game with task manager >>> gPU window open

Wait until the memory is nearly full >>> click clear texture cache button

Memory will now dip between 90 and 95% full with minimal screen tearing ... (90 minute play session)

Still running tests, will attempt to update this with additional info

error messages:

The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.

(pid=9196 ff7.exe 32bit)

Faulting application name: FF7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x32ceeacd
Faulting process id: 0x23ec
Faulting application start time: 0x01d62a43b3ce5290
Faulting application path: H:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
Faulting module path: unknown
Report Id: b0349ffa-d391-4898-a8cc-640a3b5b6e50
Faulting package full name:
Faulting package-relative application ID:

DMP errors >>> App does not have "permission" to purge the cache

possible dev path to resolution>> Consider adding a option to call glFinish() at lease once every frame after *SwapBuffers(), and a debugging option to call it once per render pass in your frame. With that, you can help localize the cause of a GPU-thrown error

wonderful app can't wait to keep using it guys. thank you for all your hard work