A lot of changes in this two weeks:
2006/10/25
* [ffvii] Add BTLON (0x71) field opcode support. [Akari]
* [ffvii] Add BTLTB (0x4B) field opcode support. [Akari]
[ffvii] v0.07a
2006/10/25
+ [ffvii] Change version number to v0.07a. [Akari]
* [ffvii] Add MPNAM (0x43) field opcode support. [Akari]
* [ffvii] Implement savemap map name storing. [Akari]
- [ffvii] Fix memory leak in xml to script converter (spesial opcode size was incorrect). [Akari]
* [ffvii] Implement Storing PC unit position and triangle in gamestate. Not use this though. Moved this to next version [Akari]
2006/10/24
* [ffvii] Implement BTLLK (0x0FFB) SPECIAL inner opcode. [Akari]
* [ffvii] Implement SPECIAL (0x0F) field opcode (without inner opcodes). [Akari]
2006/10/23
+ [ffvii] Rewrite script class. Make KERNEL Gamestate MemoryBank handling, not the FieldModule.
+ [ffvii] Make MemoryBank part of Gamestate.
* [ffvii] Add PRTYP (0xC8) field opcode support. [Akari]
+ [ffvii] make last active encounter table to be set as active. [Akari]
* [ffvii] Implement xml encounters loading. [Akari]
+ [ffvii] Return a lot of debug info (current coords, current triangle). [Akari]
+ [ffvii] Implement random encounters (Mechanics by Terence Fergusson). [Akari]
[ffvii] v0.06c
2006/10/20
+ [ffvii] Change version number to v0.06c. [Akari]
* [ffvii] Implement real Input handling (shown clickable window block all input to other managers). [Akari]
+ [ffvii] Return direction line for model. [Akari]
* [ffvii] Implement rough encounter (not the real scene, just encounter itself). [Akari]
* [ffvii] Implement encounter field info reading. [Akari]
2006/10/19
+ [ffvii] Add NULL check to Entity::DeleteScript(). [Akari]
* [ffvii] Add BATTLE (0x70) field opcodes support. [Akari]
+ [ffvii] Revert fix from 2006/10/14. Use RequestLoadMap in Gateway instead of LoadMap that is private now. [Akari]
[ffvii] v0.06b
2006/10/19
+ [ffvii] Change version number to v0.06b. [Akari]
+ [ffvii] Rewrite script class. Make ENUM case selection. [Akari]
+ [ffvii] Make single size for opcodes in converter and parser. [Akari]
2006/10/18
+ [ffvii] Make only 20 opcodes executed on one iteration. Initialization script must be less than this. [Akari]
+ [ffvii] Completly rewrite script class. Make it works more likein ffvii with single script buffer. [Akari]
2006/10/16
* [ffvii] Implement savemap map_id storing and loading.
* [ffvii] Create placeholder for battle.
- [ffvii] Fix Game was crushed when no PC entity defined. [Akari]
2006/10/14
- [ffvii] Fix LoadMap in field lose id given by reference when map resources was cleared. [Akari]
+ [ffvii] CheckTriggers in UnitManager now takes unitId as argument because we need check not only PC. [Akari]
As I have acceess to File release I upload new binaries here
http://sourceforge.net/projects/q-gearsI don't know how to upload changes to SVN since there are a lot of changes.... upload little later.