Author Topic: Turks Mod  (Read 5771 times)

narcku

  • *
  • Posts: 39
  • Like what?
    • View Profile
Turks Mod
« on: 2007-02-04 16:51:03 »
This is my first time making a mod =P .
The mod replaces Cloud with Rufus. Rufus and Tifa are in Turks uniform.



Battle patch*FIXED:
Fixed Battle Patch
Character patch(include the world map as well):
Download here



« Last Edit: 2007-02-06 03:35:58 by Narkku »

lparcshinoda

  • *
  • Posts: 56
  • The story never ends ...
    • View Profile
Re: Turks Mod
« Reply #1 on: 2007-02-04 18:48:17 »
The mod replaces only battle.lgp ?

PS. the link doesn't work

dziugo

  • *
  • Posts: 1470
    • View Profile
    • A new copy of FF7 thanks to Salk. Pack (zip/rar/etc) your saved game before sending it to me.
Re: Turks Mod
« Reply #2 on: 2007-02-04 19:04:54 »

narcku

  • *
  • Posts: 39
  • Like what?
    • View Profile
Re: Turks Mod
« Reply #3 on: 2007-02-05 02:54:41 »
Sorry ! It seems I posted the wrong link  :-D  (The patch was the wrong one anyway =P).
Yeah, it's for battle. I'll post the character part later (Along with world map).

EDIT:
I've uploaded the character patch. Download on the first post.
« Last Edit: 2007-02-06 03:39:01 by Narkku »

lparcshinoda

  • *
  • Posts: 56
  • The story never ends ...
    • View Profile
Re: Turks Mod
« Reply #4 on: 2007-02-05 17:21:00 »
Good. I'll try that soon ;)

narcku

  • *
  • Posts: 39
  • Like what?
    • View Profile
Re: Turks Mod
« Reply #5 on: 2007-02-06 03:34:58 »
Just fixed the previous battle patch. Now it's 100% fine (hopefully).
I also made the patch easier to use.

Fixed Battle Patch
Character screenshot:

Sorry for lots of mistakes =P.

Izban

  • *
  • Posts: 432
    • View Profile
Re: Turks Mod
« Reply #6 on: 2007-02-06 12:48:02 »
not a bad little patch here, keep up the good work i wonder are you going to change some of the others as well cause that could be nice and just so you know you can change bone lengths on battle models without stuffing up the animations you just need a hex editor

narcku

  • *
  • Posts: 39
  • Like what?
    • View Profile
Re: Turks Mod
« Reply #7 on: 2007-02-06 14:01:03 »
Don't know how to use hex editor =P. Umm, what do you mean by 'stuffing' ? (my english is bad, sorry)

Izban

  • *
  • Posts: 432
    • View Profile
Re: Turks Mod
« Reply #8 on: 2007-02-06 23:52:03 »
make the animations all screwy like arms swinging where they shouldn't be

narcku

  • *
  • Posts: 39
  • Like what?
    • View Profile
Re: Turks Mod
« Reply #9 on: 2007-02-07 01:03:34 »
Oh, you mean like in the limit break in sephiroth patch ?  :?
I only replace the .p model  :oops: .

Izban

  • *
  • Posts: 432
    • View Profile
Re: Turks Mod
« Reply #10 on: 2007-02-07 05:24:51 »
i know that but you should try it sometime to make the models fit better on the skeleton

Borde

  • *
  • Posts: 891
    • View Profile
Re: Turks Mod
« Reply #11 on: 2007-02-07 21:46:50 »
Nice idea. I allways like to see new patches appearing.  :wink:
[SPAM] Actually Kimera can also deal with bone lengths [/SPAM]
:-P

narcku

  • *
  • Posts: 39
  • Like what?
    • View Profile
Re: Turks Mod
« Reply #12 on: 2007-02-08 12:25:04 »
Thanks for the comment  :-D .
Wait, By bone length do you mean the length of the model ? I did do some resizing so that the model would fit.
Things that I do other than replacing:
- Edit the .p model with Kimera of course  :-D
- Edit Cloud's standing animation (affect other npc as well, since some use the same .a)

Also, I've just finished editing flevel.lgp :P(there were A LOT of texts T_T).
« Last Edit: 2007-02-08 12:27:02 by Narkku »

murak

  • Guest
Re: Turks Mod
« Reply #13 on: 2007-03-06 12:15:04 »
Hey, how did you alter the battle models? 'Cause I've been trying for a while to with no success.