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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: dangarfield on 2022-12-23 09:53:28

Title: Battle Model - Active Selection Triangle
Post by: dangarfield on 2022-12-23 09:53:28
Hi, I'm trying to find the active selection triangle model (inverted tetrahedron) and potential animation data.

Eg: the yellow icon that sits above cloud here:
(https://i.ibb.co/mXdF6R1/Screenshot-2022-12-23-at-10-43-57.png)

I've been through all 5k files in magic.lgp with no luck, I'm pretty sure it's not in the battle.lgp already.

Any ideas?
Title: Re: Battle Model - Active Selection Triangle
Post by: Bonez on 2022-12-23 11:53:50
It's not a texture. That's why you can't find it. You're looking for the file mark.dat... But you can't do anything with it. It's just a yellow shape.

You can remove it with hext, but that's about it.
Title: Re: Battle Model - Active Selection Triangle
Post by: dangarfield on 2022-12-23 18:30:11
No, that's perfect, just the answer I was after. I was looking for the vertex colours and positions (no textures). Thanks very much.

I used the data to make this in https://github.com/dangarfield/ff7-fenrir (https://github.com/dangarfield/ff7-fenrir):

(https://i.ibb.co/7bGdXs1/ezgif-com-gif-maker-2.gif)
Title: Re: Battle Model - Active Selection Triangle
Post by: dangarfield on 2022-12-24 14:16:05
re: Not much you can do with it.

You can change the colour in game. I'm sure you can change the size too.

From the real FF7 - One blue corner:
(https://i.ibb.co/g7rP7SB/Screenshot-2022-12-24-at-15-09-35.png)