Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HautSaus

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-11 06:34:19 »
Have you taken the Abyss boss out? I never found him in the North Crater.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-02-16 18:34:00 »
Going through arranged mode and trying out the randomiser for my level bonuses. There seems to be some kind of bug that while going through the menus, it takes away what kind of sources you're supposed to get. I was upgrading Cloud and all his options were 0-1-2 sources each stat, but I never got more than 5. Then I chose to upgrade RedXIII and his options were proper 0-5-10-15 sources each stat, but I went to check RedXIII's stats in the menu and when I went back to pick my upgrade they all changed to 0-1-2 sources, then I went back to the menu as if to check my stats again, and when I went back to the upgrade menu, all the options were 0 sources each.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-12-24 06:22:04 »
I noticed some weirdness with the white chocobo in Mideel on disc 3. When I picked the 3rd option to scratch it's neck or whichever one made it angry, it hopped over Cid's head and the game soft locked. Also, the first option results in kind of a confusing response.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-02 00:56:06 »
Aeris' Wizard Staff's description (Restores HP - +30 Mag) doesn't match it's effect which actually restores MP when used in battle.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-18 06:06:15 »
Exit in Ancient Forest is working as intended. :mrgreen:

still no ap weapon for Vincent tho

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-17 03:30:02 »


Yeah I'm on 7h. I opened the chest, got the multi-cut materia, beat Ho-Chu, then walked in to the cave. Is Ozma still in the trap? I really enjoyed stumbling in to that but didn't test it out this time around.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-16 19:51:42 »
I'm stuck in the last cave of the Ancient Forest. Both exits back in to the forest and to the world map are blocked by invisible walls.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-15 19:56:52 »

I got it to work. I ran the game converter again, then put the ff7.exe that game with NT in to the folder. With mods and edited stats in play. Only weird thing is my text is kinda low rez and squished together. I assume it's because it isn't using the ff7_bc.exe or ff7_mo.exe.

Edit: text is fine now after taking off beacause + menu overhaul mods

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-14 06:23:18 »
Hey SC, I can't seem to get ff7_en.exe to launch with 7h. https://imgur.com/15Q2M4e

I can run ff7.exe directly, with my saves in progress, but no mods are active. When I run ff7_en.exe directly it boots the Steam loader and loads the saves in the Steam install folder. 1.5 has worked fine with ff7_bc.exe but with vanilla materia and source values. Any insight or should I try a fresh install?

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-23 02:00:44 »
Tifa Lv. 4 limit side quest is super screwy. Last play through I fought Zangan and got the item. This playthroughI found him and he just tells me to be careful. THEN i go to the next screen to find a larger cloaked figure, that when I talk to, it takes me to the debug screen as Mr. Dolphin with another cloaked figure that prompts Battle???? that when I select takes me to a fight with Ozma Shade. I'm not sure you intended this.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-11 06:34:53 »
Soft lock when enemy Head Hunter near Mideel turned to frog.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-11 04:49:46 »
Unless it was changed since the last time I played he should be where he always is at the Whirlwind Maze in the Northern Crater on the ground after the area Tifa makes her way into the party.

I saw it literally right after i made this post. For some reason I remember it being in a slightly different place in Whirlwind Maze, and I walked right past it in my last playthrough.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-10 05:00:19 »
Awesome mod, can't stop playing it.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-10 04:56:45 »
This might be noobish, but where is Neo Bahamut?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-06 15:37:06 »
Is there any trick to not get hit by the breath release of the abyss?
Try status affects.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-03 04:45:54 »
Just press the confirm button and it should go away or is it staying even after doing that?

EDIT: Can't remember if it's in vanilla but in the Fort Condor missions you don't get all your money back if you don't lose any soldiers. You wind up coming a few hundred short. I just did the two at Juno and was short 600 for the first one and 300 for the second one. Didn't lose a soldier in either mission. It's not a big deal and I doubt most people would notice but it is a thing.

I think it was like that in vanilla. You get 400 back for each unit still on your side, and each unit costs between 400-480, if I remember correctly.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-30 17:21:29 »
Well shit. Once again, apologies for any confusion or extra work I put on your plate.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-30 06:42:18 »
I am using 7H.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-28 07:18:39 »
After trying it every which way I could think of, the soft-lock still occurs. Well...I suppose I could ask for help on Amalgam in the dark cave. That  thing's got me stumped. Do I have to use a Ruby WEAPON approach and leave two of my characters KOed?

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-28 05:55:25 »
All right. It's still happening. I'm going to see if I can get a fresh install to see if it's been on my end this whole time. Sorry for any extra work I caused.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-27 18:49:22 »
Are the patches in? Rude had an AI issue that should have been rectified with the scene patch. An error on Rubicante is new though, I'll have a look at him.

Edit: Another question: Did Rude use Fire, Ice, and Bolt or Fire2, Ice2, and Bolt2 during your fight with him?

Yes the patches have been applied. The Rubicante thing was a fluke I think, as it only happened once when he tried to do his fire spin move(Autarch's Flame?) and I fought him after and he pulled the move off no hitch.

As far as Rude goes I've seen him use Fire, Turk Spark, Turk Cure, and his OP Clothesline attack. He gets about one turn in for every three Elena gets in. I just fought them again and had inflicted confuse on Rude with Choco-Mog. This time instead of panning to my party, the camera panned away from my party to behind them when it soft locks.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-27 05:31:44 »
Awesome job Chief, I'm a major fan of what you're doing here. My first playthrough I made it to the bottom of the crater and was starting to go through the NEW THREATS\Dark Cave sidequest, but I didn't like how I ranked my characters up so I decided to start a new playthrough. Only thing is, I'm seeing a lot more soft-lock issues. I don't think there were any in Midgar, but Rubicante GT did it once. Now I'm in the mythril mine with Elena and Rude, and it has locked on me every time I fight them.

My party is Cloud, Tifa, Aerith, and it's always on Rude's turn I think. Twice it's happened where the camera pans to my party/Tifa and locked, and twice it's been after he casts Turk Cure on Elena.

Pages: [1]