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Messages - Gatsrew

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-26 15:27:34 »
Ok, will do.  I just got done beating the top floor of Shinra HQ and upon trying to use the elevator back down the character model disappeared and I couldn't move.  None of the save points in the building work either, so have to go through it all again.  Should probably just wait to do this section until it gets ironed out more then.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-26 14:48:35 »
Hey Sega, thanks for the hotfixes for my last posts, they worked great!  I'm currently working through the dark cave storyline and found that the door going up the sector 7 tower doesn't prevent you from going up again.  If you go up it replays the scene and fights over again as if it was your first time up.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-25 01:20:15 »
I forgot to mention one.  According to the NT Item List, Yahcobo was intended to drop the Dragon Armlet after defeat, but I never got that drop either.  I've seen you mention the steal/drops may have changed between patches so this may no longer be the case.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-24 17:26:58 »
Hello Sega, I've been enjoying the mod for several weeks now!  I've encountered a couple errors so far that are preventing me from progressing at the respective tasks.  1) The Zach fight for Cloud's Limit and weapon material.  After I defeat him it drops the Shinra Alpha but doesn't play the cutscene after where he talks to me and gives me the items.  It plays the normal ending to the cutscene in vanilla game where it just pans up to Shinra.  2) The Platinum Match in Gold Saucer Extra Battles.  I've tried several times to start this fight in different combinations but it always does the same thing, it soft locks immediately.  The only variation I've been able to do is if I attach sneak attack, I can get in some hits with the paired materia before it locks.  I can chose an action for each person but then they just stand there, and if I have barriers on they continue to deplete so it shows that battle time is still going, not like its locked in an animation.  I would guess its trying to perform an attack from the enemy but can't find it?  If these have already been discussed please let me know the fixes, otherwise I'll wait to do these until you can make a hotfix.  Thank you again!

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