A few questions:
1) Is New Threat compatible with menu overhaul and Beacause? I always thought they were incompatible but you include the ff7_bc.exe in the download. Does that mean that both are compatible? Or is only menu overhaul compatible? Or neither? I at least really want to not have menu boxes in battles, but the other stuff would also be pretty nice.
2) Are you still working on this? Is a 1.6 planned or is this the final version?
3) I read somewhere that you're working on an FF8 mod now. Where can I follow the progress for that? I'm excited to see what you can do with it.
I think you can combine it with menu overhaul through 7H, people found a load order for it. Reunion (as in, the retranslation of it) would be problematic.
There will be an overhaul of the mod (2.0) at some point in the future but it'll be a bit more extensive than a version upgrade and certain features/content will be cut from the mod. For that reason, I'll be keeping 1.5 as a 'legacy' version along with the 2.0 version and supporting it with bug-fixes as needed.
2.0 won't be seen for a while because, like you say, I'm working on an FF8 mod now. I've got a small video with some progress details here:
https://youtu.be/U40Usk770gYSo far, there's been assembly changes to tackle Junction behaviour, Draw amounts, Limit Break usage, and other things like damage modifiers. Work-wise, I'm just past Gerogero and trying to get a first-pass of the game's text done before I carry on with the Timber/Dollet area world map enemies (after that, what's left is Galbadia area, Tomb of the Unknown King, Iguions, and the Sewers; I've got the battles for end of Disc 1 prepped already).
I'll be releasing Disc 1 as a demo for feedback before pushing on with the rest of the game.