Actually, I do have an important work to do in the following month and I neglected it too much, so I won't work on HW for some time (unless there's a incredibly bad bug that can be fixed without too much effort).
Also, I lost my magic stick that makes modding games a piece o' cake
I let another WIP here, more interesting though, cause you can mod a bunch of things with it. I call it a beta release, because there will be much more bugs than usual.
Link removed ; the program has been updated in the first postSpecial Warnings- I'm not sure that you can open modded versions of the game. I only know for sure that it's not compatible with Albeoris's Memoria (maybe applying Memoria after HW mods would work, but not the other way around).
- You can't export your mod informations into .hws files as for the PSX version (it will come next though). That means there's no guarantee that you can create a mod, close the program and come back editing it, since I'm not sure HW will correctly read your modded game. You can try though.
- The program creates no backup. You must create them yourself. More infos in the Save Instructions below.
- You can't modify texts or Cards, only read them.
- You can't modify the Battle Scenes in the "Enemies" panel, and they display wrong.
- Editing things in the "Regular Items" and in the party's "Stats" panels will most likely make your game unplayable. Avoid it.
- Modifying the game script's size strangely makes the game unplayable as well. Modifying the arguments of functions, such as "SetPartyReserve", should be fine, but don't add/remove lines of code. Remember the scripts are language-dependant.
- The features under the menus "Batch" and "Tools" will likely bug.
- I have absolutely no idea of how the PSX file edition fares... Safest plan for it is to use the last version of HW.
Everything else should work fine, unless it is disabled, like MIPS code edition. Also, contrary to the last WIP, it should still work after a SquareEnix update.
Saving InstructionsAs said, you have to backup your files yourself. The program reads a "FF9_Launcher.exe" file and ask you a folder where you want to save your modded files. In any case, never choose the folder in which the selected "FF9_Launcher.exe" lies, either create a new folder either save it in a folder containing
another "FF9_Launcher.exe".
Here are the 2 safest possible choices :
1) Start by creating a backup of your "FINAL FANTASY IX" folder. When you use HW, only open the backup files and choose the non-backup "FINAL FANTASY IX" folder when you save (it's important that you keep that default name). As that's the game launched by Steam, you'll have your game directly modded.
2) Start by creating a backup of your "FINAL FANTASY IX" folder and use that backup for HW, but create a new folder somewhere else for the saving. To apply the mod, you need to replace manually the files in the "FINAL FANTASY IX" folder by the modded ones.
In any case, a 3rd backup is not a bad idea, unless you don't mind downloading the game again in case of problems.
For the wisest of you, I'll see you when I release a stable version