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Text format in KERNEL.
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Akari:
Did someone knew format of text in KERNEL, because some bytes dont have any sense to me. What are they?
For example string
--- Code: ---33 54 45 41 4C F9 4A FF
--- End code ---
In game it means "Steal item". 33 54 45 41 4C is "Steal", but what are F9 4A means? It differs from the one in fields...
halkun:
An icon maybe, or DTE? (dual tile encoding) "it"-"em"
Akari:
--- Quote from: halkun on 2006-06-12 17:26:12 ---An icon maybe, or DTE? (dual tile encoding)Â "it"-"em"
--- End quote ---
We need to know what it is. There are a lot of rows that content 0xF9 and some character after this. In this case it can be "_item", but how decode all others, they are all different?
Micky:
--- Quote from: Akari on 2006-06-12 18:05:08 ---
--- Quote from: halkun on 2006-06-12 17:26:12 ---An icon maybe, or DTE? (dual tile encoding)Â "it"-"em"
--- End quote ---
We need to know what it is. There are a lot of rows that content 0xF9 and some character after this. In this case it can be "_item", but how decode all others, they are all different?
--- End quote ---
The strings are compressed. Just rip off the code I posted for it. Look at the function "getKernelString" which shows how F9 xx is converted into an offset.
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