Update: 30/09
Alright, I think that's it ready for release. I had to lock the new sidequest while I figure out some bugs but I can unlock it once it's done (I think the field I set it up in is interfering with the way it functions so I'm re-ordering it or migrating it to another field screen). In any case, the goal of the 1.2 patch was to address the crippled balance of 1.1, refine stuff, and lay groundwork for a NG+ extension.
I'm putting the installer together and it'll be uploaded by tonight. I didn't run into many issues during the playthrough and I fixed up any remaining problems that I found, so here's hoping for a bug-free release.
After 1.2's release, I'll be working on a few projects. The first isn't directly related to the NT Mod itself, but a 'classic-type' field model revision that was started by Kalderasha. He's too busy with his other mods to carry it on at the moment, so I'm going to have a stab at covering the rest of the characters and some of the NPCs based on his notes. I've packed these field models in with the NT Mod for now, so people can see them in action.
The others are content expansions for the NT Mod. I'd like to have a stab at re-enabling disabled scenes or re-purposing them in some way. I'm also wanting to work on a new 7H-only dungeon like the FF Advance games had (something that re-uses field screens with different puzzles, enemies, etc). The idea would be to get some experience for myself working with 7H to swap out files like the scene, kernel, and .lgps before swapping back in without running into issues.
But for now, I'll work on getting that new sidequest up and running. Once the mod is uploaded, let me know if you run into anything that's a) broken, or b) too easy/unreasonable (in terms of difficulty). Everything from the start to Hojo was specced up using a party that was front row and had no Sadness; Barriers were used intermittently for the tougher random fights (like against big solo enemies) but I tried to avoid taking them into account when setting up the regular enemy groups.